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Tema: [3.3.5a] Spells, Talents y Glyphs

  1. #1

    [3.3.5a] Spells, Talents y Glyphs

    Actualizado! 27/7/2017

    Patch Notes: 3.1.0 - 3.3.5a

    Patch Notes 3.1.0


    * Auras will now persist through death and affect a 40 yard radius.
    * Blessing of Kings is now trainable at level 20. Removed from talent trees.
    * Divine Plea can once again be dispelled.
    * Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
    * Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin's health.
    * Forbearance reduced to a 2-minute duration.
    * Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
    * Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
    * Shield of Righteousness: Base damage and scaling factor increased by 30%.
    * Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
    * Talents
    Holy
    + Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
    + Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
    + Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
    + Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
    + Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
    + Judgements of the Pure moved to tier-9.
    + Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
    + Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
    + Sacred Cleansing moved to tier-8.
    Protection
    + Ardent Defender: Reduced to 3 ranks for 10/20/30%.
    + Avenger's Shield: Base damage and scaling factor increased by 30%.
    + Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won't gain mana).
    + Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
    + Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
    + Divine Protection: Cooldown reduced to 3 minutes.
    + New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin's auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin's max health). Lasts 10 seconds. 2-minute cooldown.
    + New Talent Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
    + Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
    + Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
    + Holy Shield: Base damage and scaling factor increased by 30%.
    + Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
    + One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
    + Sacred Duty rank 1 now increases stamina by 4%.
    + Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger's Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger's Shield targets for 3 seconds.

    Retribution

    + Benediction now affects Hand of Reckoning.
    + Divine Purpose: Moved to Improved Retribution Aura's position.
    + Divine Storm: Damage increased.
    + Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
    + Judgements of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
    + Repentance no longer resets the paladin's melee swing timer.
    + Improved Retribution Aura: This talent has been removed.
    + Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
    + Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
    + Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
    + Swift Retribution: Now grants its haste bonus while any aura is active.

    Patch Notes 3.1.2

    * Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
    * Exorcism: Can no longer be used on player-controlled creatures.

    Patch Notes 3.1.3

    * Eye for an Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.
    * Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.

    Patch Notes 3.2.0

    * Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
    * Charger: Can now be learned at level 40.
    * Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
    * Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
    * Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
    * Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
    * Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
    * Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
    * Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
    * Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
    * Seal of Blood: This ability has been removed.
    * Seal of the Martyr: This ability has been removed.
    * Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
    * Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
    * Warhorse: Can now be learned at level 20.
    * Talents
    Holy
    + Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
    + Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
    + Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
    Protection
    + Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
    + Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
    Retribution
    + Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
    + Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
    + Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
    + Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

    Patch Notes 3.3.0

    * [Divine Intervention]: This ability now also removes [Exhaustion] or [Sated] from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
    * [Flash of Light]: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
    * [Lay on Hands]: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
    * Talents
    Holy
    + Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
    + Infusion of Light: This talent now causes the paladin's Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
    Protection
    + Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
    + [Divine Sacrifice]: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin's health below 20% now cancels the effect early.
    Retribution
    + [Repentance]: This crowd control effect will no longer break early from the damage done by [Righteous Vengeance].

    Patch Notes 3.3.3

    Bug Fixes
    * [Ardent Defender]: The debuff from this talent being recently triggered is now removed upon entering an Arena match.
    * [Avenger's Shield]: Once again does not strike secondary targets affected by Repentance.
    * [Benediction]: This talent no longer reduces the mana cost of Seal of Righteousness by twice the intended amount.
    * [Blessing of Sanctuary]: It is no longer sometimes possible to have a buff icon from both Blessing of Sanctuary and Greater Blessing of Sanctuary (the second buff had no effect).
    * [Divine Guardian]: This talent will no longer incorrectly modify the tooltip of Sacred Shield.
    * [Lay On Hands]: Tooltip clarified to better explain this ability's interactions with Divine Shield, Divine Protection, and Hand of Protection.
    * [Repentance]: This ability now clears Righteous Vengeance from its target when cast.
    * [Sacred Duty]: Tooltip corrected to indicate increases Stamina by 2/4%.
    * [Sanctified Retribution]: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin's auras.
    * [Swift Retribution]: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin's auras.


    -------------------------------------------------
    Leyenda:

    Funciona
    Funciona a medias
    No funciona
    Sin testear
    -------------------------------------------------

    Talents

    Retribution:

    Deflection
    Benediction
    Improved Judgements
    Improved Blessing of Migth
    Heart of the Crusader
    Vindication
    Conviction
    Persuit of Justice
    Eye for an eye
    Santicity of batle
    Two-Handed Weapon Specialization
    Sanctified Retribution
    Vengeance
    Divine Purpose
    The Art of War
    Repentance
    Judgement of the Wise
    Fanaticism
    Sanctified Wrath
    Swift Retribution
    Steath of ligth
    Rigtheous Vengeance
    Divine Storm

    Holy

    Spiritual focus
    Seal of the pure
    Healing Ligth
    Divine Intelect
    Unyielding faith
    Aura Mastery
    Illumination
    Improved Lay on hands
    Improved Concentration Aura
    Improved Blessing of Wisdom
    Blessed Hands
    Divine Favor
    Pure of Heart
    Sanctified of Light
    Purifying Power
    Holy shock
    Blessed Life
    Holy power
    Ligth's grace
    Holy Guidance
    Divine Illumination
    Jugdements of the Pure
    Infusion of Ligth
    Enlightened Judgements 4% hit Sin testear.
    Beacon of light

    Protection


    Divinity
    Divine Strenght
    Stoicism
    Guardian Favor
    Anticipation
    Divine Sacrifice
    Improved Righteous Fury
    Toughness
    Divine Guardian
    Improved Hammer of justice
    Improved Devotion Aura
    Blessing of Sanctuary
    Reckoning
    Sacred Duty
    One-Handed Weapon Specialization
    Spiritual Attunement
    Holy shield
    Ardent Defender
    Redoubt
    Combat Expertise
    Touched by the Light
    Avenguer's Shield
    Guarded by the Light
    Shield of Templar
    Judgement of the Just
    Hammer of the Righteous


    Glyphs
    Retribution

    Glyph of Avenging Wrath ->Reduces the cooldown of your Hammer of Wrath spell by 50% while Avenging Wrath is active.
    Glyph of Divine Storm ->Your Divine Storm now heals for an additional 15% of the damage it causes.
    Glyph of Judgement ->Your Judgements deal 10% more damage.
    Glyph of Seal of Righteousness ->Increases the damage done by Seal of Righteousness by 10%.
    Glyph of Crusader Strike ->Reduces the mana cost of your Crusader Strike ability by 20%.
    Glyph of Hammer of Wrath -> Permanently teaches you this glyph. Reduces the mana cost of Hammer of Wrath by 100%.
    Glyph of Seal of Command -> You gain 8% of your base mana each time you use a Judgement with Seal of Command active.
    Glyph of Seal of Vengeance -> Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active.


    Holy

    Glyph of Beacon of Light -> Increases the duration of Beacon of Light by 30 sec.
    Glyph of Divinity-> Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target.
    Glyph of Holy Light -> Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target.
    Glyph of Seal of Light -> While Seal of Light is active, the effect of your healing spells is increased by 5%.
    Glyph of Turn Evil-> Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec.
    Glyph of Exorcism-> Your Exorcism causes an additional 20% of its damage over 6 sec.
    Glyph of Cleansing -> Reduces the mana cost of your Cleanse by 20%.
    Glyph of Flash of Light -> Your Flash of Light has an additional 5% critical strike chance.
    Glyph of Holy Shock -> Reduce the cooldown of Holy Shock by 1 seg.
    Glyph of Seal of Wisdom -> While Seal of Wisdom is active, the cost of your healing spells is reduced by 5%.
    Glyph of Consecration -> Increases the duration and cooldown of Consecration by 2 sec.
    Glyph of Holy Wrath -> Reduces the cooldown of your Holy Wrath spell by 15 sec.


    Protection

    Glyph of Avenger's Shield ->Your Avenger's Shield hits 2 fewer targets, but for 100% more damage.
    Glyph of Hammer of Justice -> Increases your Hammer of Justice range by 5 yards.
    Glyph of Righteous Defense -> Increases the chance for your Righteous Defense and Hand of Reckoning abilities to work successfully by 8% on each target.
    Glyph of Shield of Righteousness -> Reduces the mana cost of Shield of Righteousness by 80%.
    Glyph of Divine Plea -> While Divine Plea is active, you take 3% reduced damage from all sources.
    Glyph of Hammer of the Righteous -> Your Hammer of the Righteous hits 1 additional target.
    Glyph of Salvation -> When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
    Glyph of Spiritual Attunement -> Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%.


    Minor glyphs

    Glyph of Blessing of Kings
    Glyph of Blessing of Wisdom
    Glyph of Sense Undead
    Glyph of Blessing of Might
    Glyph of Lay on Hands
    Glyph of the Wise


    Lo que necesita ser fixeado:

    Hand of Protection: Lo podes tirar estando en blind u algun que otro disorient, ES BUG gente, Dejen de hacerlo (Solo deberian poder tirarselo a ustedes mismos)
    Sacred Shield En npc o pets no respeta el cd interno, fix por favor.



    Actualizado! 27/7/2017
    Última edición por Ganshi; 27/07/2017 a las 14:58 Razón: Actualizado! 27/7/2017

  2. #2

    Re: [3.3.5a] Spells, Talents y Glyphs

    Repe se sigue rompiendo con los ticks de vengeance/corruption

    PD: fijense si repe SE rompe con manaburn, no valla a hacer como la season pasada q no rompia una bosta y te comias 3 manaburn en un repe




  3. #3

    Re: [3.3.5a] Spells, Talents y Glyphs

    Cita Iniciado por Ganshi Ver Mensaje
    Repe se sigue rompiendo con los ticks de vengeance/corruption

    PD: fijense si repe SE rompe con manaburn, no valla a hacer como la season pasada q no rompia una bosta y te comias 3 manaburn en un repe

    Gracias, tira data ganshi sobre los glyphs porfa que no estoy muy al tanto.

    PD: No deberia romperse con los ticks de vengeance / corruption? Hasta donde sepa no se tiene que romper con "Righteous Vengueance"

    [Repentance]: This crowd control effect will no longer break early from the damage done by [Righteous Vengeance]
    Última edición por Bashu; 08/01/2011 a las 14:48

  4. #4

    Re: [3.3.5a] Spells, Talents y Glyphs

    no estoy jugando en wowarg, entre para ver eso nomas, la verdad tengo 39g(no puedo respectear), lo tengo todo con el dk
    y para andar comprando glyphs tampoco me alcanza


    PD: perdon, le erre de Dot, era Right vengeance, no el dot de seal of vengeance :V

    ---------- Post added at 15:04 ---------- Previous post was at 15:03 ----------

    ah, y
    3.3.3
    * [Repentance]: This ability now clears Righteous Vengeance from its target when cast.

    pero mientras no se rompa todo bien decia




  5. #5
    -:-:-:-:-:-:-:-:-:-:-:-:- Avatar de chila
    Fecha de Ingreso
    14 may, 06
    Ubicación
    Mar del Plata
    Mensajes
    1,089

    Re: [3.3.5a] Spells, Talents y Glyphs

    si necesitan glyphs de pala para testear, los hago gratis. wispea a mariamaria en la ally y vemos cuales andan


    Por fin lo admitis POAAAAAAAAAAAA

  6. #6

    Re: [3.3.5a] Spells, Talents y Glyphs

    Cita Iniciado por chila Ver Mensaje
    si necesitan glyphs de pala para testear, los hago gratis. wispea a mariamaria en la ally y vemos cuales andan
    El tema es que soy horda, de igual manera gracias por la onda.

  7. #7
    -:-:-:-:-:-:-:-:-:-:-:-:- Avatar de chila
    Fecha de Ingreso
    14 may, 06
    Ubicación
    Mar del Plata
    Mensajes
    1,089

    Re: [3.3.5a] Spells, Talents y Glyphs

    se puede probar en booty, q se yo, de alguna forma podemos arreglarnos... ya sabes si necesitas wisp y sale


    Por fin lo admitis POAAAAAAAAAAAA

  8. #8

    Re: [3.3.5a] Spells, Talents y Glyphs

    si no los probamos nosotros chila , la semana que viene estoy de vacaciones asi que tiempo voy a tener.
    Manshoon Human Warlock lvl 80 -Affli/Demon-
    Selfaril Human Death Knight lvl 80 -Unholy/Frost-
    Jenofonte Dwarf Paladin lvl 80 -Holy/Retri-
    Entreri Human Rogue lvl 80 -Subt/Assa-
    Cadderly Dranei Priest lvl 80 -Shadow/Holy-
    Gwenwyvar Human Warrior lvl 40 -Prote-


    I am Rogue - Play Free Online Games

  9. #9

    Re: [3.3.5a] Spells, Talents y Glyphs

    Glyph of Hammer of the Righteous Anda
    Manshoon Human Warlock lvl 80 -Affli/Demon-
    Selfaril Human Death Knight lvl 80 -Unholy/Frost-
    Jenofonte Dwarf Paladin lvl 80 -Holy/Retri-
    Entreri Human Rogue lvl 80 -Subt/Assa-
    Cadderly Dranei Priest lvl 80 -Shadow/Holy-
    Gwenwyvar Human Warrior lvl 40 -Prote-


    I am Rogue - Play Free Online Games

  10. #10
    Junior Member Avatar de Arkatla
    Fecha de Ingreso
    13 dic, 09
    Ubicación
    Montevideo, Uruguay
    Mensajes
    3

    Re: [3.3.5a] Spells, Talents y Glyphs

    Glyph of Avenging Wrath funca tbn

    Arkatla - Blackmamba - Shamandallie - Atara - Copperhead - Ishii - Taimi - Elvenpath - Swanheart - Sensorium
    Draenei power - Handless style

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