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Tema: Patch 1.18

  1. #1
    n00belf is imbalanced Avatar de D-33
    Fecha de Ingreso
    12 ago, 04
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    Mi casa ^_^
    Mensajes
    1,216

    Patch 1.18

    Hay nerf para el firelord y el panda, al fin por dios...


    --------------------------------------------------------------------------
    - PATCH 1.18
    --------------------------------------------------------------------------
    The Frozen Throne
    --------------------------------------------------------------------------

    FEATURES

    - 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo
    Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix,
    (8)Extreme Candy Wars 2004.

    FIXES

    - Fixed a problem that prevented selection sounds from playing when
    units were drag-selected.
    - Fixed a problem that caused Gargoyles to become stuck in Stone Form.
    - Fixed a problem with Dark Ritual or Death Pact leaving an unusable
    corpse.
    - Fixed a problem that caused a player's units to continue to harvest
    resources after they were dropped and no one has control of them.
    - Fixed a problem that allowed Ethereal units to take Physical damage from
    missiles that were in flight as they became Ethereal.
    - Fixed a problem that allowed Magic Immune units to take Magical damage
    from missiles that were in flight as they became Magic Immune.
    - Fixed a problem that allowed Unstable Concoction to kill the casting
    Batrider even after its target became Ethereal.
    - Fixed the visibility of the Flamestrike de-buff icon.
    - Fixed a problem with Defend not absorbing Piercing splash damage.
    - Fixed a problem with melee units with Incinerate not damaging any units
    that they would Incinerate.
    - Fixed a problem that caused Heroes holding items that increase their
    primary attribute to display an increase in their base damage on the
    info panel. Their actual damage was not affected.
    - Fixed a problem that allowed morphing units in their alternate form to
    retain their alternate form bonuses when killed by a Mana Flare when
    activating their alternate form.
    - Fixed a problem that allowed Destroyers to use Devour Magic on Watcher
    Wards.
    - Fixed a problem that prevented Watcher Wards from being revealed by the
    Dust of Appearance.
    - Fixed a problem that removed the Summoned state from Carrion Beetles
    when they burrow.
    - Fixed a problem with Metamorphosis and Chemical Rage that allowed the
    timer to remain active after the Hero had died.
    - Fixed a problem with Goblin Zeppelins being considered Undead instead of
    Mechanical in custom Reign of Chaos maps.

    MAPS

    - (6)River of Souls - Changes to allow AMM play.
    - (8)Crossroads - Fixed a grammatical error.

    BALANCE CHANGES

    Undead
    - Banshee build time has been reduced to 28 seconds from 35 seconds.

    Neutral
    - Drunken Haze movement reduction has been changed to increase by level.
    The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
    - Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
    - Tornado mana cost has been reduced to 200 mana from 250 mana.
    - Incinerate can now be turned on or off. When turned on, it
    consumes 6 mana per attack. It is otherwise unchanged.
    - Lava Spawns now require 15 attacks to replicate, up from 14.
    - Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
    - Summon Hawk mana cost increased to 50 mana from 35 mana.
    - Pocket factory hit points increased to 300/450/600 by level from
    300/400/500.
    - Healing Spray effect per wave increased to 40/55/70 from 35/50/65

    Items
    - Staff of Teleportation gold cost has been increased to 150 gold from 100
    gold.

    WORLD EDITOR FEATURES

    Trigger Editor
    - Added new functions:
    - Environment: Terrain Pathability
    - Environment: Terrain Tile Type
    - Environment: Terrain Tile Variance
    - Floating Text: Permanent/Expires
    - Floating Text: Suspend/Resume
    - Floating Text: Change Position to Point
    - Floating Text: Change Position to Unit
    - Floating Text: Change Age
    - Floating Text: Change Lifespan
    - Floating Text: Change Fadepoint
    - Floating Text: Change Text
    - Game: Enable/Disable Selection (Functionality and/or UI)
    - Game: Enable/Disable Pre-Selection (Functionality and/or UI)
    - Game: Enable/Disable Drag-Selection (Functionality and/or UI)
    - Trigger: Get Trigger Name
    - Added new unit states:
    - Plagued
    - Snared
    - Stunned
    - Poisoned
    - Polymorphed
    - Sleeping
    - Resistant
    - Ethereal
    - Magic Immune
    - Lightning triggers now have their own category.
    - Lightning triggers now use the Z coordinate of the specified Location.
    - Custom Lightning triggers can now use an explicit Z coordinate.

    WORLD EDITOR FIXES

    - Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
    Shackles, and Tornado.
    - Fixed multiple-level support for Shadowmeld.
    - Fixed Rain of Chaos' order id.

    --------------------------------------------------------------------------
    Reign of Chaos
    --------------------------------------------------------------------------
    FIXES

    - Fixed a problem that prevented selection sounds from playing when
    units were drag-selected.
    - Fixed a problem that caused Gargoyles to become stuck in Stone Form.
    - Fixed a problem with Dark Ritual or Death Pact leaving an unusable
    corpse.
    - Fixed a problem that caused a player's units to continue to harvest
    resources after they were dropped and no one has control of them.
    - Fixed a problem that allowed Magic Immune units to take Magical damage
    from missiles that were in flight as they became Magic Immune.
    - Fixed a problem that caused Heroes holding items that increase their
    primary attribute to display an increase in their base damage on the
    info panel. Their actual damage was not affected.
    - Fixed a problem with Metamorphosis that allowed the timer to remain
    active after the Hero had died.
    - Fixed a problem with Goblin Zeppelins being considered Undead instead of
    Mechanical in custom maps.

    WORLD EDITOR FEATURES

    Trigger Editor
    - Added new unit states:
    - Plagued
    - Snared
    - Stunned
    - Poisoned
    - Polymorphed
    - Sleeping
    - Resistant
    - Ethereal
    - Magic Immune

    WORLD EDITOR FIXES

    - Fixed custom buff support for Inferno.
    - Fixed multiple-level support for Shadowmeld.
    - Fixed Rain of Chaos' order id.
    Última edición por D-33; 01/03/2005 a las 23:16

  2. #2

    Re: Patch 1.18

    GG Panda IMBA

    Posta ke el emborrachar del panda en lvl 1 era demasiado

  3. #3
    WE PWN NOOBS, bsas who? Avatar de DIABLO
    Fecha de Ingreso
    06 dic, 04
    Ubicación
    Cordoba
    Mensajes
    863

    Re: Patch 1.18

    Última edición por DIABLO; 01/03/2005 a las 23:22

  4. #4
    n00belf is imbalanced Avatar de D-33
    Fecha de Ingreso
    12 ago, 04
    Ubicación
    Mi casa ^_^
    Mensajes
    1,216

    Re: Patch 1.18

    Ahhh si no me crees aca lo tenes, oficialito de blizzard, incluso trate de entrar a bnet y no pude, me tira para bajar el patch.


    http://www.battle.net/forums/war3/th...mp=1#new278830


    EDIT: Ahh diablo puto editaste, te hubiera quoteado...

  5. #5
    EL NINJA MAGICOOOUUUU Avatar de XelNagah
    Fecha de Ingreso
    11 ago, 04
    Ubicación
    Para arriba y pegale dereeeecho viteh?
    Mensajes
    788

    Re: Patch 1.18

    concha tuya, te me adelantaste. =/

    jaja, miren los nerf al panda. =/ no son gran cosa. jajajaja al BoF le bajaron 5 puntos.

    Uds los ud creen que con el nuevo "buff" a las banshees las van a usar? =/
    Vitacora del capitan 81345: "Me sacaron la seccion porno del foro. OH GOD!!"
    Vitacora del capitan 81346: "Perdi la apuesta de cual era mas nombre de trola por 21 a 9... =("

  6. #6
    n00belf is imbalanced Avatar de D-33
    Fecha de Ingreso
    12 ago, 04
    Ubicación
    Mi casa ^_^
    Mensajes
    1,216

    Re: Patch 1.18

    Cita Iniciado por XelNagah
    concha tuya, te me adelantaste. =/

    jaja, miren los nerf al panda. =/ no son gran cosa. jajajaja al BoF le bajaron 5 puntos.

    Uds los ud creen que con el nuevo "buff" a las banshees las van a usar? =/
    Por 7 segundos chotos no creo.

  7. #7

    Re: Patch 1.18

    A ver si esta vez sacan un patch testeado y sin bugs, como la gente.
    Después se viene la 118 b, 118 (esta si anda), 118 (ahora anda el tab). Como si no hubiran ganado 750.000 millones de dólares los hijos de puta. (vendieron más de 5 millones de copias solo en europa, y es donde menos vendieron, hagan la cuenta).

    Vieron IMBA-llorones que el juego ya está bastante balanceado. No tocaron casi nada.

  8. #8
    EL NINJA MAGICOOOUUUU Avatar de XelNagah
    Fecha de Ingreso
    11 ago, 04
    Ubicación
    Para arriba y pegale dereeeecho viteh?
    Mensajes
    788

    Re: Patch 1.18

    ooooh, 5 menos de daño al breath of fire!! NOOO nadie va a volver a sacar al panda! NOOOO!!!

    btw, a ver ahora que arreglaron los bugs, cuales nuevos apareceran?.

    Bugs found:

    -Workers carring gold from the mines will no longer return it back to the main building if an enemy hero attacks one of them

    -Death Knight´s Death Coil has been redesigned so that it will NOT heal Undead units anymore.

    -Night Elves moon wells will no longer regenerate its mana pool at night. The players will need to spit on them to fill them back after using them again

    -Orc´s burrows no longer fire arrows when filled with peons. Peons now take their heads out and scream bad things about the attacker´s momma to force them to run.
    Última edición por XelNagah; 01/03/2005 a las 23:44
    Vitacora del capitan 81345: "Me sacaron la seccion porno del foro. OH GOD!!"
    Vitacora del capitan 81346: "Perdi la apuesta de cual era mas nombre de trola por 21 a 9... =("

  9. #9

    Re: Patch 1.18

    Cita Iniciado por XelNagah
    ooooh, 5 menos de daño al breath of fire!! NOOO nadie va a volver a sacar al panda! NOOOO!!!

    btw, a ver ahora que arreglaron los bugs, cuales nuevos apareceran?.

    Bugs found:

    -Workers carring gold from the mines will no longer return it back to the main building if an enemy hero attacks one of them

    -Death Knight´s Death Coil has been redesigned so that it will NOT heal Undead units anymore.

    -Night Elves moon wells will no longer regenerate its mana pool at night. The players will need to spit on them to fill them back after using them again

    -Orc´s burrows no longer fire arrows when filled with peons. Peons now take their heads out and scream bad things about the attacker´s momma to force them to run.
    ""Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%. ""

    TREMENDO NERFFFF Y EL FL TB SE COMIO TREMENDO NERF COMO SE VA A QUEDAR SIN MANA

  10. #10

    Re: Patch 1.18

    wtf no cambiaron los mapas ladder..... q embole

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