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Tema: Patch 1.17 Released

  1. #1
    Becoming godsize Avatar de Mad Wizard
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    Patch 1.17 Released

    FIXES --------------------------------------------------------------------------
    WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
    --------------------------------------------------------------------------
    - PATCH 1.17
    --------------------------------------------------------------------------

    FEATURES

    - Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
    added to the game. For further information on these exciting new Heroes
    and a listing of their abilities, visit http://www.battle.net/war3 .
    - A "Profile" button has been added to the Battle.net toolbar. You can now
    look at your profile from the Battle.net news page without ever entering
    chat.
    - Replays now display their version number in the Replay selection screen.
    - Designating a new clan chieftain now includes a confirmation dialogue.
    - 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
    (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
    (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

    FIXES

    - Fixed a problem with Burning Oil that caused the effect to not be created
    when buildings were attacked directly.
    - Fixed a problem that caused some instant spells cast after a targeted
    spell to execute before the targeted spell.
    - Fixed problems with the Melee AI when it attempted to use certain
    instant spells.
    - Fixed a problem with Morphing units re-executing commands that were
    interrupted by the morph timer expiring.
    - Fixed an exploit that would allow players to track enemy units under
    the fog of war with queued move commands.
    - Fixed a problem with units following enemy units and never proceeding
    to the next order when they moved underneath the fog.
    - Fixed a problem with spells that can target a point or unit (like
    Shockwave) failing when the selected target dies. If the selected
    target runs under the fog or teleports, the spell is intended to fail.
    - Fixed a problem with Envenomed Spears wearing off too early if the
    affected unit was also affected by Slow Poison or the Orb of Venom.
    - Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
    - Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
    Lord.
    - Fixed the armor upgrade values for Human, Orc, and Undead shops.
    - Fixed a problem preventing Phased Faerie Dragons from teleporting.
    - Fixed an issue with Faerie Dragons that could cause them to become
    unresponsive to most commands if you Phase Shifted just as the unit was
    attacking something.
    - Fixed Doom so that the spell now has a maximum creep level.
    - Fixed an issue that caused Crypt Fiends to deactivate Web when they
    unburrowed.
    - Fixed a problem with Cleaving Attack that would prevent it from working
    when Orbs were equipped.
    - Fixed an issue with Cleaving Attack that would cause Thorns Aura to
    reflect damage on targets that took splash damage.
    - Fixed an issue that could cause the Orb of Annihilation's splash damage
    to ignore armor.
    - Fixed a problem that could cause Metamorphosis to cancel the effects of
    a Staff of Teleportation.
    - Fixed Devour such that devoured units now give experience to the owner of
    the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
    - Fixed rally points such that friendly units will no longer cancel rally
    orders to Heroes that teleport, Blink, or Mirror Image.
    - Fixed illusions so they now get correct damage, armor, life, and mana
    bonuses consistent with the original units.
    - Fixed an issue with morphed units that could cause them to cost food when
    revived by Animated Dead if they had died in their morphed form.
    - Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
    now correctly displays Wind Walk's backstab damage.
    - Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
    become invisible after they finished channeling the spell. Prior to this
    fix, the Blood Mage would become visible for as long as damage was taking
    place, despite the fact that he was no longer casting the spell.
    - Fixed upgrading buildings such that they now receive the correct hit point
    bonus from the Masonry upgrade.
    - Fixed a problem that could cause manually cast arrow abilities to
    occasionally fail.
    - Fixed racial shops so they no longer block line of sight.
    - Fixed multiple units' casting the same spell so they now distribute the
    load more efficiently.
    - Fixed creeps so that missile spells no longer wake them when launched.
    Instead, the creeps now wake when a spell hits.
    - Fixed channeling units so they will auto-queue orders issued to the entire
    selection except for Stop and Hide. Orders issued to the selected subgroup
    will break channeling (so you can teleport out of the area while
    channeling).
    - Fixed units in the middle of a non-channeling spell such that they will now
    auto-queue all orders until the spell is complete.
    - Fixed Hero icons so their order is now consistent throughout the game.
    - Fixed replay speeds so they can once again be changed while the replay
    is paused.


    MAPS

    Expansion - Frozen Throne
    - (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
    items.
    - (4)Twisted Meadows - Added some trees near the south Mercenary Camp
    to prevent mercenary purchase without engaging the creeps. Also added
    some trees to prevent item purchase from Goblin Merchant without
    engaging creep camp.
    - (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
    creep camps from both sides of the map, then altered the creep camp
    guarding the remaining Dragon Roost. Rebalanced most of the creep camps to
    be more player friendly.
    - (6)Monsoon - Added some trees near the water line to prevent units from
    moving behind them.
    - (6)Typhoon - Added some trees near the expansion gold mines to prevent the
    creeps from harassing players when they pass by. Added some trees to start
    locations and moved bottom middle start location closer to trees to help
    with initial harvesting.
    - (6)Upper Kingdom - The two center creep camps that are guarding gold mines
    have been pushed back from common pathing areas.
    - (8)Mur'gul Oasis - Center creeps pushed further back away from common
    pathing areas through the middle.
    - (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

    Classic - Reign of Chaos
    - (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
    groups to path through. The creep camp guarding the top middle expansion
    gold mine no longer attacks units that path nearby.


    BALANCE CHANGES

    General
    - Haunted and Entangled Gold Mines are now indicated on the minimap.
    - The experience bonus for having a single Hero and owning a tier-2 or
    tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
    - Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
    Breath of Frost no longer damage a targeted friendly unit.
    - Default autocast spells (like Abolish Magic or Bloodlust) that require
    research will now have autocast enabled when the research completes.
    - Arrow abilities set to autocast now override Orb effects.
    - Repairing an upgrading building now uses the repair time and cost of the
    original building.
    - Harvesting, building, and repairing workers are the only units left
    behind by a teleport.
    - Hexed and polymorphed units now have the same statistics as the normal
    units except for movement speed and the model. Previously, these abilities
    were changing the armor type and hit point regeneration type.
    - Constructing Peasants are now included in group selections. A
    constructing Peasant will automatically queue all orders unless it is
    the only unit selected, or until it receives a Stop order.
    - Channeling ultimates now cancel invulnerability. If an invulnerability
    spell is used while channeling, channeling will end.
    - Damage-capped AOE spells now have a seperate cap for friendly, enemy,
    and neutral units.
    - Enemy units now take damage from Lightning Shielded illusions.
    - If a unit is rallied to a unit/Hero that dies, the rallied unit will
    now continue to move towards the last spot the rally target occupied.

    Human
    - Defend has been reworked. Piercing damage is still reduced by 50%, and
    there is now an additional 30% chance that a defending Footman will
    reflect unit attacks back on the source for full damage. Piercing damage
    building attacks have a 30% chance to do no damage.
    - Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all
    levels, down from 5/3/1 seconds.
    - Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
    - Siphon Mana has been reworked. It now transfers mana from an enemy to the
    Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
    can push the Blood Mage's mana up to as much as twice its normal maximum
    value, though mana gained in this way drains off rapidly if not used.
    - Blood Mage attack speed increased by 30%.
    - Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
    - Knight hit points increased to 835 from 800.
    - Arcane Towers now deal 20 bonus damage per attack to summoned units.
    - Divine Shield can no longer be deactivated.
    - Phoenixes no longer regenerate life from a Fountain of Health.

    Undead
    - Death Knight base armor reduced to 3 from 4.
    - Banshee attack range increased to 600 from 500.
    - Units raised by Animate Dead are now invulnerable to dispels as well as
    damage.
    - Destroyers no longer regenerate mana from a Fountain of Mana.
    - Unsummoning an upgraded building now provides resources for the original
    building in addition to the cost of the upgrade (before it was just the
    cost of the upgrade).
    - The Nerubian Towers' frost attacks now properly affect magic-immune units.
    - Devour Magic now dispels the owl summoned by Sentinel, but does not give
    mana to the Destroyer.
    - Since we have corrected the splash damage bug with Destroyers, we have
    reverted Destroyers to their old 1.14 statistics. Destroyers now have
    mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation
    now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana
    per unit dispelled, down from 150. Note that Devour Magic no longer
    gives health or mana when a player devours friendly buffs.

    Orc
    - Wind Walk now allows the Blademaster to walk through units.
    - Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
    - Unstable Concoction primary target damage increased to 600 from 550.
    - Chain Lightning will now jump to sleeping targets if the primary target
    is also asleep.
    - Tauren Chieftain base Intelligence increased to 15 from 14.
    - Troll Batrider build time increased from 25 to 28.
    - Experience granted for killing the Spirit Wolves summoned by the spell
    Feral Spirit increased by approximately 40%.
    - Spirit Link can now be used to affect illusions.
    - Spirit Walkers now appear before Raiders and Kodo Beasts in the group
    selection.
    - Troll Batriders can no longer use Unstable Concoction while Banished.

    Night Elf
    - Abolish Magic no longer auto-dispels hero spells.
    - Abolish Magic no longer removes positive buffs on friendlies or negative
    buffs on enemies when manually cast (it already did this for autocast).
    - Rejuvination can now target magic immune units.
    - Faerie Fire armor debuff reduced to 4 from 5.
    - Archer hit points increased to 245 from 240.
    - Faerie Dragon damage increased to 14-16 from 13-14.
    - Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
    level-3 Entangling Roots damage increased to 25 per second from 15 per
    second.
    - Ancient Protector's attack now uses a homing missile.
    - The Huntress' bouncing attacks will no longer bounce back to the initial
    target.
    - Shadow Strike is no longer removed by Banish.
    - Taunt now affects only the 10 closest units. It is also now disabled by
    Banish.

    Neutrals
    - Naga Sea Witch speed reduced to 270 from 300.
    - Cluster Rockets mana cost reduced to 70 from 75.
    - Voidwalker mercenaries now cost 2 food, up from 1.
    - Hydras spawned from a splitting parent are no longer considered summoned
    units.

    Items
    - Targeting an unwalkable location with a Scroll of Town Portal will now
    try to place units as close to that location as possible. If no valid
    location can be found, the units will be teleported to an area around
    the town hall.
    - All Orbs now affect magic-immune units.
    - Orb of Corruption debuff can no longer be dispelled.
    - Orb of Fire now deals Spell damage instead of Magic damage.
    - Mechanical Critters are no longer displayed on the minimap.
    - Mechanical Critters no longer teleport with you.
    - Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

    NOTES: Replays are incompatible between major game revisions (1.16
    replays cannot be viewed with the 1.17 version of Warcraft III).
    Custom save games will not load from version 1.16.

    Link al ftp de blizzard para bajar el patch

    hf

    edit: We ahi lo puse bien habia puesto los del roc sin darme cuenta :p
    Última edición por Mad Wizard; 21/09/2004 a las 05:34

  2. #2
    Becoming godsize Avatar de Mad Wizard
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    11 ago, 04
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    Re: Patch 1.17 Released

    dios q patch de mierda, frutearon a la loco... rejuveneration a unidades con magic inmune wtf?

    el entagle pega x 25 en vez de 15 en lvl 3 O.O

    Units raised by Animate Dead are now invulnerable to dispels as well as damag WOOOOOW OMFG

    Experience granted for killing the Spirit Wolves summoned by the spell Feral Spirit increased by approximately 40%. --> cualquiera

    Wind Walk now allows the Blademaster to walk through units. --> cualquiera 2 para la unica forma q tenes de hacer un sorround cuando te rushean

    Ancient Protector's attack now uses a homing missile. --> ??????????????????????????? where da fuck did that come from?

    All Orbs now affect magic-immune units. --> AJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJ
    Última edición por Mad Wizard; 20/09/2004 a las 16:28

  3. #3
    DIABLO Avatar de [gods]Diablo
    Fecha de Ingreso
    09 sep, 04
    Ubicación
    Cordoba, Argentina
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    51

    Re: Patch 1.17 Released

    aaaaaaaaaaaaaa necesito el crack 1.17 en españoolllllll

  4. #4
    Banned Avatar de World
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    11 ago, 04
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    New York, usa
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    Re: Patch 1.17 Released

    la unica cualkierada ahi es que el bm camine sobre la gente.

  5. #5

    Re: Patch 1.17 Released

    Aguante el blade nomas, ahora unos pomos de mana y dejas a los Ud sin acolitas, van a presisas 2 torres, una nerubian y una spirit


    I touch your grave, I kiss your face, This pain is more than I can take, I punch your grave, I call your name... Todavia no puedo creer q ya no estes conmigo . C.C. te amare por siempre... 1987-2003

  6. #6
    Becoming godsize Avatar de Mad Wizard
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    Re: Patch 1.17 Released

    mas q a ud a ne es una violacion

  7. #7
    Roger Federer Nº1 Avatar de Akilla
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    12 ago, 04
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    Rosario, Argentina
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    Re: Patch 1.17 Released

    el pelado es una mierda y no lo pienso usar por mas que traspase a las personas...
    Osea nos re cagaron a los orcos... que hijos de puta!

    el unico cambio que me gusto es ese de que las orbs afectan a unidades antimagia

  8. #8

    Re: Patch 1.17 Released

    y los destroyers que paso??? volvieron como en la 1.14 o no???

  9. #9

    Re: Patch 1.17 Released

    no man ahora con los perros se llenan de exp=(

    en el ftp de blizz no figura la version 1.17a en ingles o no la veo:S
    Última edición por dK*; 20/09/2004 a las 16:48

  10. #10
    Roger Federer Nº1 Avatar de Akilla
    Fecha de Ingreso
    12 ago, 04
    Ubicación
    Rosario, Argentina
    Mensajes
    1,944

    Re: Patch 1.17 Released

    como la 1.15 eran -_-
    y ojala que no vuelvan...

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