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Tema: MEGAPOST: Bugs del DK.

  1. #91
    Fijense en el proximo restart!

  2. #92

    Re: MEGAPOST: Bugs del DK.

    el problema es que el server esta re estable ultimamente (jajaja ahora nos quejamos porque esta estable ) y no cae mas, el otro dia habia que esperar restart para testear y pasaron 2 dias y no cayo jajaja

  3. #93

    Re: MEGAPOST: Bugs del DK.

    "Patience! For the Jedi it is time to eat as well. Eat. Eat. Hot. Good food, hmm? Good, hmm?"
    - Master Yoda to Luke Skywalker.

  4. #94

    Re: MEGAPOST: Bugs del DK.

    Rata, esta andando absolutamente igual que antes, me esta dando un 44,6% aprox con o sin blood presence.
    Lo curioso es que cuando testeo con dummies en el combat log no figura la parte shadow, pero cuando le pego a un bicho si figura.

    edit: tampoco hay daño invisible ni nada, lo que figura en el combat log es lo que esta pegando el SS.

    Fijate rata que esta faltando un porcentaje de algo y ademas de eso el doble dip de la blood presence. Despues deberia probar si el resilience esta haciendo doble dip en la parte shadow (que no deberia hacerlo), solo deberia reducir la parte fisica.
    Última edición por shepi; 06/11/2012 a las 15:16

  5. #95

    Re: MEGAPOST: Bugs del DK.

    Lo del blood presence lo dudo q deba ser asi...el spell via blizzard tiene el atributo SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS ... lo cual implica q no va a ser modificado por ningun aura...lo cual tiene sentido.

  6. #96

    Re: MEGAPOST: Bugs del DK.

    Cita Iniciado por rblanca Ver Mensaje
    Lo del blood presence lo dudo q deba ser asi...el spell via blizzard tiene el atributo SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS ... lo cual implica q no va a ser modificado por ningun aura...lo cual tiene sentido.
    todo lo que pega el dk se ve afectado por las presence rb.. me parece habria que buscar bien

    Unholy presence with 1sec GCD so in 3 seconds you will do 3 scourge strikes : 2000x3 = 6000

    Blood presence with 1.5sec GCD so in 3 seconds you will do 2 scourge strikes only but with 15% more damage, 15% of 2000 is 300 so : 2300x2= 4600
    eso lo encontre en una web de por ahi no es nada oficial

  7. #97

    Re: MEGAPOST: Bugs del DK.

    No encontre nada oficial, pero creo que es info de confiar


    The most basic first; what presence should I be in and why?
    Blood Presence is always the superior option. In the previous patch Unholy Presence was moderately competitive at certain gear points due to the GCD reduction aspect and the fact that our rotation was GCD constrained. Considering the latter is no longer the case, thus making the former now of absolutely zero value, the comparison between the two presences simply comes down to the damage verse the haste. 15% damage is an increase of approximately 12.75% dps, when you consider that it affects all of our damage except ghoul, gargoyle, and army. 15% haste, on the other hand, is only an increase of maybe 7.5% dps, as it only affects auto-attack (and auto-attack related, such as Necrosis, BCB, and Bryntroll) damage and pets.

    Not just that, but Scourge Strike double dips into the 15% damage buff of Blood Presence, increasing its value and cementing it as the clear choice.

    Double dips? I see that mentioned a lot in regards to Scourge Strike, but never an explanation of what it means.
    The short, simple answer: If a buff or talent affects the damage of Scourge Strike once, it single dips. If it affects the damage of Scourge Strike twice, thus boosting the damage by more than the stated amount, then it double dips and is of increased worth.

    The long answer: The new Scourge Strike is split into two actual hits; the first being physical damage and the second being shadow damage. The damage of the shadow portion is entirely dependent on the damage of the physical. What this means is that anything that increase the damage of the physical portion – be it a stat, a buff, a debuff, or a talent – will also increase the shadow portion by the same proportion. Outbreak, for example, increases the damage of the physical strike by 20% and by doing so, the shadow strike is increased by 20%, causing the Scourge Strike to do 20% more damage overall than it otherwise would, as the talent states.

    However, some buffs and talents will affect the physical strike (thus increasing the damage of the shadow strike) but then also affect the shadow strike directly. Blood Presence, as previously mentioned, is one such buff. It will increase the damage of the physical strike by 15% which will then increase the damage of the shadow strike by 15%. On top of that, however, it will then go and buff the damage of the shadow strike by 15% yet again, meaning while the physical portion had its damage increased by 15%, the shadow portion had its damage increased by 32.25%. Thus the amount Blood Presence increased your overall Scourge Strike damage will be greater than the stated 15%.

    Bone Shield, Desolation, Two-Handed Weapon Specialization, Blood Presence, Ferocious Inspiration, Sanctified Retribution, and Arcane Empowerment are all buffs and/or talents which are double dipped.

    Cool and all, but does that explain why the shadow portion of Scourge Strike deals more than the stated 36% of the physical portion?
    Yes, it does. Double-dipping is the culprit. After you factor in all of the previously mentioned buffs and talents, you’ll find that the shadow portion will ultimately deal 53.2% for Blood builds (56.2% in Frost builds) of the physical portion (less partial resists).

    http://elitistjerks.com/f72/t72364-u...sked_Questions

  8. #98

    Re: MEGAPOST: Bugs del DK.

    Cita Iniciado por rblanca Ver Mensaje
    Lo del blood presence lo dudo q deba ser asi...el spell via blizzard tiene el atributo SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS ... lo cual implica q no va a ser modificado por ningun aura...lo cual tiene sentido.

    Dale rata, todabia esta injugable el dk, falta garg, ams, ss, todo el nerf tiene, de ultima danos un .kill con cd de 3 mins, x lo menos para matar algo.

    The most basic first; what presence should I be in and why?
    Blood Presence is always the superior option. In the previous patch Unholy Presence was moderately competitive at certain gear points due to the GCD reduction aspect and the fact that our rotation was GCD constrained. Considering the latter is no longer the case, thus making the former now of absolutely zero value, the comparison between the two presences simply comes down to the damage verse the haste. 15% damage is an increase of approximately 12.75% dps, when you consider that it affects all of our damage except ghoul, gargoyle, and army. 15% haste, on the other hand, is only an increase of maybe 7.5% dps, as it only affects auto-attack (and auto-attack related, such as Necrosis, BCB, and Bryntroll) damage and pets.


    Not just that, but Scourge Strike double dips into the 15% damage buff of Blood Presence, increasing its value and cementing it as the clear choice.

    Double dips? I see that mentioned a lot in regards to Scourge Strike, but never an explanation of what it means.
    The short, simple answer: If a buff or talent affects the damage of Scourge Strike once, it single dips. If it affects the damage of Scourge Strike twice, thus boosting the damage by more than the stated amount, then it double dips and is of increased worth.

    The long answer: The new Scourge Strike is split into two actual hits; the first being physical damage and the second being shadow damage. The damage of the shadow portion is entirely dependent on the damage of the physical. What this means is that anything that increase the damage of the physical portion – be it a stat, a buff, a debuff, or a talent – will also increase the shadow portion by the same proportion. Outbreak, for example, increases the damage of the physical strike by 20% and by doing so, the shadow strike is increased by 20%, causing the Scourge Strike to do 20% more damage overall than it otherwise would, as the talent states.

    However, some buffs and talents will affect the physical strike (thus increasing the damage of the shadow strike) but then also affect the shadow strike directly. Blood Presence, as previously mentioned, is one such buff. It will increase the damage of the physical strike by 15% which will then increase the damage of the shadow strike by 15%. On top of that, however, it will then go and buff the damage of the shadow strike by 15% yet again, meaning while the physical portion had its damage increased by 15%, the shadow portion had its damage increased by 32.25%. Thus the amount Blood Presence increased your overall Scourge Strike damage will be greater than the stated 15%.

    Bone Shield, Desolation, Two-Handed Weapon Specialization, Blood Presence, Ferocious Inspiration, Sanctified Retribution, and Arcane Empowerment are all buffs and/or talents which are double dipped.


    Fuente.

    pone un test realm asi probamos o probas las cosas ahi mas rapido, y no hay qe esperar 2 dias para q se caiga el server.

    Cita Iniciado por nicomayo Ver Mensaje
    No encontre nada oficial, pero creo que es info de confiar
    edit: me ganaste por 1 minuto, quizas menos x)

    si, es de confiar, es de elitistjerks.
    Última edición por Vidrio; 07/11/2012 a las 14:19

  9. #99

    Re: MEGAPOST: Bugs del DK.

    up rb!

  10. Re: MEGAPOST: Bugs del DK.

    Aparte del Scourge Strike, rata fijate si podes ver Blood Caked Blade (no esta haciendo practicamente daño, ni suma el de las enfermedades) y el daño AOE que recibe la pet, que en raids se muere cada medio segundo por que no anda el talento, de 90% de reduccion.

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