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Tema: Raid Sunwell Plateau

  1. Re: Raid Sunwell Plateau

    no, yo dije que wotlk no esta scripteada.... por lo que se hay 1 o 2 teams que siguen metiendo mano a swp (Que es bc por cierto)

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  2. Enrage Avatar de garza
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    In the Darkness
    Mensajes
    2,439

    Re: Raid Sunwell Plateau

    Alguno sabe si en mangos hubo algun fix sobre esta raid? O alguno fue a ver?

  3. Re: Raid Sunwell Plateau

    quien va a ir a sunwell ahora? tan todos mogofarmeando honor en wsg

  4. Re: Raid Sunwell Plateau

    Esta un poco mejor en este emu... no se a q punto, taria bueno q algunos se manden.

  5. Re: Raid Sunwell Plateau

    estubimos probando con la guild esta raid, el primer boss kalecos te pone lso debuff y hace zonales, tambien abre el portal que nos transporta a su mente, el problema es que en la mente de el dragon no esta el demon que toca matar, osea te teletransporta pero no hay nada en la sala, el dragon no muere se recupera la vida o se queda inmune por lo de no poder matar al demon. osea inmatable

    brutallus despues de madrearse con el dragon que esta tirado se puede tarjetear y matar, hace uno que otro zonal, para ser lvl 80 tardamos bajandolo. ahora tiene 7 millones de vida no 10. (tiene loot)

    el dragon que esta alado de brutallus, tira un debuff que te quita vida mucha vida, xD wipeamos no pudimos matarlo, de ese no pasamos.

  6. Re: Raid Sunwell Plateau

    hola si buenas
    entre en lo ultimo asi que ahora empiezo
    muru entropius
    *Negative Energy - A black beam (that looks like a black Chain Lightning) randomly hits 4-6 people for ~1k of unresistable shadow damage.
    lo tira todo el tiempo y el daño se resiste (parcialmente)
    *Darkness - Every 45 seconds after M'uru is engaged he creates a Void Zone around himself for 20 seconds which deals 3000 non-resistable shadow damage to anyone stood within it and also, whilst the player remains in the Darkness area, applies a debuff reducing healing taken by that person by 100%.
    desafortunadamente nadie fue tan boludo de pisar el circulo negro
    *- Dark Fiends - Every time M'uru casts Darkness he also spawns 8 Dark Fiends at equal spaces around himself (see diagram, below). These are magical creatures and need to be Dispelled by priests or Purged by shamans to kill them. They move slowly towards a random target in the raid, and if they reach their target they deal 5000 damage to everyone in the raid, which will lead to a wipe.
    los summoneaba con el circulo negro, pegaban por 2k y algo en resisted q no vi el nro
    *Summon Humanoids - After the first 10 seconds, and every 60 seconds thereafter in phase 1, M'uru will summon 3 humanoids from each side of his room (6 humanoids in total) si los summonea
    las skills de los humanoids no me fije con detalle porque no estaba viendo los buffs de los mismos
    *Summon Void Sentinel - Every 30 seconds after M'uru is engaged he will Summon a Void Sentinel randomly from one of 6 fixed locations in the room.
    no me fije donde los summoneaba, pero masomenos me daba cuenta donde, no los tankie y ni me fije en las skils

    entropius:
    *Negative Energy - This is the same as M'uru's ability, except it also places a debuff increasing damage taken as the fight goes on.
    no aplica debuff, pero si aumenta el daño
    *Black Hole - This places a much smaller version of the Darkness ability anywhere in the room and spawns a Dark Fiend and a Fissure. The Fissure must be avoided and the Dark Fiend must be Dispelled or Purged immediately. The Fissure causes random pulling effects on players, much like Zul'jin's Tornados.
    me pare intencionalmente arriba de uno y no me hacia nada, el add tampoco hacia nada q digamos

    resta el enrage, pero lo matamos antes por suerte

    ---------- Post added at 20:43:20 ---------- Previous post was at 20:28:59 ----------

    kil jaeden:
    Hands of the Deceiver:
    -Shadow Bolt Volley - This volley deals 850 to 1150 shadow damage to all raid members within 30 yards as well as placing a debuff lasting 10 seconds that increases the amount of shadow damage taken by 750 per debuff. It stacks until people will get 1 shotted by the volleys.
    no hay debuff, el daño si aumenta

    -Soul Portal - The Hand of the Deceiver summons a portal out of which Volatile Felfire Fiends spawn. The portal stays up until the Hand of the Deceiver is killed, and spawns Volatile Felfire Fiends randomly (sometimes 2 come through within a second, other times 10 seconds pass before anything appears). Volatile Felfire Fiends will aggro a random member of the raid and explode for minimal damage when they reach their target.
    si lo hace, los enanitos no me hiso daño ninguno (ya sea porque no me vinieron a mi o porquye no hacen raid dmg cuando explotan)

    -Shadow Infusion - At around 20% health, the Hands of the Deceiver will gain this buff which makes them immune to stun and silence effects.
    se lo aplican y no se pueden stun/silence

    Kiljaeden:
    -Soul Flay - This is Kil'jaeden's staple attack. It has no cooldown, and when he's not casting other spells, he'll always be Soul Flaying the player on the top of his threat list. His Soul Flay deals 3,000 shadow damage per second and slows movement speed by 70% while being channeled and for 3 seconds afterwards.
    lo castea una ves sola en toda la puta pelea (al principio)

    -Legion Lightning - This randomly targeted chain lightning attack hits 5 people in total. It hits the first target for 3,007 to 3,493 shadow damage then deals successively less damage to each target after that. It also drains 1,500 mana from each person it hits, has a 2 second cast time, and is fully resistible.
    no lo hizo

    -Fire Bloom - Roughly every 20 seconds, Kil'jaeden places this 20 second debuff on up to five random targets. It deals 1,619 to 1,881 fire damage to the debuffed players every 2 seconds and to anyone within 10 yards of each player. It is not dispellable but can be removed by Ice Block and Divine Shield etc.
    no lo hizo

    -Shield Orb - Every 30-60 seconds, one of these shadowy orbs appears above Kil'jaeden. It circles around above him and rapidly shoots Shadowbolts at the raid (roughly two per second). Each Shadowbolt hits for about 1,000-1,500 shadow damage. They are randomly targeted, though the first Shadowbolt seems to hit the player nearest to where the Shield Orb spawns. The Shield Orbs only have 20,000HP. This combination of high damage and low health makes them top priority, and all ranged DPS should help kill them as quickly as possible. It is possible to hit Shield Orbs with some melee abilities when they spawn, but this is not advisable.
    menos todavia

    -Flame Dart - Kil'jaeden launches fiery darts at every member of the raid, dealing 1,663 to 1,837 to fire damage to each player. In addition the darts reduce movement speed by 50% for 15 seconds.
    ni lo hace

    -Sinister Reflection - Used at the beginning of phase 3, this causes 4 images of a random player to spawn with 110,000HP and abilities of that player's class. The images are targetable and killable by everyone, but can dish out a lot of damage and so need to be tanked and killed quickly.
    cuando casteo esto (una sola vez en la pelea) los adds parecen void walkers y solamente pegan melee (no se cuanto) y te pone un bug grafico a toda la raid (no te podes ver a vos mismo ni a los que estan en la pelea en ese momento)

    -Shadow Spikes - Kil'jaeden uses this after he spawns the Sinister Reflections. It's a channeled spell that lasts for 28 seconds where large Shadow Spikes are launched at the raid every 2 seconds. Much like Void Reaver's orbs, these move very slowly and can be dodged by players easily. Once they reach the target area they explode for 5,100-6,900 shadow damage and apply a debuff to anyone hit that reduces healing effects received by 50% for 10 seconds. It is fully resistible.
    no lo hace

    -Darkness of a Thousand Souls - First used approximately 30 seconds after the Kalecgos emote, "I will channel my energy into the orbs. Be ready" and approximately every 30 seconds thereafter. Kil'jaeden will cover himself with his wings and channel the spell. After 8 seconds he lets out an explosion hitting everyone in the entire instance for 47,500 to 52,000 shadow damage. This is dealt with using the Dragon Orbs
    no lo hace

    -Armageddon - A hellfire animation appears on the ground under a random player. Shortly after this, they will be hit by a meteor for approximately 10,000 damage. Players need to move out of the hellfire as soon as possible to avoid taking the damage. This ability is used constantly throughout the phase except when Kil'jaeden is casting Darkness of a Thousand Souls (though any Armageddons started at that time will still fall).
    no lo hace

    Dragon Orbs
    nunca aparecieron en la pelea


    nota final: anda para el culo
    Última edición por nicosimi; 04/04/2010 a las 20:35

  7. Banned
    Fecha de Ingreso
    07 sep, 09
    Ubicación
    Berisso, al lado de La Plata :p
    Mensajes
    48

    Re: Raid Sunwell Plateau

    No sep. tengo archiv :p
    posta, creo que algunos andan bien, pero Kill`jaeden no hace nada

  8. Re: Raid Sunwell Plateau

    vos kabu puto hace el reporte de twins felmyst y brutallus
    ah y el dragon de principio

  9. Banned
    Fecha de Ingreso
    07 dic, 08
    Ubicación
    Black Vortex
    Mensajes
    5,621

    Re: Raid Sunwell Plateau

    Brutallus anda como debe o eso creo.
    Solo que en lugar de dividir la raid en 2 grupos lo hicimos bien a lo negro. Murieron varios, pero dentro de todo hizo todo lo que debía el boss.
    Un daño de fuego bastante asqueroso también.

    De las Twins no tengo nada que reportar...me mataron de una y gg.

    El resto de los Bosses ya lo reporte Nicosimi.

    PD: Durante la pelea de Kiljaeden toda la raid se vuelve invisible, no podemos ver a nadie como a nosotros mismos.
    Muchos trataron con /reloadUI() y con la herramienta del Login, nada funciono. Al final nos tiramos desde Dalaran al vacío y al morir volvimos a la normalidad.
    Última edición por Kubo; 04/04/2010 a las 21:50

  10. Re: Raid Sunwell Plateau

    si ya lo puse lo del bug de kil

    brutallus si lo hacen a lo negro empieza a escalar el daño con los debuffs

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