Se viene el ultimo patch para el COH, pinta muy bueno la verdad!

Código:
Bug Fixes
  • Units no longer continue to crawl after recovering from Suppression
  • Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
  • Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
  • All vehicles now properly have vehicle cover
  • Registered Artillery can no longer target field defenses
  • M18 Hellcat can now be detected
  • Goliath can now be detected
  • Recon Squads can now detect camouflage while moving
  • Teller Mines no longer have a chance to miss vehicles in vehicle cover
  • The Hotchkiss now properly shares experience with other PE units
  • ATHT's using Focus Fire now have intended accuracy vs moving British infantry
  • Hetzer Veterancy requirements reduced to standard
  • M10 Veterancy requirements increased to standard
  • Panzer IV Stubby now prioritizes light vehicles over infantry
  • StuH now prioritizes infantry over vehicles
  • PE Panzerschrecks no longer do higher damage once picked up
  • G-Wagon wrecks can now be salvaged for Munitions
  • Luftwaffe reinforce time reduced to standard
  • Paks and Nebelwerfers can now use Medkits
  • AT Grenades now collide with enemy vehicles
  • Hetzer and Jagdpanther CP reward increased to standard
  • Panther Battlegroups are much less likely to fail to spawn the second Panther
  • Medics no longer detect camouflage
  • Snipers and weapon teams can now pick up Supply Drops
  • Tank Traps can no longer be placed so close together that they block infantry
  • 105mm Howitzers are now re-crewed with 3 squad members
  • Removed the chance for the Pak38 support members to one-hit kill infantry
  • Bombing Run no longer does double damage to Vet 3 StuGs
  • M10 no longer has increased accuracy vs skirted PIVs
  • Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
  • Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
  • AT Guns no longer avoid their reload time by resetting the gun after a shot
  • Panthers now properly benefit from Tank Destroyer's APCR upgrade
  • Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
  • Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
  • Kettenkrad no longer moves out of the way of other moving vehicles
  • Kettenkrad can now be hit by rolled misses
  • Burst bug effects reduced on Pumas, Armoured Cars, and Ostwinds
  • Units camouflaging after leaving a building are no longer visible for much longer than intended
  • Allied Medics are now selectable
  • Speech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixed
  • Engineer Demo Charges can now be targeted and destroyed
  • Rangers no longer drop Bazookas more frequently than intended
  • Units throwing sticky bombs will no longer occasionally become unresponsive
  • Wehr Pioneer call-in ability now properly requires only a destroyed HQ and no living Pioneers
  • Improved the consistency of Propaganda and Force Retreat
  • Scout and Armoured Cars are no longer highly resistant to damaged engines from Mines
  • Scout and Armoured Cars at high health are no longer highly susceptible to immobilization from Stickies
  • Scout and Armoured Cars at medium health are no longer highly resistant to damaged engines from Stickies
  • Kettenkrads can now repair Scorched Points like the Schwimmwagen
  • PE light Halftrack pathfinding improved; far more likely to reverse rather than turn around
  • M10s and M18s are now revealed on the mini-map by Tank Awareness
General
  • Medics
  • Health reduced from 120 to 60
  • Snipers
  • Accuracy and Damage vs garrisoned units increased from 75% to 100%
  • Sniper auto-cover distance reduced
  • Flamethrowers
  • Damage vs units in open cover reduced from 1.0x to 0.85x
  • Damage vs units in negative cover reduced from 1.0x to 0.75x
  • Damage vs Soldier Armour reduced from 1.0x to 0.95x
  • Damage vs buildings increased from 0.5x to 0.6x
  • Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
  • Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
  • Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
  • Grenades
  • No longer scatter
  • Abilities
  • Weapon using Abilities can no longer be used while Pinned
  • Base Buildings
  • All base buildings can now reinforce
  • Off-Map Artillery
  • Damage against Paks and ATGs reduced from 2.0x to 1.33x
American Engineers
  • Suppression threshold increased to match other infantry
  • Suppression recovery threshold increased to match other infantry
  • Upgrading with a Flamethrower increases Received Suppresion by 50%
Mortar
  • Barrage scatter angle reduced from 15 to 10
  • Set-up time reduced from 2.4s to 1.5s
  • Pack-up time reduced from 2.8s to 1.9s
.30 Cal HMG
  • Pack-up time reduced from 2.5s to 2.1s
  • Ready aim time reduced from 0.3s to 0.1s
Anti-Tank Gun
  • Reinforcement cost reduced from 71 to 26
  • Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Weapon health increased from 300 to 390
Sherman Crocodile
  • Range increased from 20 to 25
  • Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
M18 Hellcat
  • Speed increased from 6.0 to 7.2
  • Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
  • Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
  • Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
  • Target table now identical to the M10's
  • Damage bonus from camouflage reduced from 2.0x to 1.5x
  • Penetration bonus from camouflage reduced from 5.0x to 1.5x
M26 Pershing
  • Cost reduced from 900 Manpower to 800 Manpower
Off-Map Combat Group
  • M8s and Hellcats now spawn with their upgrades
  • Population requirement increased from 12 to 15
Jeep
  • Received Accuracy from the Pak reduced from 1.0x to 0.75x
  • Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
  • Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
Strafing Run
  • Significant changes to make Strafe more effective against groups of units and less effective against single units
Sticky Bombs
  • Deflection Damage enabled, set to 50%
  • Accuracy increased to prevent thrown Stickies from missing their intended target
Rifles
  • Received XP bonus from BARs and Stickies reduced from 5% to 0%
  • Received XP bonus from Supply Yard 2 increased from 20% to 30%
T17
  • Cooldown lowered from 2-2.5 to 0
  • Reload increased from 1 to 3.5
  • Health increased from 175 to 265
  • Vet 1 Health bonus reduced from +175 to +50
  • Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
  • Fixed an issue where the T17 would fail to penetrate Snipers
Wehrmacht Kampfkraft Center
  • Now requires a built base structure or a FHQ
Pak 38
  • Number of camouflage shots reduced from 3 to 1
  • Cost reduced from 310 Manpower to 290 Manpower
  • Reinforcement cost reduced from 57 to 23
  • Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
  • Accuracy vs Sherman Armour increased from 1.0x to 1.1x
  • Accuracy vs Cromwell Armour increased from 0.8x to 1.0x
  • Accuracy vs Pershing Armour increased from 1.08x to 1.15x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Weapon health increased from 300 to 390
Panzerschreck
  • Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
  • Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
  • Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
  • Damage vs Stuart Armour reduced from 1.0x to 0.7x
88mm Flak 36
  • Accuracy vs Infantry reduced from 0.5x to 0.15x
  • Accuracy vs Snipers reduced from 0.25x to 0.05x
  • Targeting priority vs Snipers reduced from 10 to 5
Puma
  • Received Accuracy bonuses while moving from Vet removed
  • Vet 2 Sight Range bonus increased from +4 to +10
Officer
  • Build Time reduced from 45s to 25s
StuG
  • Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
G-Wagon
  • Damage lowered from 250 to 185
  • Tracking speed increased from 10 to 20
  • Tracking arc increased from 38 degrees to 44 degrees
  • MG Gunner now requires Vet 2
  • Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
  • Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Nebelwerfer
  • AoE Reduced from 18 to 13.5
StuH
  • CP cost lowered from 3 to 2
  • Cost lowered from 600 Manpower to 500 Manpower
Tiger
  • CP cost increased from 4 to 5
  • Cost lowered from 900 Manpower to 800 Manpower
Assault Grenades
  • Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
  • Low health kill critical chance increased from 0% to 30%
Knights Cross Holders
  • Now passively regenerate 21.12 Health per Minute
  • Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
Firestorm
  • Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
Medkits
  • Cost reduced from 35 Munitions to 30 Munitions
Goliaths
  • Goliaths can no longer be Buttoned
  • Goliath rotation speed increased from 45 to 65
Rocket Barrage
  • Long AoE increment damage increased from 0.1x to 0.2x
  • AoE accuracy increased to 100%
Panzerfaust
  • Damage vs Bren Carriers increased from 1.3x to 1.45x
  • Accuracy increased from 100% to 200% at all ranges
  • Accuracy vs infantry halved
Blitzkrieg
  • Cost reduced from 150 Munitions to 125 Munitions
Manpower Blitz
  • Cost reduced from 200 Munitions to 175 Munitions
MG42
  • Cost reduced from 260 Manpower to 250 Manpower
  • Build time reduced from 40s to 35s
  • Pack-up time reduced from 2.5s to 2.1s
  • Weapon health increased from 300 to 390
Halftrack
  • Received Accuracy bonuses while moving from Vet removed
Motorcycle
  • Received Accuracy bonuses while moving from Vet removed
Schwimmwagen
  • Received Accuracy bonuses while moving from Vet removed
  • Cost reduced from 240 Manpower to 225 Manpower
  • Build time reduced from 45s to 40s
Volksgrenadiers
  • Reinforce percentage reduced from 0.5x to 0.4x
  • Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
Light MG42
  • Drop chance reduced from 60% to 30%
  • Long Range Accuracy increased from 0.1x to 0.13x
Commonwealth Kangaroo
  • Cost increased from 240/10 to 300/45
  • Health reduced from 650 to 550
  • Speed reduced from 6.5 to 5.85
  • Build time increased from 35s to 45s
Staghound
  • Staghound moving accuracy modifier increased from 0.5x to 0.75x
  • Damage vs sdkfz 251 Halftrack and sdkfz 22x Light Armoured Car Armour reduced from 2.0x to 1.0x
  • Accuracy vs Snipers increased from 0.5x to 0.75x
  • .50 Cal Damage vs Infantry Armour reduced from 1.75x to 1.5x
  • .50 Cal Damage vs Airborne Armour reduced from 1.0x to 0.75x
  • .50 Cal Damage vs Heroic Armour reduced from 0.85x to 0.75x
  • .50 Cal Damage vs Sniper Armour reduced from 1.5x to 1.0x
  • .50 Cal Damage vs Soldier Armour reduced from 1.5x to 1.0x
  • .50 Cal Accuracy vs Elite Armour reduced from 1.0x to 0.75x
  • .50 Cal Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
Forward Observation Officers
  • Delay increased from 2s to 2.75s
Stuart
  • Stuart moving accuracy modifier increased from 0.5x to 0.75x
  • Stuart Reload time reduced from 5-6.5s to 4-5.5s
  • Stuart accuracy vs Infantry increased from 0.5x to 0.75x
  • Damage vs sdkfz 251 Halftrack and sdkfz 22x Light Armoured Car Armour reduced from 2.0x to 1.0x
Sappers
  • Now have the Wirecutters ability
17 Pounder
  • Health increased from 400 to 450
  • Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
Lieutenants
  • Now receive a 0.85x Received Damage modifier at Vet 1
  • Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
  • Now receive a 0.75x Received Accuracy modifier at Vet 3
  • Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
  • Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
  • Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
  • Lieutenant's aura radius increased from 25 to 30
PIATs
  • Penetration modifier at short and medium range reduced from 2.0x to 1.0x
  • Reload modifier at long range reduced from 1.6x to 1.2x
  • Projectile speed increased from 10 to 15
  • Penetration vs skirted Panthers reduced from .15 to .112
  • Penetration vs skirted PIV reduced from .449 to .337
  • Penetration vs skirted StuG reduced from .332 to .249
  • Damage vs Infantry Armour reduced from 0.5x to 0.33x
  • Damage vs Heroic Armour reduced from 0.5x to 0.33x
  • Damage vs Elite Armour reduced from 0.5x to 0.2x
  • Damage vs Sniper Armour reduced from 1.0x to 0.2x
  • Damage vs Soldier Armour reduced from 1.0x to 0.33x
Mortar Pit
  • Build Time reduced from 90s to 60s
  • Received Damage while under construction increased from 0.5x to 0.75x
  • Damage reduced from 20 to 18
  • Supercharge range reduced from 100 to 90
Recon Section
  • Recon Sections can no longer build Trenches
Churchills
  • Churchill and AVRE Population lowered from 14 to 8
  • Churchill Crocodile Population lowered from 16 to 10
  • Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
Bofors
  • Build time reduced from 90 seconds to 60 seconds
Bren Carrier
  • Self-Repair ability is disabled while the Carrier is garrisoned
  • Garrison disabled while Self-Repair is active
Commandos
  • Demo Charges are now revealed by Minesweepers rather than Camouflage Detectors
Tetrarch
  • Tetrarch moving accuracy modifier increased from 0.5x to 0.75x
  • Tetrarch accuracy vs Infantry increased from 0.5x to 0.75x
Panzer Elite Panzer-Jaeger Kommand
  • Build time increased from 115 to 135
Gewehr 43
  • Maximum Cooldown reduced from 1.8 to 1.65, minimum Cooldown reduced from 1.25 to 1.15
  • Suppressive Volley Fire now Suppresses the target
  • Suppressive Volley Fire slow duration reduced from 20s to 5s
Kettenkrad
  • Sight Range increased from 35 to 55
Schwimmwagen
  • Sight Range increased from 35 to 55
  • Mark Target cooldown increased from 10 seconds to 45 seconds
  • Mark Target Munitions cost increased from 0 to 15
  • Incendiary Trap detonation radius increased
  • Incendiary Trap DoT damage vs Soldier Armour increased from 1.0x to 1.25x
Infantry Halftrack
  • Damage vs Light Cover increased from 0.75x to 0.8x
Panzerschreck
  • Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
  • Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
  • Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
  • Damage vs Stuart Armour reduced from 1.0x to 0.7x
  • Target table now matches WM Panzerschreck (Damage increase against OPs, CW HQs, and CW Mortar Pits and 25 Pounders)
Scout Car
  • Detection radius increased from 9 to 18
Vampire Halftrack
  • Divert Supplies now camouflages the Vampire while active
  • Population reduced from 4 to 2
Munitions Halftrack
  • Cost reduced from 200/15 to 200
  • Population reduced from 4 to 2
Armoured Car
  • Detection radius lowered from 9 to 0
  • Accuracy vs garrisoned units increased from 0.4x to 0.45x
  • Vet 2 and Vet 3 increase Health by 20 each
  • Build time increased from 45 to 55
  • Overdrive hotkey changed from O to V
Marder III
  • Sight Main Gun LoS bonus increased from +5 to +10
  • Tracking speed increased from 10 to 20
  • Tracking arc increased from 38 degrees to 44 degrees
  • Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
  • Population reduced from 8 to 5
Anti-Tank Halftrack
  • Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
  • Treadbreaker cost increased from 40 Munitions to 50 Munitions
  • Population reduced from 6 to 4
Hotchkiss
  • 37mm moving accuracy modifier increased from 0.5x to 0.75x
  • 37mm accuracy vs Infantry increased from 0.5x to 0.6x
  • Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
  • Stuka Barrage cooldown reduced by 10 seconds per Vet level
Bergetiger
  • Population reduced from 10 to 8
Hummel
  • Population reduced from 12 to 10
Base-Sector Flakvierlings
  • Population reduced from 3 to 0
Incendiary Grenades
  • Hotkey changed from Y to N
Maps 2p Langres
  • Various visual improvements
  • Gap opened in hedgerow along the Northern call-in point
  • Stone wall overlooking the Northern base replaced with a wooden fence
  • Strategic point to the northwest of the Southern base moved further northwest
  • Low fuel point to the west of the Southern base moved further west
2p Flooded Plains
  • Territory Sectors completely redrawn
  • Amount of water throughout the map reduced
  • Land area increased on the High fuel points
2p Beaux Lowlands
  • The central bridge is now indestructible
2p Wrecked Train
  • Various visual improvements
  • Negative cover areas touched up and reduced
  • Vehicle pathfinding through the center area improved
  • Fixed an issue where train cars would stop providing cover
  • Fixed several issues where direct line of sight was being blocked unintentionally
2p Sturzdorf
  • Southern Strat point outside the large building replaced with a +10 Munitions point
  • New +10 Munitions sector disconnected from HQ
  • Northeastern +10 Munitions replaced with a Strat point
  • Northwestern +16 Munitions switched with Northeastern +16 Munitions
  • New Northeastern +16 Munitions point moved towards the center of the map
  • Northwestern Strat point removed
  • Western +10 Fuel sector lengthened to connect with Southern Strat point
  • Western +10 Fuel point moved slightly South
  • +5 Munitions outside the Northern base moved out of MG range
  • +5 Fuel outside the Southern base moved out of MG range
  • Southern HQ rotated to face the middle of the map
2p Ruins of Rouen
  • Territory Sectors completely redrawn
  • Fence in the Northwest corner extended to the maps edge
4p Duclair
  • Various visual improvements
  • Hedgerow to the right of the middle VP removed
4p Pointe du Hoc
  • Salvageable wrecks removed
  • Southern bunkers replaced with bunkers with firing slots only opening onto the beach
  • Far Eastern +5 Munitions point removed
  • Hedgerow and Fence extended to limit undefended access to Northern bases
  • Fence opened to allow easier access out of the Western base
4p McGechean's War
  • Several openings made in hedgerows around the map
  • Switched Western +10 Munitions with Center +5 Munitions
  • +5 Munitions outside the Southern base moved out of MG range
4p Lorraine
  • Several paths opened around the Western bases
  • Cover around the middle Western base exit reduced or made one-directional
  • Northwestern +10 Munitions switched with Northwestern +5 Munitions
  • New +5 Munitions replaced with a +5 Fuel
  • Southeastern +5 Munitions replaced with a +5 Fuel
  • Westcenter +10 Munitions sector redrawn to extend less to the East
4p Rails & Metal
  • Several paths opened in the Southcenter and East
  • Southeastern HQ rotated to face the middle of the map
2p Carpiquet
  • Added to the game
2p Egletons
  • Added to the game
2p Duclair
  • Added to the game
4p Alsace Moselle
  • Added to the game
6p Refinery
  • Added to the game
6p Steel Pact
  • Added to the game