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Tema: [Raid 25 Man] ICC Normal Mode

  1. #1
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    [Raid 25 Man] ICC Normal Mode

    Dejo creado el thread, asi van reportando acorde vayan testeado y actualizamos.

    Icecrown Citadel 25 Normal

    Strength of Wrynn: (?)

    Lord Marrowgar

    Bone Storm: Inflicts up to 12,000 Physical damage every 2 seconds to players in the room. Players closer to Marrowgar take more damage. The entire storm lasts 20 seconds. [ANDA]
    Bone Spike Graveyard: Hurls 3 spikes at 3 random players, impaling the targets on Bone Spikes, inflicting 9,000 direct Physical damage, and additional 10% health every second until the spikes are destroyed. [ANDA]
    Coldflame: Inflicts 8,000 Frost damage every 1 second for 3 seconds to anyone caught by the moving line of frost.
    Bone Slice: Inflicts 300% weapon damage split evenly between the target and its 2 nearest allies. [ANDA]

    Lady Deathwhisper

    Phase 1

    Mana Barrier: Absorbs all damage done to Lady Deathwhisper, draining her mana instead. [ANDA]
    Shadow Bolt: Inflicts 9,188 to 11,812 Shadow damage to the current target. [ANDA]
    Death and Decay: Inflicts 6,000 Shadow damage every 1 second to enemies within the area of the spell. The entire spell lasts 10 seconds. [ANDA]
    Dominate Mind: Mind Controls 1 player, increasing their damage by 200% and healing by 500%. Lasts 12 seconds. [ANDA]

    Phase 2

    Frostbolt: Inflicts 50,700 to 53,330 Frost damage to the current target. Can be interrupted. [ANDA]
    Death and Decay: Inflicts 6,000 Shadow damage every 1 second to enemies within the area of the spell. The entire spell lasts 10 seconds. [ANDA]
    Dominate Mind: Mind Controls 1 player, increasing their damage by 200% and healing by 500%. Lasts 12 seconds. [ANDA]
    Touch of Insignificance: Reduces the target's threat generation by 20% per application. Stacks up to 5 times. [ANDA]
    Summon Vengeful Shade: Summons a Vengeful Shade from the body of a dead Adherent or Fanatic. Confirmealguno pq estaba tankeando y no vi un carajo
    Vengeful Shade: Pursues a random target and casts Vengeful Blast when in melee range of that target.
    Vengeful Blast: Melee range—Inflicts 23160 to 24840 Shadowfrost damage to all enemies within 20 yards of the target.

    Deathbringer Saurfang

    Blood Link: Triggers Blood Power every time Saurfang or his Blood Beasts inflict damage with an ability. Also increases Saurfang's energy by 1. [ANDA]
    Blood Power: Increases damage and size by 1%. Applied through Blood Link. [ANDA]
    Mark of the Fallen Champion -Causes Saurfang's melee attacks to hit the marked target as well as the tank. The marked player takes 6,175 to 6,825 additional Physical damage from each attack. If a marked player dies while the Mark is up, Saurfang heals for 5% of his maximum health. Cast when Saurfang reaches 100 energy through his Blood Link energizing.
    Frenzy: Increases Saurfang's attack speed by 30% and size by 20%. Used when Saurfang's health reaches 30%. [ANDA][ANDA]
    Boiling Blood: Inflicts 5,000 Physical damage every 3 seconds for 24 seconds. Used on a random 3 targets. [ANDA]
    Blood Nova: Inflicts 9,500 to 10,500 Physical damage to a random target and all players within 12 yards. [ANDA]
    Rune of Blood: Marks a target with Rune of Blood, causing Saurfang's melee attacks against that target to leech 5,950 to 8,050 health from them, and heal the Deathbringer for 10 times (59,500 to 80,050) that amount. Lasts 20 seconds.. [ANDA]
    Call Blood Beast: Summons 5 Blood Beasts.
    Resistant Skin: Damage from area of effect attacks is reduced by 95% and damage from Diseases is reduced by 70%. [ANDA] Alguno que confirme bien

    Festergut

    Gaseous Blight (0 Inhales): Inflicts 2,925 to 3,075 Shadow damage to all players. [ANDA]
    Gaseous Blight (1 Inhale): Inflicts 1,950 to 2,050 Shadow damage to all players. [ANDA]
    Gaseous Blight (2 Inhales): Inflicts 1,463 to 1,537 Shadow damage to all players. [ANDA]
    Inhale Blight: Increases damage and attack speed by 30% per application through Inhaled Blight. Reduces the damage done by the Gaseous Blight in the room. Stacks up to 3 times. Pungent Blight resets the stack of Inhaled Blight. [ANDA]
    Pungent Blight: Inflicts 48,750 to 51,250 Shadow damage to all players. Cast instead of every fourth Inhale Blight. [ANDA] Returns the Gaseous Blight to its maximal potency and resets the stacks of Inhaled Blight and Inoculated.
    Gas Spore: Affects 3 random people with Gas Spore. After 12 seconds the spores will explode, inflicting 1,950 to 2,050 Shadow damage every 1 second for 6 seconds to any players within 8 yards range. Players who survive the DoT will become Inoculated, which decreases Shadow damage taken by 25%, stacking up to 3 times. Pungent Blight resets the stack of Inoculated. [ANDA]
    Gastric Bloat: Inflicts 12,188 to 12,812 Nature damage to the target and increases the target's damage by 10% per application. Causes Gastric Explosion of it reaches 10 stacks. Lasts 100 seconds. [ANDA] Nose si anda lo de la explosion pero si aumenta el daño.
    Gastric Explosion: Inflicts 29,250 to 30,750 damage to all nearby players and instantly kills the target. Ni idea, es algun tipo de enrage?
    Vile Gas: Inflicts 4,875 to 5,125 Shadow damage every 2 seconds for 6 seconds to players in the targeted area, and additional 3,900 to 4,100 Shadow damage to all friendly targets within 8 yards. Disorients the main targets. Algun rango q confirme.

    Rotface

    Ooze Flood: Inflicts 5,363 to 5,637 damage every 1 second and reduces movement speed by 25%. Affects all targets in the flood. Lasts for 20 seconds. nose
    Slime Spray: Targets a random player and shoots a spray at their direction. The spray inflicts 5,363 to 5,637 Nature damage every 1 second for 5 seconds. [ANDA] Se puede cortar, hace la pelea muy facil.
    Mutated Infection: 3,900 to 4,100 damage every 1 second for 12 seconds, and reduces healing received by 50%. After the Infection is removed a Small Ooze spawns at the target's location. nose

    Small Ooze
    Sticky Ooze: Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.
    Weak Radiating Ooze: Inflicts 3,413 to 3,587 Nature damage every 2 seconds to players within 10 yards. Causes the Small Ooze to merge with other nearby Small Oozes. When two Small Oozes merge, they form a Big Ooze.

    Big Ooze
    Sticky Ooze: Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.
    Radiating Ooze: Inflicts 5,363 to 5,637 damage every 2 seconds to players within 10 yards. Causes the Big Ooze to merge with other nearby Big Ooze. When a Big Ooze merges with another one, it gains a stack of Unstable Ooze.
    Unstable Ooze: Increases all damage done by 20% per application. Stacks up to 5 times. Applied when a Big Ooze merges with a Small Ooze.
    Unstable Ooze Explosion: The Big Ooze explodes, sending 8 ooze missiles flying at random players' locations. Each missile inflicts 11,700 to 12,300 Nature damage to players within 6 yards. Cast when a Big Ooze reaches 5 stacks of Unstable Ooze.

    Professor Putricide

    Phase 1 (100% - 80%)
    Slime Puddle: Spawns a growing puddle of green slime, which inflicts 4,388 to 4,612 Nature damage every 1 second to all players within it. [ANDA]
    Unstable Experiment: Used seconds before Putricide spawns a Gas Cloud or an Volative Ooze. [ANDA]
    Gas Cloud: An orange add. Debuffs its target with 10 stacks of Gaseous Bloat and chases them. The target will lose 1 stack every tick. If the Gas Cloud catches them, it will use Expunged Gas, inflicting damage based on the number of Gaseous Bloat stacks left, to all nearby players. [ANDA] Alguno que confirme
    Volatile Ooze: A green add. Debuffs its target with Volatile Ooze Adhesive, rooting them in place and inflicting 4,388 to 4,612 damage every 1 second to them. It will chase the target, and if it gets to them will inflict 68,250 to 71,750 split between all nearby players. [ANDA] Hay veces que seleccionaba un target y no hacia el efecto, rapidamente marcaba a otro y lo tiraba. Hay veces que desaparecia despues de hacer el efecto.
    Tear Gas: Covers the entire room with Tear Gas for 20 seconds, preventing players from doing anything. It also makes everybody in the room immune to damage. Used just before Create Concoction and phase 2. [ANDA]

    Phase 2 (80% - 35%)

    Slime Puddle: Spawns a growing puddle of green slime, which inflicts 4,388 to 4,612 Nature damage every 1 second to all players within it. [ANDA]
    Unstable Experiment: Used seconds before Putricide spawns a Gas Cloud or an Volative Ooze. [ANDA]
    Gas Cloud: An orange add. Debuffs its target with 10 stacks of Gaseous Bloat and chases them. The target will lose 1 stack every tick. If the Gas Cloud catches them, it will use Expunged Gas, inflicting damage based on the number of Gaseous Bloat stacks left, to all nearby players. [ANDA]
    Volatile Ooze: A green add. Debuffs its target with Volatile Ooze Adhesive, rooting them in place and inflicting 4,388 to 4,612 damage every 1 second to them. It will chase the target, and if it gets to them will inflict 68,250 to 71,750 split between all nearby players. [ANDA]
    Choking Gas: Inflicts 6,338 to 6,662 Shadow damage to players around the bombs, and reduces their chance to hit by 75% for 20 seconds. [ANDA] Alguno q confirme bien
    Choking Gas Explosion: Inflicts 19,500 to 20,500 Shadow damage to players within 10 yards of the bombs, and reduces their chance to hit by 75%. Used by the Gas Bombs 20 seconds after they are thrown. [ANDA] Alguno q confirme bein
    Malleable Goo: Shoots a few Malleable Goos in a straight line at a random target. The goos will inflict 14,625 to 15,375 damage and slow attack and casting speed by 200% for 20 seconds to anyone in their path. [ANDA]
    Tear Gas: Covers the entire room with Tear Gas for 20 seconds, preventing players from doing anything. It also makes everybody in the room immune to damage. Used just before Guzzle Potions and phase 3. [ANDA]

    Phase 3 (35% - 0%)

    Mutated Strength: Increases Putricide's damage and attack speed by 50%. [ANDA]
    Mutated Plague: Inflicts Shadow damage every 3 seconds to the entire raid. Damage increases exponentially as the stack increases. Heals Putricide for 500,000 per application if it falls off. Applied to the current tank. [ANDA]

    Mutated Abomination

    Mutated Transformation: Drinking a concoction from Putricide's table ("DRINK ME") causes players to be transformed into Mutated Abomination. Mutated Abominations have the following abilities:
    Eat Ooze: Reduces the size of a nearby Slime Puddle. Increases the Abomination's energy by 4.
    Regurgitated Ooze: Inflicts 8,288 to 8,712 damage and reduces the target's movement speed by 50%. Costs 50 ooze energy.
    Mutated Slash: Inflicts 100% weapon damage and reduces the target's armor by 4%. Stacks up to 5 times and lasts 20 seconds.
    Mutated Transformation: Inflicts ~2,000 damage to all players every 2 seconds. Passive aura.

    Blood Prince Council

    Prince Valanar
    Kinetic Bomb: Summons a Kinetic Bomb. The bomb drifts toward the ground and explodes on contact. Every explosion sends the bomb back in the air and causes Kinetic Bomb explosion.
    Kinetic Bomb: Inflicts 13,500 to 16,500 physical damage and knocks players back in 50 yards wide area.
    Shock Vortex: Summons a Shock Vortex that does damage and knocks player within 13 yards back. Empowered through Invocation of Blood.
    Shock Vortex: Inflicts 7,000 physical damage and knocks players back.
    Empowered Shock Vortex: Summons Shock Vortex near all players within 30 yards. The vorticis inflict damage and knock the players back. Used instead of Shock Vortex when under the effect of Invocation of Blood.
    Empowered Shock Vortex: Inflicts 7,000 physical damage and knocks players back.
    Invocation of Blood: Allows Valanar to use Empowered Shock Vortex.

    Prince Keleseth cuando no tiene la vida figura que esta fuera de rango, no se le peude pegar, queda parado en un lugar q no esta y es muy facil q alguien con aoe robe agro.
    Shadow Resonance: Summons a Dark Nucleus. The Nucleus channels Shadow Resonance into the nearest target within 15 yards. [ANDA] Con las nucleus pasa algo parecido que con keleseth.
    Shadow Resonance: Causes the target to suffer 1,000 Shadow damage every 3 seconds, and to take 35% less Shadow damage from all sources. Stacks. [ANDA]
    Shadow Lance: Inflicts 18,038 to 18,962 shadow damage to his target. Empowered through Invocation of Blood. [ANDA]
    Empowered Shadow Lance: Inflicts 90,188 to 94,812 shadow damage to his target. Used instead of Shadow Lance when under the effect of Invocation of Blood. [ANDA]
    Invocation of Blood: Allows Keleseth to cast Empowered Shadow Lance. [ANDA]
    Prince Taldaram
    Glittering Sparks: DoTs players in a frontal cone with Glittering Sparks, inflicting 3,705 to 4,095 fire damage every 2 seconds for 8 seconds. Also reduces the movement speed of the affected targets by 20%.
    Conjure Flame: Conjures a ball of flames that flies through the air toward the target and explodes on impact. Empowered through Invocation of Blood.
    Flames: Inflicts 10,000 Fire damage to all nearby players within 15 yards. Used when the ball of flames reaches its target.
    Conjure Empowered Flame: Conjures an empowered ball of flames that flies through the air toward the target and explodes on impact. As it moves, the ball of flames does Fire damage to nearby players and shrinks in size. Used when under the effect of Invocation of Blood.
    Flames: Inflicts 10,000 Fire damage to all nearby players within 15 yards. The more flames the balls discharges while traveling, the less damage on impact it will do. Used when the ball of flames reaches its target.
    Empowered Flare: Inflicts 1,500 Fire damage every 1 second to players within 10 yards.
    Invocation of Blood: Allows Taldaram to cast Conjure Empowered Flame.

    Blood-Queen Lana'thel

    Phase 1: Land

    Shroud of Sorrow: An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.
    Delirious Slash: Inflicts 50% of weapon damage to an enemy and causes it to bleed for 4500 to 5500 damage per application every 3 sec. for 15 sec.
    Blood Mirror & Blood Mirror: Causes the player closest to the tank to take 100% of the damage done to tank as Shadow damage.
    Vampiric Bite: Inflicts 12,025 to 13,975 physical damage to a target, granting them Essence of the Blood Queen
    Essence of the Blood Queen: Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodthirst after 60 seconds.
    Frenzied Bloodthirst: Causes Uncontrollable Frenzy after 15 seconds, giving Lana'thel control over the target, unless the player bites a friendly target. Biting another player refreshes the duration of Essence of the Blood Queen to 60 seconds, and also grants the debuff to the bitten player.
    Pact of the Darkfallen: Links a number of players together, causing them to inflict 3,500 Shadow damage every 1 second to non-linked players within 10 yards. This effect expires when all linked targets are within 5 yards of each other.
    Swarming Shadows: The affected player spawns a mass of shadows every 1 second for 6 seconds. Each mass inflicts 2,313 to 2,687 shadow damage every 1 second to all targets within it.
    Twilight Bloodbolt: Inflicts 9,250 to 10,750 shadow damage to a target and other players within 6 yards.

    Phase 2: Air

    Bloodbolt Whirl - Shoots a lot of Twilight Bloodbolts to random players for 6 seconds.

    Valithria Dreamwalker

    Summon Nightmare Portal: Summons 8 portals to the Emerald Dream. Players that take the portals will be phased out of the room, and enter the Emerald Dream. Players will be phased out of the Dream 15 seconds after entering it.
    Nightmare Clouds: Flying through a Nightmare Cloud inside the Emerald Dream grants Emerald Vigor to nearby players.
    Emerald Vigor: Regenerates 200 mana per 3 seconds, and increases damage and healing by 10% per application. Lasts 35 seconds. [ANDA]
    Dreamwalker's Rage: Inflicts 10,000,000 damage to all enemies. Used by Valithria when she is fully healed, and marks the encounter as over. no llegamos

    Adds

    Risen Archmages

    Frostbolt Volley: Inflicts 3,535 to 3,965 Frost damage to all enemies within 40 yards, reducing their movement speed by 50% for 8 seconds. [ANDA]
    Mana Void: Summons a Mana Void, which drains 1,000 mana every 1 second to players within 6 yards. La sumonea pero nose si hace el efecto alguno que confirme
    Column of Frost: Inflicts 14,138 to 15,862 Frost damage to all enemies within 3 yards of the marked location. Also knocks players high into the air. [ANDA]

    Blazing Skeletons

    Lay Waste: Inflicts 5,655 to 6,345 Fire damage to all enemies every 2 sec for 12 seconds.: [ANDA]
    Fireball: Inflicts 4,242 to 4,758 Fire damage to a target. [ANDA]

    Suppressors

    Suppression: Reduces the healing done to the target by 10% per application. Channeled. [ANDA]

    Blistering Zombies

    Corrosion: Applies Corrosion every time a hit lands on a target. Corrosion inflicts 2,500 Nature damage every 3 seconds for 6 seconds and reduces armor by 10%, per application. Stacks up to 5 times. nosme fije
    Acid Burst: Inflicts 14,138 to 15,862 Nature damage instantly and 1,000 Nature damage every 1 second for 20 seconds to all enemies within 15 yards. nose

    Gluttonous Abominations

    Gut Spray: Inflicts 14,138 to 15,862 Nature damage instantly and 3,000 every 1 second for 12 seconds. Also increases Physical damage taken by 25%. nose
    Rot Worm: Spawned by Gluttonous Abominations when they die. [ANDA]
    Flesh Rot: Inflicts 200 Nature damage every second for 8 seconds. Applied every time the worms hit a target. [ANDA]

    Sindragosa

    Phase 1: Land

    Frost Aura: Inflicts 4,500 Frost damage to the entire raid every 3 seconds.
    Cleave: Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.
    Tail Smash: Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.
    Frost Breath: Inflicts 37,000 to 43,000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.
    Permeating Chill: Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone, inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.
    Unchained Magic: Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.
    Icy Grip: Pulls all players in melee range. Cast immediately before Blistering Cold.
    Blistering Cold: Inflicts 35,000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.

    Phase 2: Air

    Frost Beacon: Marks 5 players for imprisonment by Ice Tomb after 7 seconds.
    Ice Tomb: Inflicts 15,600 to 16,400 Frost damage to the target and imprisons all players within 10 yards in an Ice Tomb. While imprisoned, players take 8% of their maximum health as damage through Asphyxiation.
    Frost Bomb: Inflicts 23,563 to 26,437 Frost damage to all players within line of sight. 4 Frost Bombs will be cast before the phase ends.

    Phase 3: Land

    Frost Aura: Inflicts 4,500 Frost damage to the entire raid every 3 seconds.Cleave: Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.
    Cleave: Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.
    Tail Smash: Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.
    Frost Breath: Inflicts 37,000 to 43,000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.
    Permeating Chill: Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone, inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.
    Unchained Magic: Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.
    Icy Grip: Pulls all players in melee range. Cast immediately before Blistering Cold.
    Blistering Cold: Inflicts 35,000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.
    Mystic Buffet: Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.

    The Lich King

    Phase 1: 100% - 70%

    Summon Shambling Horror - Summons 1 Shambling Horror.
    .Shockwave - Used by the Shambling Horrors. Inflicts 150% weapon damage to all targets in a frontal cone.
    .Enrage - Increases the Shambling Horror's damage by 200%.
    Summon Drudge Ghouls - Summons 3 Drudge Ghouls.
    Infest - Inflicts 9,425 to 10,575 Shadow damage to the entire raid. In addition, affected targets will take increasingly higher Shadow damage every 1 second, starting at 1,000. Secondary effect is removed when the target is at more than 90% health.
    Necrotic Plague - A disease that inflicts 100,000 Shadow damage every 5 seconds for 15 seconds. If the effect ends (it expires, host dies, or is removed with a spell), the plague will jump to another target. If the effect is removed with a spell, the plague will lose a stack; if the target dies while affected, it will gain a stack. Whenever the plague jumps, the Lich King gains a stack of Plague Siphon.
    Plague Siphon - Increases all damage done by 2% application. Applied to the Lich King whenever Necrotic Plague jumps.

    Phase 2: 70% - 40%

    Summon Val'kyr - Summons 3 Val'kyr Shadowguard.
    .Grab - Grabs a random player and slowly carries them away from the platform. If not killed before she leaves the Frozen Throne, the Val'kyr will drop her target to their death.
    .Wings of the Damned - Unable to be slowed by more than 50%.
    Infest - Inflicts 9,425 to 10,575 Shadow damage to the entire raid. In addition, affected targets will take increasingly higher Shadow damage every 1 second, starting at 1,000. Secondary effect is removed when the target is at more than 90% health.
    Soul Reaper - Inflicts 60,000 Shadow damage and increases the Lich King's physical damage by 100% after 5 seconds. Used on the current tank. The damage buff lasts 5 seconds as well.
    Defile - Inflicts 5,000 Shadow damage every second to all players in the targeted area. Every time a player takes damage from this, Defile's damage and area increase.

    Phase 3: 40% - 10%

    Defile - Inflicts 5,000 Shadow damage every second to all players in the targeted area. Every time a player takes damage from this, Defile's damage and area increase.
    Soul Reaper - Inflicts 60,000 Shadow damage and increases the Lich King's physical damage by 100% after 5 seconds. Used on the current tank. The damage buff lasts 5 seconds as well..
    Harvest Soul - Inflicts 15,000 Shadow damage every second for 6 seconds. If the target is still alive after the channel is over, their soul will be transferred to Frostmourne.
    Vile Spirits - Summons 10 Vile Spirits.
    .Spirit Burst - Sacrifices the Vile Spirit, inflicting 18,850 to 21,150 Shadow damage to players within 5 yards. Used 30 seconds after the Vile Spirits spawn.

    Frostmourne

    Terenas Menethil - The spirit of Arthas' father is trapped inside Frostmourne, fighting his jailer. Players must aid him in his battle either by healing him or damaging his opponent.
    .Light's Favor - Passively heals Terenas for 5,000 every second. Also increases his damage as his health goes up.
    .Restore Soul - Releases the player inside Frostmourne from the runeblade's grasp. Used by Terenas when the Spirit Warden is defeated.
    Spirit Warden - The keeper of all souls inside Frostmourne, the Warden is fighting to keep Terenas restrained. Players must aid the former king of Lordaeron by defeating the Spirit Warden or healing Terenas.
    .Soul Rip - Inflicts increasingly higher Shadow damage to Terenas. The 8-second channel can and should be interrupted.
    .Dark Hunger - Kills the player inside Frostmourne. Used when Terenas Menethil dies.
    Harvested Soul - Increases all damage done by the player inside Frostmourne by 100%.

    Phase Transitions
    The transition phase occurs at 70% and 40% of the Lich King's health. It starts with the Lich King casting Remorseless Winter, lasts 60 seconds, and ends with him casting Quake.

    Remorseless Winter - Inflicts 9,425 to 10,575 Frost damage every second to players within 45 yards.
    Pain and Suffering - Inflicts 4,713 to 5,287 Shadow damage to enemies in a frontal cone, as well as an additional 800 Shadow damage every 3 seconds, stacking up to 5 times.
    Summon Ice Sphere - Summons 1 Ice Sphere.
    .Ice Pulse - Inflicts 4,713 to 5,287 Frost damage over time. Has 5 yards range.
    .Ice Burst - Inflicts 9,425 to 10,575 Frost damage to all enemies within 10 yards, knocking them back. Used when the Sphere reaches its target.
    Raging Spirit - Summons 1 Raging Spirit. Used 3 times during each transition phase.
    .Soul Shriek - Inflicts 18,850 to 21,150 Shadow damage to players in front of the Spirit. Also silences for 5 seconds.
    Quake - Causes the outermost ring of the Frozen Throne platform to collapse.
    Última edición por Spirit; 19/02/2013 a las 19:44 Razón: Fuente: Wowhead

  2. #2

    Re: [Raid 25 Man] ICC Normal Mode

    Alguno pudo entrar a testear?

  3. #3
    Senior Member Avatar de Arteok
    Fecha de Ingreso
    17 mar, 11
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    Re: [Raid 25 Man] ICC Normal Mode

    Ni idea nuesta raid ni tiempo todavia. Pregunta como anduvo el thread de icc 10 con respecto a anteriores, servio de algo estar actualizando constantemente el principal?

    Pregunto para ver como encaramos este porque pareció que nos dabas mas bola que en el de toc para orientar este hacia lo mismo o no según como te aya parecido.

  4. #4

    Re: [Raid 25 Man] ICC Normal Mode

    vamo a ver si podemos ir en alguno de estos dias. Se complico armar ayer.

  5. #5

    Re: [Raid 25 Man] ICC Normal Mode

    En epocas de fiestas y vacaciones se complica, pero trataremos..

  6. #6

    Re: [Raid 25 Man] ICC Normal Mode

    Gracias spirit por el th fue muy util para reportar.

    Mas alla d elos incovenientntes que trae un test de una raid de 25 y justo un 25 ¬¬', se pudo hacer un buen test, hubo boses que no se pudieron matar de primera intencion, como putricide,valitia, prince, pero tampoco era ese el objetivo, se priorizo testear la mayor cantidad de boses posibles. Solo quedaron sin test queen, sindragosa y lk.

    En el post de spirit puse lo que vi que andaba y lo que me parecio que andaba a medias, obviamente desde la vision de tank me perdi muchas cosas y otras no las recuerdo o me pude haber equivocado, asique le spido un ultimo favor a los de la raid de ayer que traten de completar el reporte.

    El trash si no me equivoco tmabien anda bien.

    Quiero agradecer tambien a la gente de paquete que llego a meter hasta 19 personas en la raid y otros tantos q se coparon al test. No es agradable raidear cuando a veces vas a con 3 healers o 4 dps menos, pero siempre se mostro una buena predisposicion.

    Si hay alguna raid horda o ally que arma responsablemente me gustaria darles una mano con el gm para profundizar un poco el test de prince, queen y sindragosa, asique manden algun pm o whisp in game.
    Última edición por el-filetero; 26/12/2012 a las 12:04

  7. #7
    Senior Member Avatar de Finvarah
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    12 oct, 09
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    Re: [Raid 25 Man] ICC Normal Mode

    Bueno, mi miserable aporte es que a las babosas naranjas les entra el concussion del hunter, lo cual las ralentiza. Hable con marco y me dijo que lo unico que deberia ralentizarlas es el spell del add que agarra el offtank, asi que ahi tenemos un error minimo... no sabria decir si otros impairing le entran tambien
    "Ο θάνατος είναι μόνο η αρχή..."

    我宁愿活得像绑在一堆的蠢人羊一天,当一只老虎,而不是一千年


    Reporte este mensaje

  8. #8

    Re: [Raid 25 Man] ICC Normal Mode

    Graciela... si pueden sigan con los reportes...

  9. #9

    Re: [Raid 25 Man] ICC Normal Mode

    si a alguno le falta gente yo me prendo, tengo ganas de probar siempre pero nunca tengo raid

  10. #10
    Impurity Avatar de Lukpoh
    Fecha de Ingreso
    25 sep, 10
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    Rosario
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    960

    Re: [Raid 25 Man] ICC Normal Mode

    La vez que fuimos , nos percatamos de que los boss agitan muy poco.. pareciera que hacen menos daño que los de 10 man.. Será por los aumento de daño que les puso rata varias veces a los bosses de 10 n? Y no estaran aplicados a 25 n? Fijense y me dicen..

    OTra cosa. El Slime Spray de Rotface se puede cortar con interrupts, cosa que anula toda dificultad de la pelea. Slime Spray - Spell - World of Warcraft < spell.

    Ah, y el frostbolt de lady deathwhisper no se puede interrumpir.

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