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Old 04-11-2005, 03:56   1 links from elsewhere to this Post. Click to view. #1 (permalink)
 
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Default dota 6.21

Por Fin Salio loco a probarlo
lo toy bajando ¬¬
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Old 04-11-2005, 05:03   #2 (permalink)
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Default Re: Nuevo Dota

hacia falta crear un treads para decir eso ? ya hay 2 creados
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Old 04-11-2005, 07:18   #3 (permalink)
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Default Re: Nuevo Dota

jaja, la verdad es que no hay muchos temas de discusion en este thread
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Old 04-11-2005, 14:58   #4 (permalink)
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Default Re: dota 6.21

salio la 6.21, ni idea changelog, esta caida la pagina de tda, tienen una auxiliar sin info, solo download.
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Old 04-11-2005, 15:04   #5 (permalink)
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Default Re: dota 6.21

DotA Allstars v6.21

Download here

6.21 Changelog:
========

Fixed many issues presented in 6.20

6.20 Changelog
========

Changelog:
========

-New Terrain
-Game core code rewritten for optimizations and cleanliness
-Fixed the projectile vision through Fog of War bug
-New Hero
-Added a mode for league play, -lm (-leaguemode)
-Added Deathmatch, -dm (-deathmatch)
-Fixed pretty much all memory leaks in DotA
-Stout Shield returns
-Heartstopper (engine bugs with this) replaced with a new ability
-Anonymous Dead replaced with a new ability
-Dynamic Size multiboard based on the number of players in the game


-Fixed some abuse issues when blinking to a tavern
-Better panning and hero selection when you respawn, it's not as choppy now
-Fix a bug that allowed you to accidentally get multiple heroes
-When lone druid is repicked, his bear properly disappears
-Increased Hexed unit model slightly
-Fixed Coup de Gras' tooltip
-Chickens no longer block paths
-Fixed a bug that did not combine consumables on chickens
-sc randomness issues improved
-Fixed Enfeeble's tooltip
-Ignite missle speed improved a bit
-Shortmode is a bit shorter
-Building experience bugs fixed
-Fixed some multiboard issues
-Improved camera start location when -ar (allrandom) is used
-Fixed tooltips on neutral creeps
-Fixed some witchcraft typos
-If Dark Ritual, Nightmare, Conversion or Deathpact is cast on an allied chicken, it will not kill the chicken
-Fixed some Toss issues
-Cannot Toss chickens (only Toss to chicken was fixed before) nor any units Tiny owns (to prevent abuses)
-Fixed a bug with the souls kept after death on Nevermore
-Fixed Conversion, it should always automatically work now
-Added a skill icon for SA's Permanent Invisibility
-Fixed Craggy Exterior stun duration bug
-Fixed Bloodlust Multicast bug
-Made creeps converted by Chen unable to block other units
-Fixed some Poison Nova bugs
-PA's -refresh is removed, it will now automatically refresh.
-Shock tooltip error
-Changed multiboard display for missing players a bit
-Removed the red dots that appear briefly on minimap when you use ap
-Cannot Toss Dragon Knight in Elder Form
-Fixed a bug where if you do -unstuck then -recreate, -recreate takes no time
-Fixed a minor Necronomicon unit selection annoyance
-Fixed Jux-item dropping from Phantom Lancer
-movespeed now works by using -ms also
-matchup now works by using -ma also
-Changed Queen of Pain's Blink animation
-Fixed the crazy Crystal Maiden spam z/h bug with Freezing Field
-Helm of Dominator converted creeps cannot be used to block paths
-Improved the small area restriction where -recreate is castable
-Fountain healing ranged improved a bit, but smaller than the attack range obviously
-Fixed bug with Nightmare not canceling Flask
-Fixed various typos and updated tooltips
-Tweaked Necromonicon a bit, to fix a Warcraft III engine related bug
-Disallowed Blade Fury during Omnislash
-Fixed some Assassinate buff issues
-Hero Descriptions updated
-New Map Picture
-Fixed Manta Style + color change bug on Morphling
-Fixed Wolf Form multiboard display glitch
-Reduced delay on various morphing abilities (Elder Form, Shapeshift, etc). This helps reduce control loss risk
-Quest menu updated with league rules when -lm is used
-Fixed Phantom Lancer icon moving in tavern when another hero is taken
-Improved some display messages, like when someone leaves
-Add the proper buff icon for Mask of Madness


-Frostbite reduced from 2/2.5/3/3.5 to 1.5/2/2.5/3, damage per second increased to equal the same total damage as before
-Stormbolt damage reduced from 125/175/250/300 to 100/150/200/250
-Fissure nerfed
-Enchant Totem cooldown reduced
-Ignite slight buff, Bloodlust move nerf, Bloodlust mana cost decreased
-Avalanche AoE reduced by 50
-Dagger of Escape has a 90 mana cost now (here comes the hate mail)
-Reduce damage of Burrowstrike from 80/160/240/320(tooltip was wrong) to 100/160/220/280
-Buffed Caustic Finale area from 250 to 400
-Rupture duration from 7/10/13 to 5/7/9 but slight increase of initial dmg from 100/200/300 to 150/250/350
-Reduced Shapeshift hitpoints from 150/275/400 to 100/200/300
-Chaos Knight Critical Strike from 1.55/2.10/2.65/3.2 to 1.5/2/2.5/3
-Necrolyte movespeed reduced from 300 to 290
-Kraken Shell from 10/20/30/40 to 5/10/15/20 but reduces ranged as well now
-Anabolic Frenzy from 3/6/9/12% to 3/5/7/9% move speed
-Chakra from 100/200/300/400 to 90/180/270/360 but and mana cost from 75 to 50
-Elder Form does not grant bonus hp
-Breath of Fire reduced from 85/170/255/320 to 75/150/225/300
-Reduced Purification from 100/200/300/400 to 90/180/270/360 but damage increased from 75/150/225/300 to 90/180/270/360
-Sprout duration decreased from 3/4/5/6 to 3/3.75/4.5/5.25
-Furion movespeed buffed from 280 to 295
-Hoofstomp .75/1.5/2.25/3 to 1.25/1.75/2.25/2.75 with stun dmg from 50/100/150/200 to 100/150/200/250
-Shackle's duration from 3/4/5/6 to 2.5/3.25/4/4.75 and damage 40dmg/sec to Shackled target
-Max number of Eclipse per target reduced from 5 to 4 (6 to 5 on Scepter)
-Luna's attack range increased from 225 to 325
-Nasal Goo from 20+4/8/12/16 to 20+3/6/9/12
-Track now gives bonus speed to Bounty Hunter when cast, mana cost increased a bit.
-Bounty Hunter's Windwalk gives no speed bonus.
-Reduce Penitence damage amplification from 8/16/24/32 to 7/14/21/28
-Test of Faith damage from 50-75/100-150/150-225/200-300 to 50-100/100-200/150-300/200-400
-Chen's creeps do not die when he dies
-Persuasion from 1/2/3/4 to 1/1/2/3
-Slardars Warstomp changed, lower stun but added a secondary effect
-Aegis changed, uses stout instead of RoH, stats modified a bit as a result.
-Mekanism aura from 2 to 3hp/sec
-Waveform range reduced and mana cost increased
-Rampage movespeed from 7/14/21 to 7/9/11
-Satanic's Deathpact cooldown from 20 to 60 seconds.
-Lich movespeed buffed from 280 to 295
-Chain frost bounce from 7 to 6
-Blackhole damage from 40-80/75-120/100-160 per second to 30-60/50-100/70-140
-Enigma starting str from 17 to 16
-Enchantress movespeed from 300 to 285
-God Strength cooldown from 100/90/80 to 120/120/120
-Healing Ward cooldown from 50 to 75 and mana cost from 125 to 140
-Overgrowth mana cost from 100/150/200 to 200/250/300
-Phantom Lancer from str 19+2.0 to 18+1.5
-Sunder mana cost from 175 to 250
-Venomancer's attackrange from 490 to 450
-Shockwave mana cost from 100/120/140/160 to 110
-Empower from 20/40/60/80% to 15/30/45/60%
-Empower mana cost reduced to 30
-Insatiable Hunger duration from 30 to 20 seconds
-Purge duration from 6 to 5 seconds
-Splitshot from 40/50/60/70 to 45/55/65/75
-Queen of Pain's Blink mana cost from 60 to 80
-Gush mana cost from 100 to 120
-Nevermore's attack range from 500 to 450
-Nether Swap can only target heroes, not creeps
-Change Primal Split damage type from normal to pierce (weaker vs towers)
-Song of Siren Duration from 6/8/10 to 6/7/8 and invul duration from 4/5.5/7 to 6/7/8
-Rearm casting time from 3/2/1 to 4/3/2
-Morphling no longer gains +2 int from his Attribute Bonus ability
-Morph mana cost from 10/sec to 20/sec
-Crushing Wave damage buffed by 50
-Blademail recipe from 750 to 500
-Back angle on Bristleback slightly reduced
-Gravechill from 10/20/30/40 to 8/16/24/32
-Scattershot damage from 14-40 to 10-35
-Sniper's agility from 26/1.9 to 28/2.4


Notes:
--------
Some of you will complain regarding some of these balance changes. Generally AoE and Long disables saw some form of a nerf. Most Heroes that were nerfed saw a buff somewhere else. For the most part this is power redistribution. You'll just have to trust me that they are for the best. After a tweak or two, it will result in a considerably more balanced and enjoyable game. You shouldn't expect many other large scale tweaks like this, so you can now start focusing on perfecting builds and matchup strats for the leagues that are starting soon. After a version or two, to iron out any issues that come up, I recommend leagues use -lm for competitive gaming.

From a survey i did, at least 75% liked the new terrain and 25% liked the older, from that 25%, at least 3/4 of them changed their minds a few games, so give it a few tries before judging it.

Thanks to Plastic.Angel for his help on the new terrain, Naz for the Map Picture (and PitzerMike helping us convert it), Zetta for many suggestions, Terrorblaze for the base Aphotic Shield concept,.
Extra thanks for the Beta testers for extra testing in this version.


Hero Description Contest:
-----------------------------
Pudge-Xero)Saber
Lich-Serados
Nerubian Assassin-thumamaesrapida
Enchantress-Lord-Insidious
Weaver-Mavrik-
Enigma-Terrorblaze
Razor-Aconite_Viper
Medusa-TheClamIAm
Troll-Undead_Shoes
DP-Aconite_Viper


Enjoy

Last edited by rG.picuru; 04-11-2005 at 15:10.
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Old 04-11-2005, 15:30   #6 (permalink)
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Default Re: dota 6.21

Gracias picuru pro hacer las cosas como se debe -.-

Agunte la pag oficial apra bajarlo pss
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Old 04-11-2005, 16:41   #7 (permalink)
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Default Re: dota 6.21

o sea que arreglan los bugs nomas
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Old 04-11-2005, 18:17   #8 (permalink)
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Default Re: dota 6.21

se

Last edited by rG.picuru; 05-11-2005 at 06:02.
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Old 05-11-2005, 10:48   #9 (permalink)
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Default Re: dota 6.21

EL respawn bug todavia esta.
O sea que el bug mas grande todavia no esta arreglado -.-
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