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Tema: Wowers CSGoers: League of DotA 2 - Toda la cumbia villera del gaming en un thread

  1. Re: Wowers Lolers: KT Tunstall

    Cita Iniciado por Z_z Ver Mensaje
    o.O
    ^^
    A menudo encontramos nuestro destino por los caminos que tomamos para evitarlo

  2. 1 2 3 14 Avatar de Poo
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Moron
    Mensajes
    3,614

    Re: Wowers Lolers: KT Tunstall

    Como anda la cria ?.

    Algun dia podran al puto hecarim gratis ? es el unico jungla que me falta probar.
    DEMACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  3. Night-Night Avatar de Z_z
    Fecha de Ingreso
    14 ene, 09
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    Por ahí
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    4,420

    Re: Wowers Lolers: KT Tunstall

    =p

    Cita Iniciado por misaya
    minion spawn time changed to 1:00
    Cita Iniciado por misaya
    monster spawn time changed to 1:30
    outter tower (possibly all towers) gold distribution changed to killer 250 allies 75 each.
    new jungle item gives significantly increased gold income for jungler.
    baron buff remade to increase tower killing damage by a large % and grant a out-of-combat ms boost(like ms5 boots). The old regen and ap/ad buff removed
    first blood within first 4 minutes reduced reward to 240 gold.
    mid laner will gain abit from masteries change. Also mid laner need to roam alot more.
    bot lane lane winner support will be a very big carry after lane phase.


    version larga
    Cita Iniciado por misaya
    Hello, this is Misaya from Team WE. S4 testing in Los Angeles concluded just a few days ago, so today I'm here to share some of the changes.Firstly, I think these S4 changes will make the game more competitive and interesting.
    In the S4 preseason tournaments, there will be much fewer level 1 fights. Minions spawn at 1:00 and jungle camps spawn at 1:30 (on the test client now, but subject to changes). The appearance of Trinkets (3 abilities: a 60s ward, clairvoyance, and a small stealth detection) will let level 1 fights be less feasible. Level 1 fights will be very rare in future ranked and tournament games. Another thing to note is that the gold from First Blood before 4 minutes is also reduced to 240. Who would sacrifice lane experience for so little gold in a level 1 fight?
    The changes to the vision system and the positions of bushes will let skirmishes happen more often. Whoever can best utilize the new Trinkets (a 7th item slot dedicated to vision items) will directly decide your vision control and come out ahead in skirmishes. How to use Trinkets should be the first thing to learn; they are definitely the most important items in this version of the game.
    Big changes to the assist system and support role will let the support have more carrying power. In this version, supports can get gold from various sources (masteries, assists, towers, new items, and the gold ADs obtain). In the testing, I found out that gold from assists are just way too much. During testing, Madlife would always have a lot of items. One time, when he was supporting me, he had Philosopher's Stone, Ruby Sightstone, and potions before 8 minutes. We won that match easily. If support and AD can win bot lane, the support can definitely carry. I believe many different supports will appear in future tournaments
    The changes to jungle involve a new jungle camp and itemization changes. I've got to say that right now, the gold increase from jungle items is too much, especially Wriggles Lantern (giving an additional 40% gold of jungle creeps in testing). Several other items also give pretty good gold. The increase to assist gold will let the jungler, who is already roaming all game, get more gold. The new jungle camp is definitely a blessing in the preseason. It gives decent experience and gold, and isn't hard to take down. It also gives balance to the map, letting every quarter of the map have 3 jungle camps, making jungle diversity richer.
    The S4 changes are definitely interesting, and we had a lot of fun in testing. Support is no longer negligible, and the changes to masteries also let AP become more interesting. Although support and junglers are becoming stronger, the damage of AP and AD will also increase due to masteries changes. This version of the game will need the AP to be more active in roaming in tandem with the jungler, since there are more resources to contest on the map. How to help the jungle and other lanes get more jungle resources and tower gold will the main objective of the new season.
    During testing, we found that every game proceeded very quickly. The gold increase from first tier turrets (the killer of the first tier turret will get 250 gold + 75 gold to everyone), will let the game develop faster. On the whole, the game rhythm will develop from active early game fights: towers, dragon, and buffs will all become extremely important objectives to contest. The Sightstone will also let the winning side get more chances to attack, while the defending side will also have some ability to strike back.
    The changes to Baron buff (the buff holding side will receive a buff similar to Mobility boots and a percentage increase to tower damage). So with the buff, the speed of taking down towers is like...I think a TF with Lich Bane and Deathcap can take down an inhibitor turret in 2 blue cards? Baron buff no longer gives any fighting power, so the defending side has to actively attack, or else the towers go down way too fast.
    After testing, I am truly looking forward to the preseason. This will definitely be a very fun version. We'vce been playing the S3 version for a very long time. Even though S3 is an excellent version, I am still eager for the new version, because the changes are very interesting and attractive. Nobody knows which champions and what strategies will become mainstream in the preseason tournaments.
    Are you guys excited for the new season? Let's await the Preseason together!
    Última edición por Z_z; 28/10/2013 a las 14:54

  4. Re: Wowers Lolers: KT Tunstall

    Sigo mirando episodios y no paro de reirme xD

    Darthside - Warlock - Retirado. PJ Deleteado

    "...The Way of the Lock..."

  5. Re: Wowers Lolers: KT Tunstall


  6. 1 2 3 14 Avatar de Poo
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Moron
    Mensajes
    3,614

    Re: Wowers Lolers: KT Tunstall

    Cita Iniciado por Weeman Ver Mensaje
    Sigo mirando episodios y no paro de reirme xD

    JJAJAJAJAJA que HIJOS DE PUTA.

    Con razon son bronce, van a perecer ahi... despues culpan a los chilenos inmundos.
    DEMACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  7. Re: Wowers Lolers: KT Tunstall

    Esos flash randoms me matan.

  8. Re: Wowers Lolers: KT Tunstall

    Min 2:09 se tira a cabecear la W de la Ashe xDDD

  9. Free Mind ! Avatar de farsa
    Fecha de Ingreso
    12 oct, 11
    Ubicación
    Castelar
    Mensajes
    333

    Re: Wowers Lolers: KT Tunstall

    Son exelentes esos videos, los que les ponen dialogos son mejores
    Ehniwenn H

    Más vale encender una Luz, que maldecir a la Oscuridad

  10. Ades de Manzana Avatar de Zemarko
    Fecha de Ingreso
    20 may, 10
    Ubicación
    Mendoza
    Mensajes
    472

    Re: Wowers Lolers: KT Tunstall

    ¿Alguno que me pueda ayudar con las 10 rankeds?
    Estoy jugando Jungla o Top con Jorge IV.
    League Of Legends
    LA-Sur Zhem ~ Zemarko (en caso de ban)

    Mi SoundCloud. Mis composiciones.


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