30-09-2008, 09:12
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#3 (permalink)
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Join Date: Jun 2008 Posts: 86
| Re: [DUDA] Soul Breaker VENOM SPLASHER Quote:
Prerequisite conditions
* Enemy HP must be less than 3/4.
* Cannot be used against Boss monsters.
* Cannot successfully 'bomb' another target before the re-use delay ends.
* The enemy does not need to be Poisoned.
Interaction with other skills
* Poison React adds extra (30% * Skill level)% ATK passive bonus.
* Enchant Poison will cause the damage to ignore Immune Garments.
* Autocasts work (Falchion and Fireblend).
* Does not stack with Enchant Deadly Poison.
* Righthand Mastery and Lefthand Mastery do not affect penalties.
Information
* This skill always hits.
* The explosion will hit every target in a 5x5 area, for (base damage / # of targets in a 3x3 area) damage.
* Damage is reduced by DEF.
* Element is taken from the Right Hand.
* Left Hand weapon ATK is not factored in.
* Factors ATK Cards in left hand weapon.
* Not affected by +% cards, only affected by ATK cards.
* If the target uses the hide skill during the explosion, all damage will be cancelled but the chance to poison the target remains.
| SOUL BREAKER Quote:
Formula
Damage on a "hit" = (INT*5*SkillLv + Random(500~1000)) + (((ATK*SkillLv)*(100-Enemy DEF) - Enemy VIT) (Elemental Modifier)
Damage on a "miss" = INT*5*SkillLv + Random(500~1000)
In plain text: Soul Destroyer has 2 parts to it's damage which add to each other in the end. One part is based on your INT (read: not MATK), and the other is based on your ATK (minus the left-hand weapon's ATK). Both are actually considered, by the game's coding, to be Ranged Physical attacks.
INT part
* The base damage follows the formula: [(INT * 5 * Skill Level) + Random(500~1000)].
* Never misses.
* Is non-elemental. No, not Neutral, but "non-elemental" meaning it is 100% unaffected by element of the target. This means that it will do 100% to Ghost element.
* Because of the way it is coded, Immune(Raydric Card) DOES affect this portion.
* It is affected by Thara Frog Card, Horn Card and Poo.
* Is not affected by MDEF, Maya Card or Golden Thief Bug Card.
* Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc.
ATK part
* The base damage follows the formula: [(Total ATK - Left Hand Weapon's ATK) * Skill Level]
* Can miss, depending on your hit and your target's FLEE, just like a normal attack.
* Takes on the elemental property of your weapon (if you are dual wielding it takes on the element of the Right Hand).
* Is affected by target's DEF and VIT.
* Is affected by all cards affecting any normal attack's damage (Immune, Cranial, Horn, Poo)
* Applies any defense-bypassing weapons such as Ice Pick or Combat Knife. Ice Pick's damage mods apply as well.
* Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc.
* Note that +ATK from any weapon Cards do apply, even if other parts of the card do not. Skel Worker's +15% on Medium does not apply, but it's +5 ATK does.
Add those two up and you get the final damage.
Notes
* Being ranged, the skill is completely blocked by Pneuma.
* EDP does not affect Soul Destroyer's damage in any way.
* +% Cards do not affect Soul Destroyer's damage in any way.
* Status cards' effects do not carry.
* Ice Pick affects only the physical part.
* Items that allow your attacks to bypass the target's defense, such as Combat Knife and Ceaser's Sword apply in either hand.
* Zipper Bear's SP cost-per-attack does carry through to SD. One for each Zipper Bear Card.
* You cannot use any other skills during the after-cast delay.
* Cast Time can be reduced by DEX, Suffragium, various Cards and Magic Strings.
* When dual wielding and casting Soul Destroyer, you are not penalized for the lack of Righthand Mastery or Lefthand Mastery skills.
* The ONLY ATK that does not apply is that of any left-hand weapon.
* The Sign (accessory) does not affect Soul Destroyer's damage.
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