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Loco de la Guerra!
Los nuevos cambios de la nueva version de Qlive
01/09/2009, 18:42
Below is a detailed list of gameplay changes in the 9/1 update, including a number of cvar changes and additions.
These are listed in the front page news post:
* FireFox 3.5+ on Mac OSX is now supported.
* Added 2 event leaderboards, QuakeCon 2009 BYOC leaderboard, and QuakeCon 2009 Tournament leaderboard.
* Added Trophy Case awards category.
* Added 'QuakeCon 2009' Award presented under 'Trophy Case' to any player who completed a game of QUAKE LIVE at QuakeCon 2009.
* Added 'QuakeCon 2009 Pro' Award presented under 'Trophy Case' to top 3 finishers in Duel and CTF money tournaments at QuakeCon 2009.
* Added 'QuakeCon 2009 VIP' Award presented under 'Trophy Case' to QuakeCon 2009 staff.
* Added 'Alienware Quick Draw 09' Award presented under 'Trophy Case' to winners of the Alienware Quick Draw contest at QuakeCon 2009.
* Changed Courtyard Conundrum - qzctf10 The plasmagun and lightninggun have swapped locations.
* Changed Hidden Fortress- qzdm20 Team Deathmatch now only has one powerup - quad, instead of both quad and haste. Free For All now has quad damage and regeneration instead of quad and haste.
These are not listed in the front page news post:
* Added cg_deadBodyDarken <0|1> (default = 0) Toggling this cvar on will darken 'bright' players as soon as they become corpses.
* Added cg_deadBodyColor <0xRRGGBBFF> (default = 0x101010FF) Altering this cvar allows you to customize the color applied to dead bright bodies when cg_deadBodyDarken is enabled.
* Changed shotgun pattern to use 20 pellets in a diffused 3 ring pattern, each dealing 5 damage for a total of 100 damage.
* Added cg_smokeRadius_NG <0-16> (default = 16) Lowering the value of this cvar will scale the radius of the smoke puffs drawn in the nailgun trails. A value of 0 will entirely disable the smoke trails.
* Added cg_bubbleTrail <0|1> (default = 1) Toggling this cvar off disables the underwater bubble trails drawn behind many bullets and projectiles while underwater.
* Removed cg_noProjectileTrails due to the addition of the cg_smokeRadius_NG and cg_bubbleTrails.
* Added cg_waterWarp <0|1> (default = 1) Toggling this cvar off disables the minor under-water warping effected that exists when submerged underwater. The effect has little impact on gameplay but can be induce disorientation in some players.
* Added cg_zoomScaling <0|1> (default = 1) Toggling this cvar off disables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and from the zoomed fov.
* Added cg_zoomToggle <0|1> (default = 0) Toggling this cvar on alters the behavior of +zoom such that a single key press will enable zooming and a repeated keystroke disables zooming, no longer requiring players to hold the key down while zooming.
* Added cg_zoomSensitivity (default = 1) The value of this cvar is multiplied to our current zoom sensitivity, allowing the user to increase or decrease their sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code to the Q3 legacy code that was previously available in QuakeLive.
* Added cg_drawFragMessages <0|1> (default = 1) Toggling this cvar off disables the 'You Fragged So-and-So' centerprint message from drawing on your screen. The shorthand obituary will still print to the HUD to make note of any kills.
* Added cg_buzzerSound <0|1> (default = 1) Toggling this cvar off disables the end-game buzzer sound in all gametypes.
* Changed cg_allowTaunt <0|1> (default = 1) to now also disable gesture events clientside in addition to disabling Team Arena style VO taunts when this cvar is disabled.
* Added cg_lightningStyle <1|2|3|4> (default = 1) Altering this cvar will cycle through various lightning stream effects: Default Q3/QL, QuakeWorld inspired, Team Arena shaft, and thin shaft options.
* Renamed cg_oldRail <0|1> (default = 1) to cg_railStyle <1|2> (default = 1). The new naming structure fits in line with the cg_lightningStyle and the old convention made little sense, as the reference 'old' is lost between iterations of the game.
* Renamed cg_oldRocket <0|1> (default = 1) to cg_rocketStyle <1|2> (default = 1). The new naming structure fits in line with the cg_lightningStyle and the old convention made little sense, as the reference 'old' is lost between iterations of the game.
* Renamed cg_oldPlasma <0|1> (default = 1) to cg_plasmaStyle <1|2> (default = 1). The new naming structure fits in line with the cg_lightningStyle and the old convention made little sense, as the reference 'old' is lost between iterations of the game.
* Fixed 'Falling Damage Received when Landing Crouched from Jumppads'
* Optimized cg_drawGun 0 by disabling the weapon sway/position calculations when the weapon is not being drawn.
* Changed cl_mouseAccel, cl_mouseAccelStyle, cl_mouseAccelOffset and cl_maxPackets to now replicate (save to config in database).
* Added cg_newWeaponBar 2 and cg_newWeaponBar 3 options for right and center aligned weapon ammo bars.
ZARPADO :O
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Junior Member
Re: Los nuevos cambios de la nueva version de Qlive
01/09/2009, 19:00
jojjo
con esta nueva actualizacion me surgio un problema con el pb :s
me dice esto cuando entro a practicar: "You most either disable PunkBuster on the server, or enable PunkBuster on the client before starting a listen server"
y esto cuando entro online: "PunkBuster Anti-Cheat software most be installed and enabled in order to join this server. An updated game patch can be downloaded from www.quakelive.com"
nose mucho acerca del pb.. desintale el pb y lo instale de nuevo, desactive el firewall pero sigo con el problema.. nose ke puede ser :/
salu2s.
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Junior Member
Re: Los nuevos cambios de la nueva version de Qlive
01/09/2009, 20:21
juaja
lo setie de las cfg.. dentro del juego.. por todos lados.. toke el firewall.. todo!
podre ser cavernicola pero.. ._.
¬¬
el ke sepa ke me de una mano plz. :(
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Loco de la Guerra!
Re: Los nuevos cambios de la nueva version de Qlive
01/09/2009, 20:24
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UnRankedPlayer
Re: Los nuevos cambios de la nueva version de Qlive
01/09/2009, 21:12
Listo, me llevo un par de comandos
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Re: Los nuevos cambios de la nueva version de Qlive
01/09/2009, 23:49
gracias nico muy buena data
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Junior Member
Re: Los nuevos cambios de la nueva version de Qlive
02/09/2009, 00:45
sigo con el problema :( nose ke carajo es..
PD: sry nico me olvide de agradecerte por la info.. thx
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Re: Los nuevos cambios de la nueva version de Qlive
02/09/2009, 01:12
contactame por msn lukitas a ver si te puedo dar una manopla...
salu2 juanjo .
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Loco de la Guerra!
Re: Los nuevos cambios de la nueva version de Qlive
02/09/2009, 01:19
Fijense de hacer un reset to defaults en la pagina de quakelive...
entran en quakelive.com, van a donde dice game settings y ponen reset to defaults (esta abajo).
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