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Tema: Wowers CSGoers: League of DotA 2 - Toda la cumbia villera del gaming en un thread

  1. Buscando otro espacio Avatar de Xrless
    Fecha de Ingreso
    12 sep, 12
    Ubicación
    (Ba)Sin City
    Mensajes
    132

    Re: Wowers Lolers: KT Tunstall

    Cita Iniciado por Espectromiguel Ver Mensaje
    Archivo Adjunto 55142

    Esa copita decia yo :(

    EDIT: notesé que tiene un I
    De la season I.

  2. Re: Wowers Lolers: KT Tunstall

    Cita Iniciado por RazorsEdge Ver Mensaje
    volvi
    en forma de fichas
    Cita Iniciado por Sobchak Ver Mensaje
    Deadly Poison: No le cambia el grafico de torta del recount a erinyes.

  3. Senior Member Avatar de Espectromiguel
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Saavedra - Capital Federal
    Mensajes
    2,209

    Re: Wowers Lolers: KT Tunstall

    Cita Iniciado por Xrless Ver Mensaje
    De la season I.
    No estuve tan alejado

  4. 1 2 3 14 Avatar de Poo
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Moron
    Mensajes
    3,614

    Re: Wowers Lolers: KT Tunstall

    Cita Iniciado por Weeman Ver Mensaje


    Trick2g usa casi siempre la build de utility para split push. Tiene runas de XP y las masteries de XP, sube a lvl 18 en 2 patadas. Es muy rapido directamente. Limpia waves (y camps) muy rapido y no lo agarras ni ahi. El tema es que muy pocos saben como hacer split push. De todas las partidas que jugue en LAS, nadie sabia que hacer cuando yo splitpusheaba. Y de las partidas que vi de él, hubo cada 1 que no tenia ni idea como presionar el mapa y objetivos mientras tanto.
    El tema del split push es medio compliqueti de entender para algunos, y tambien requiere de un buen support, sin vision tu team muere y vos no llegas a tumbar inhib.

    A vos quizás te convenga jugarlo 0/21/9 para ser un poco mas tank y tener bastante tenacity. Porque te kitean a 2 manos.
    Na mas vale, no pensaba imitarlo... practicamente todos los split pushs que vi en mi vida terminaron en desastre.

    El otro dia jugue contra un blitzcrank troll jungla... bueno, pense JA a este por hacerse el vivo lo invado.

    Saque blue, red y dije "este va lento porque eligio a ese heroe de mierda... debe estar lobos".

    Llego a los lobos y el blitz estaba ahi, con un poquito menos de la mitad de la vida... no podia creer mi astucia.

    Ataque ferozmente al blitzcrank, su vida caia ... blinkea... lo agarro con oso... se le activa escudo pasivo... corre para su torre de mid, tenia muy poca vida y no queria dejarlo, queria matarlo por haberlo encontrado felizmente.

    Finalmente decido que ya esta demasiado cerca de la torre de mid y backeo... el blitz me tira puño, me como 1 hit de torre, me blinkea la leblanc que estaba mid y muero, dejandole blue red y first blood.

    Ahi debi haberle bajado la vida, dejarlo backear y limpiarle toda su puta jungla... pero no podia creer que habia adivinado donde estaba y me desespere por matarlo
    DEMACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  5. Night-Night Avatar de Z_z
    Fecha de Ingreso
    14 ene, 09
    Ubicación
    Por ahí
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    4,420

    Re: Wowers Lolers: KT Tunstall

    lol, nunca chasees un blitz abajo de una torre...

  6. 1 2 3 14 Avatar de Poo
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Moron
    Mensajes
    3,614

    Re: Wowers Lolers: KT Tunstall

    Es que era la primera vez que invadia la jungla y encontraba al chaboncito con los lienzos bajos... queria que muera
    DEMACIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  7. Re: Wowers Lolers: KT Tunstall

    como me gusta trollear con lulu , la presión psicológica que metes spammeando la risa y diciendo pelotudeces por general es terrible , te volves un teemo 2.0 . Mi carta de presentación con lulu apenas entro a una partida para generar odio es " Wacho soy un pitufo con un hada re GG!"
    Cita Iniciado por Sobchak Ver Mensaje
    Deadly Poison: No le cambia el grafico de torta del recount a erinyes.

  8. Re: Wowers Lolers: KT Tunstall

    Una imagen vale mas que mil palabras (?)

  9. Night-Night Avatar de Z_z
    Fecha de Ingreso
    14 ene, 09
    Ubicación
    Por ahí
    Mensajes
    4,420

    Re: Wowers Lolers: KT Tunstall

    In terms of our overarching goal: we want to add more gameplay with vision and how vision control works for everyone in this new season. We think the best way to do that is by diversifying responsibility. Looking at Season 3, standard competitive support play involved buying minimal items in order to spend the majority of a player's income on wards and vision control. More gold = more wards. If a team's support was unable to fulfill that role, or fell behind their opponent, the entire team suffered.
    With a new season comes a new approach to vision: vision will be a team focus rather than an individual one. Here we're introducing a number of changes to wards and the vision system that give all members of a team the responsibility and opportunity to participate:

    • Ward functionality has been changed. Vision wards (pink wards) are no longer invisible. This makes their placement and protection more strategic in game
    • Each player has a personal ward limit. If you place more wards on the map than allowed by this limit, your older wards will be removed (like the current Sightstone mechanics)
    • All players gain trinkets. These are new items that do one of three things on an appropriate cooldown: place a ward for free, detect existing wards, or scan a distant point

    Let's get down to some specifics:
    Ward Functionality Changes

    • Sight Wards (green wards) have been tentatively renamed to ‘Stealth Wards'
    • Vision Wards (pink wards) are now permanent unless destroyed, visible to the enemy team and have 5 hit points
    • Vision Wards now cost less gold

    In the current live environment, pink wards are clearly better than green wards in every respect other than cost. This frequently leads to games in which the only end-game approach to warding was spamming as many Vision Wards as a player could afford – in turn forcing opponents to pick up pink wards to counter enemy pinks. What should be an interesting strategic decision became a flat arms race.
    With the new setup, the choices become more nuanced: Vision Wards still detect and reveal enemy wards, but, because they're always visible, must now be actively defended. Vision Wards will no longer both deny and grant vision unless your team has control of that area.
    Player Ward Limits

    • Each player can now only place up to three Stealth Wards on the map. Placing extra Stealth Wards removes the oldest Stealth Ward. This includes wards from sources such as Sightstone, Wriggle's Lantern and trinkets
    • Each players can now only place one Vision Ward (pink) on the map at a time

    We've decided to introduce ward limits as a way to cap the maximum amount of individual team member can contribute to the overall vision game. We're going to watch this one closely as limiting the number of wards per player can have dramatic consequences on overall map vision, especially during the end-game. Three and one felt like the right numbers, but we're open to feedback.
    Trinkets

    Trinkets are a completely new item type coming for Season 4. Here's how they work:

    • A new Trinket Slot has been added to your inventory
    • The Trinket Slot can only hold trinkets
    • Trinkets are free and can be swapped out at the shop at any time
    • Trinkets upgrade at Level 10, gaining either increased power or a lower cooldown

    Trinkets are free and have their own dedicated slot, so all team members can contribute to vision control without sacrificing other areas of development.
    The Three Trinkets
    Sweeper: Reveals and disables nearby invisible units (including Wards) for a short time

    • The Sweeper Trinket is useful for denying enemy vision by revealing their nearby wards

    Totem: Places a Stealth Ward that lasts for 1 or 2 minutes depending on level

    • The Totem Trinket acts like the current Wriggle's Lantern active. Stealth Wards grant full vision of a location for a brief time

    Lens: Reveals a nearby area of the map for a brief time

    • The Lens Trinket operates like a mini Clairvoyance, revealing areas in the fog of war so teams can scout brush and other areas of the map from a position of relative safety

    We'd like to give players more unique options for interacting with vision. Each trinket replicates one of the essential basic vision mechanics and has an appropriate cooldown. We expect that teams will want a mix of vision options available to them in order to counter their opponents' potential vision choices.
    We're excited about the trinket system because it allows us to introduce a new way for everyone to participate in the vision game in ways that still offer specialization and customization. We're launching with a set of three trinkets because we wanted the simplest and clearest system possible, but we're open to expanding the system beyond the original three if it seems worthwhile.
    Summary

    The short rundown is that one of our main goals for this season is to make vision both more dynamic and less taxing on single players. Our hope is that these options make participating in the vision system more strategically varied for entire teams.
    -Xypherous & Xelnath

  10. マウロ Avatar de Citru
    Fecha de Ingreso
    14 dic, 10
    Ubicación
    Black Omen
    Mensajes
    1,145

    Re: Wowers Lolers: KT Tunstall

    que copadooooooooo
    Triste cosa es no tener amigos, pero mas triste es no tener enemigos. Porque quien enemigos no tenga, es señal de que no tiene ni talento que le haga sombra, ni bienes que se le codicien, ni caracter que impresione, ni valor temido, ni honra de la que se murmure, ni ninguna cosa buena que se le envidie

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