Página 1 de 4 123 ... ÚltimoÚltimo
Resultados 1 al 10 de 39

Tema: Rogue Cataclysm

  1. #1

    Rogue Cataclysm

    Ya se liberaron los cambios pero no lo postearon en la lista:
    New Rogue Abilities

    Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue's current target, helping to ensure combo points aren't wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.

    Combat Readiness (level 83): Combat Readiness is a new ability that we intend rogues to trigger defensively. While this ability is active, whenever the rogue is struck by a melee or ranged attack, he or she will gain a stacking buff called Combat Insight that results in a 10% reduction in damage taken. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play. This ability lasts 6 seconds and has a 2-minute cooldown.

    Smoke Bomb (level 85): The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.

    Changes to Abilities and Mechanics

    We're also planning to make changes to some of the other abilities and mechanics you're already familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec.
    • In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.
    • In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue's damage is attributable to passive sources of damage. Yes, they are using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.
    • We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).
    • To complement the change to combo points, non-damage abilities such as Recuperate and Slice and Dice will no longer have target requirements and can be used with any of the rogue's existing combo points, including combo points remaining on recently killed targets. This will not affect damage abilities, which will still require combo points to be present on the specific target you want to damage. To coincide with this, the UI will be updated so that rogues know how many combo points they have active.
    • Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.
    • As we've done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren't overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.
    • Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.
    • We are very happy with Tricks of the Trade as a general mechanic and as a way to give rogues more group utility, but we don't want it to account for as much threat transfer as it does now.


    New Talents and Talent Changes

    In Cataclysm, the overall feel of each of the rogue's talent trees will change, as we would like each tree to have a clearly defined niche and purpose. The talent details below are meant to give you an idea of what we're going for.
    • Assassination will be more about daggers, poisons, and burst damage.
    • Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.
    • The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.
    • In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.
    • Weapon-specialization talents (for all classes, not just rogues) are going away. We do not want you to have to respec when you get a different weapon. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.
    • The Assassination and Combat talent trees currently have a lot of passive bonuses. We plan to dial back the amount of Critical Strike Rating provided by these trees so that rogues still want it on their gear.


    Mastery Passive Talent Tree Bonuses

    Assassination
    Melee damage
    Melee critical damage
    Poison damage

    Combat
    Melee damage
    Melee Haste
    Harder-hitting combo-point generators

    Subtlety
    Melee damage
    Armor Penetration
    Harder-hitting finishers

    The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec. Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers.

    We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.


    ---------- Post added at 13:52:24 ---------- Previous post was at 12:53:30 ----------

    Agrego si a alguien le interesa el analisis hecho por el redactor de wow.com, muy interesante.

    Cataclysm Class Changes: Rogue analysis
    Cita Iniciado por Desodorante Ver Mensaje
    Que el offi la chupe!!! Esto en blizlike!!!

  2. #2
    O_o Avatar de Keta
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    R. Calzada
    Mensajes
    2,547

    Re: Rogue Cataclysm

    El de la bomba de humo es simplemente GENIAL.

    Hay que ver como sera pero pinta muy muuuuy leeendo.

    no sé como llegue al staff si no tengo ni hermana

  3. #3

    Re: Rogue Cataclysm

    Muy lagoso tambien jaj.


    Ex-Nicu

  4. #4

    Re: Rogue Cataclysm

    Es una cagada lo que quiere hacer blizzard...darle mas supervivencia al rogue en vez de matar o ser morido?? Dejen de cagarla por dios!!
    Y lo de la nube esa..kb hunters!

  5. #5

    Re: Rogue Cataclysm

    # Assassination will be more about daggers, poisons, and burst damage.
    # Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.

    oh por dios MIRA QUE NUEVO

  6. #6

    Re: Rogue Cataclysm

    Cita Iniciado por Leon_Magnus Ver Mensaje
    # Assassination will be more about daggers, poisons, and burst damage.
    # Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.

    oh por dios MIRA QUE NUEVO
    Jaja, me leiste la mente

  7. #7

    Re: Rogue Cataclysm

    Creo que no entienden lo que blizzard quiere hacer con los cambios al rogue
    Actualmente las 3 ramas son practicamente iguales, o sea usan lo mismo, lo que quiere hacer es que se note mas la diferencia entre cada spec...

  8. #8

    Re: Rogue Cataclysm

    Posta no te entiendo lo q queres decir con usar lo mismo...assa usa dagas, combat no. A q te referis con usar lo mismo? a que combat tendria mas supervivencia que assa, y assa haria mas daño? una onda asi es lo que vos queres decir?

  9. #9

    Re: Rogue Cataclysm

    sarpada mezcla de pneuma y land

  10. #10

    Re: Rogue Cataclysm

    Toda la onda va a tener el smoke bomb , y va a rendir bastante.

Página 1 de 4 123 ... ÚltimoÚltimo

Temas Similares

  1. Unreleased Cataclysm Trailer!
    Por simi_m en el foro Shut Up!
    Respuestas: 28
    Último Mensaje: 03/03/2010, 03:40
  2. Starcraft 2 y WoW Cataclysm
    Por Cuflock en el foro Shut Up!
    Respuestas: 46
    Último Mensaje: 17/02/2010, 18:36
  3. World Of Warcraft: Cataclysm
    Por raxxuca en el foro Shut Up!
    Respuestas: 2
    Último Mensaje: 21/12/2009, 00:29
  4. World Of Warcraft: Cataclysm
    Por raxxuca en el foro Shut Up!
    Respuestas: 9
    Último Mensaje: 21/12/2009, 00:22
  5. Cataclysm
    Por Z_z en el foro Shut Up!
    Respuestas: 85
    Último Mensaje: 21/08/2009, 23:36

Permisos de Publicación

  • No puedes crear nuevos temas
  • No puedes responder temas
  • No puedes subir archivos adjuntos
  • No puedes editar tus mensajes
  •  

ESCORTS Capital Federal | ESCORTS Zona Sur | ESCORTS Zona Norte | ESCORTS Zona Oeste | ESCORTS Mar del Plata | ESCORTS La Plata | ESCORTS Cordoba | ESCORTS Rosario | ESCORTS Tucuman | Escorts Almagro | Escorts Belgrano | Escorts Caballito | Escorts Centro | Escorts Flores | Escorts Microcentro | Escorts Once | Escorts Palermo | Escorts Recoleta | Escorts Tribunales | Escorts Devoto | Escorts Villa Urquiza | Escorts Caba