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Tema: Quakelive Update - 14 Octubre

  1. #1
    Senior Member Avatar de gSTRUCTOR
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    Quakelive Update - 14 Octubre

    * Added:


    * Added cg_weaponColor <0xRRGGBBAA> (default: 0x007000FF). Used to colorize grenades according to cg_weaponColorstyle.

    * Added cg_weaponColorstyle <1|2|3> (default: 1)
    o 1 = In All Game Modes: All grenades colorized according to cg_weaponColor.
    o 2 = In Team Games: Enemy grenades colorized according to cg_enemyUpperColor, all friendly grenades (including your own) colorized according to cg_teamUpperColor. In Non-Team Games: All grenades colorized according to cg_weaponColor.
    o 3 = In Team Games: Enemy grenades colorized according to cg_enemyUpperColor, all friendly grenades (excluding your own) colorized according to cg_teamUpperColor, and your own grenades colorized according to cg_weaponColor.In Non-Team Games: All grenades colorized according to cg_weaponColor.

    * Added per weapon Low Ammo Warnings that display when a weapon is below 20% max ammo (Less than 5 for weapons with 25 max, less than 30 for weapons with 150 max). Enabled using the pre-existing option: cg_drawAmmoWarning 1
    * Added cg_lowAmmoWarningPercentile <0.01 - 1.00> (Default: 0.20) to customize when you are warned of being low on ammo.

    * Added Low Ammo Warning sound to inform players of when their ammo becomes low, or when they are switching to a weapon with low ammo.

    * Added cg_lowAmmoWarningSound <0|1> (Default: 1) Allows a client to toggle the low ammo warning sound on or off.

    * Added cg_drawAmmoWarning <2> Allows a client to use a smaller text display for their 'Low Ammo Warning' and 'Out of Ammo' warning messages.

    * Added Annoucer Voice-Overs to Team Deathmatch, such as "red team takes the lead".

    * Added cg_playTeamVO <0|1> (Deafult: 1) Allows a client to disable some of the team related VO, to option out of the new Team Deathmatch VO behavior.

    * Added cg_weaponBar <0|1|2|3|4> (Default: 1) Replaces cg_newWeaponBar.
    o 0 - Disabled
    o 1 - Left docked icons
    o 2 - Right docked icons
    o 3 - Center docked icons
    o 4 - Large floating icons (Legacy Q3 style)

    * Added cl_allowConsoleChat <0|1> (Default: 0) Allows a client to use the console area as a chat box, text entries that do not begin with a '' will be transmitted as chat text.


    * Major Fixes:


    * Fixed freecam spectators from causing projectiles to do no splash damage to some clients in-game.

    * Fixed freecam spectators from causing some clients to pass through each other and/or get stuck together.

    * Fixed smoothing issues in step code that caused some stair steps to be jittery.

    * Fixed telefragging occurrences at initial spawn in Clan Arena.

    * Fixed timeouts and pauses from causing competition matches to not properly report their stats.


    * Additional Fixes:


    * Fixed cg_speedometer issues that would cause spikes during teleports, respawns, or spectator switching; overall smoother display.

    * Fixed cg_screenDamage 0 from inadvertently disabling cg_drawAttacker and cg_kickScale.

    * Fixed handicap to now correctly affect rocket splash damage.

    * Fixed spawning into a Clan Arena round with some weapon other than rocket launcher preselected.

    * Fixed an issue that would cause players to take damage from players above them when trapped between a jumppad and an overhead player.

    * Fixed the gauntlet from failing to hit players located directly below you. You still must crouch to hit.

    * Fixed weaponBar in demo playback.

    * Fixed weaponBar from displaying non-rail weapons in InstaGib

    * Fixed overtime extensions from appearing in matches where there was no timelimit.

    * Fixed power-up timers from counting down into the negatives when clients become lagged.

    * Fixed (invisible) gibbed bodies from producing falling damage sounds

    * Fixed 'flag held time' being reported incorrectly when a timeout or pause occurred during the flag run.

    * Fixed the Invulnerability sphere display while in-use, the icon and 0-digit display will no longer be shown in the power-up area.

    * Fixed minor issues with player model skin shaders.

    * Fixed grammatical error on the sudden death respawn delay message.

    * Fixed minor formatting issues with private server console prints not possessing carriage returns.


    * Changed:


    * Changed Team Deathmatch spawn system to put you further away from your enemies.

    * Changed callvoting behavior to no longer allow callvotes to occur during the pre-game match countdown.

    * Changed the air friction associated with the step code to no longer affect movement on strafe-pads.

    * Changed cg_speedometer 1 to display in whole number integers.

    * Changed default mouse input mode to 'raw mouse input' - in_mouse2
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  2. #2
    Loco de la Guerra! Avatar de n1Ck
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    Re: Quakelive Update - 14 Octubre

    Lo de las granaditas al pedo xq pinta una parte re chiquita...
    Los fixes estan bien salvo el de las escaleras, sigo sintiendo q las cagaron, antes estaban mucho mejor...
    cg_playTeamVO eso q carajo es?:S


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