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Tema: Cataclism nueva info

  1. #11
    Banned
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    (Ba)Sin City
    Mensajes
    819

    Re: Cataclism nueva info

    Cita Iniciado por nicosimi Ver Mensaje
    Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

    quien me vende un shaman?

    y el dk va a tener "protection" talents (bloodlol)
    Re que ya "los tiene".

  2. #12
    The Storm Breaks ! Avatar de Soulcrash
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    fake st. 123
    Mensajes
    158

    Re: Cataclism nueva info

    Dios menos mal q me hice un shaman como alt creo q lo cambio a main !

  3. #13
    Somewhere in the void... Avatar de Wandman
    Fecha de Ingreso
    11 dic, 08
    Ubicación
    Dreamland
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    2,684

    Re: Cataclism nueva info

    la re cagaron con el tema de las soulshards


  4. #14
    Night-Night Avatar de Z_z
    Fecha de Ingreso
    14 ene, 09
    Ubicación
    Por ahí
    Mensajes
    4,420

    Re: Cataclism nueva info

    nah, es mucho mejor q como son ahora, es un asco asi, el shadowburn te da lastima usarlo como esta ahora (q le haran, dudo q siga igual)

  5. #15
    Portal: Theramore Avatar de MagusCT
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    El Cilindro de Avellaneda
    Mensajes
    3,444

    Re: Cataclism nueva info

    Hace mucho que vengo pensando la idea de castear en movimiento... es justo lo que necesita el mago fire para poder existir de una vez en PvP... espero que le pongan algo parecido a lo del shaman resto.

  6. #16
    Inglorious Bastard Avatar de Haunted
    Fecha de Ingreso
    09 feb, 09
    Ubicación
    Somewhere in Time.
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    328

    Re: Cataclism nueva info

    Creo que es un spell para las 3 ramas, no un talent de resto.
    Voldemort-Frozen

  7. #17

    Re: Cataclism nueva info

    Cita Iniciado por Ganshi Ver Mensaje
    creo q va a ser re incomodo castear y moverte al mismo tiempo :S
    y el fake cast ? salen macros decia :E
    Incomodo? Vas corriendo, y vas casteando, encima como ya dijieron un par en el TH de lock, que ya estabamos hablando del tema...usas las nitroboost y sabes queeee

  8. #18
    No se me ocurre nada Avatar de dahakamdq
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Santa's Village
    Mensajes
    1,059

    Re: Cataclism nueva info

    wiiii salio el del priest

    no peleen q esto no lo vemos hasta el 2012



    Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing class

    la mitad entre flash y greater /facepalm a menos q pida poca mana o tenga algo estilo pala q recupere

    Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don't intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.

    al fin, aunque no me gusto q salte con frost medio raro

    Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can't have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.

    raro pero una segunda opcion de escudo

    Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.

    es una joda?

    Changes to Abilities and Mechanics

    # All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).

    algo bueno pero global

    # We want to bring back Shadow Word: Death as an "execute" -- something you do when the target is at 25% health.

    nunca naciste para ser rotacion

    While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.

    bubble time

    Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. Blessing of Kings and Mark of the Wild will not boost Spirit either.

    solo existimos por y para el forti

    Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun. When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don't want to encourage standing around doing nothing. We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.

    espero q al final no sea solo con el priest y veamos sientos de pala y arbolitos curando con 3 botones

    New Talents and Talent Changes


    # We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.

    se la veia venir

    We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.

    jajajajajaja

    We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.

    apa interesante holy form!, chiste, debe ser algo como lo del lock

    Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.

    Si si shadowlock
    Última edición por dahakamdq; 08/04/2010 a las 10:43

    Anduin: Dad I am priest
    Varian: Son I am disappoint
    Hyatt Montesplash
    Si queres ir al ofi y linkear tirame pm... apurate no llego a fin de mes

  9. #19
    Banned
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Lima, Perú
    Mensajes
    339

    Re: Cataclism nueva info

    En el 2012 se acaba el mundo

  10. #20

    Re: Cataclism nueva info

    HAAAAAAAAAA, la info del rogue.. esto ya parece operacion triunfo y el pelotudo de marley.
    Cita Iniciado por Desodorante Ver Mensaje
    Que el offi la chupe!!! Esto en blizlike!!!

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