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Tema: Nuevo parche de vCoh anunciado!

  1. #1

    Nuevo parche de vCoh anunciado!

    Despues del release del COHO, se fixearon bugs ancestrales del COH original, y sumado a colaboraciones de jugadores expertos y de la comunidad, se esta trabajando en patch oficial post Tales of Valor.

    Por lo que dicen al fin Relic esta escuchando mas a la comunidad, para sugerencia de balance y bug fixing

    CoH Balance Patch Beta Coming - Company of Heroes - GameReplays.org

  2. #2

    Re: Nuevo parche de vCoh anunciado!

    Pre release notes:

    General
    All medics' health reduced from 120 to 60
    Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0

    Americans
    Crocodile HP increased from 636 to 700
    American mortar setup time reduced from 2.4s to 1.5s
    Tank Depot manpower cost decreased from 350 to 300
    Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
    Fixed a bug where the M18 Hellcat could not be detected
    Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
    Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
    57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
    Pershing manpower cost reduced from 900 to 800
    Commonwealth
    Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
    Kangeroo manpower cost increased from 240 to 300
    Kangeroo HP decreased from 650 to 550
    Kangeroo fuel cost increased from 10 to 45
    Sappers now have wire cutters
    Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
    Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
    Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
    Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
    Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
    Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
    Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
    Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
    British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
    Wehrmacht
    Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
    Axis Medic station's squad reformation body count increased from 4 to 5
    Officer build time reduced from 45s to 25s
    Stuh manpower cost reduced from 600 to 500
    Stuh CP cost reduced from 3 to 2
    Tiger CP cost increased from 4 to 5
    Pak38's camouflage shots decreased from 3 to 1 before revealing itself
    Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
    Goliaths can now be detected
    Pioneers' level 2 and 3 vet bonuses have been switched
    Stug acceleration increased from 1.7m/s to 2.5m/s
    Stug deceleration increased from 2.0m/s to 3.0m/s
    Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
    Geschutzwagen's damage decreased from 250 to 165
    Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
    Tiger manpower cost reduced from 900 to 800
    Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
    Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
    Panzer Elite
    Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
    Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
    Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
    Panzer Elite Armored Car HP increased from 220 to 260
    Panzer Elite Armored Car detection radius reduced from 9 to 0
    Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
    Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
    Kettenkrad sight radius increased from 35 to 55
    Luftwaffe reinforce time reduced from 15s to 7s
    Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
    Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
    Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
    Munitions Halftrack can now reinforce units
    Schwimmwagen sight radius increased from 35 to 55
    Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
    Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05

    Sale el beta patch para bajarse por steam.

  3. #3
    Banned
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    Re: Nuevo parche de vCoh anunciado!

    Ghetto la puta madre, siempre en ingles lo mandas.

  4. #4

    Re: Nuevo parche de vCoh anunciado!

    En definitiva, pinta nerf al kangaroo ingles, bugs de unidades clockeadas como el hellcat, hetzer y el pak38.
    Nerf al Geschutzwagen.
    Bajaron los costos de las unidades off map de Blietzkrieg (yeah!).
    Mejoraron el croco, cambios en los mortas (deploy).
    Modificaron la accuracy de los AT en general.
    Vida de los medicos en general.
    Mejoraron bastante a los panzer grandiers de panzer elite y el armor car.
    + bugs generales.

    Para mi tienen que agregar fix del COHO, como la evasion de los livianos que ahora que los AT no pegan una garcha evaden todo. O sea puro vehiculo liviano con estos cambios, me pinta que armor se vuelve muchisimo mas usable con eso y la reduccion de costo de pershing.

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