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Tema: [Raid 25 Man] ICC Heroic Mode

  1. #1
    Death's Demise Avatar de AredainSp
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Pilar, Buenos Aires, Argentina
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    Wink [Raid 25 Man] ICC Heroic Mode

    Bueno, estaba por reportar, pero no hay ningun post, asi que copio data de WoWWiki y la tuneo un poco para este foro:

    Marrowgar
    Bone Storm: Attacks nearby enemies in a whirlwind of bone that lasts until canceled. 3 sec cast. Every two seconds, triggers...
    Bone Storm: Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for 15 seconds. 11000 cada 3 segs on Heroic Nunca lo aplico.
    Bone Spike Graveyard: Hurls a massive bone spike which impales any enemies in the way. Deals 10% health per sec for 5 minutes or until killed. 3 sec cast. 5 min duration Puts the Impaled debuff on the affected player.
    Coldflame: Summons a line of frost that hits enemies in the way. Instant. Should the Coldflame get within 8 yards of anyone, it casts...
    Coldflame: Inflicts 11000 Frost damage every 1.0 sec for 8 sec. Instant. 8 yd radius.
    Bone Slice: Splits 200% of normal melee damage to an enemy and its two nearest ally, replacing melee attack. used every second, but not during bone spike graveyard cast; prevents the targets from being targeted by Bone Spike Graveyard.
    After 10 minutes, Marrowgar will Enrage, increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt.


    Lady Deathwhisper
    Both Phases

    Death and Decay: 6000 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 seconds. Instant. 8 yd radius.
    Dominate Mind: Subdues the will of target enemy, causing them to become charmed for 20 sec, with their damage dealt increased by 200% and healing done increased by 500% during that time. Instant. Targets three players on 25-man heroic difficulty.

    Phase one only

    Animate Dead: Reanimates a Cult Adherent or a Cult Fanatic.
    Dark Empowerment: Empowers the Cult Adherent's spells, causing them to deal area damage and making them uninterruptable. 2 sec cast.
    Dark Transformation: Transforms one random Cult Fanatic into an undead behemoth, increasing damage dealt by 100%. 2.5 second cast.
    Mana Barrier: Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.
    Shadow Bolt: Sends a shadowy bolt at the enemy, causing 11813 to 13187 Shadow damage. 100 yard range. 2 seconds cast.

    Phase two only

    Frostbolt: Inflicts 58,000 to 61,000 Frost damage to an enemy and reduces its movement speed by 50% for 4 sec. 2 sec cast. Interruptable but unresistable on heroic difficulty.
    Frostbolt Volley: Inflicts 14400 to 17600 Frost damage to nearby enemies, reducing their movement speed for 4 sec. Instant.
    Summon Vengeful Shade: Calls an unattackable Vengeful Shade that chases a player for a short time, casting Vengeful Blast upon catching them.
    Touch of Insignificance: Reduces the target's threat generation by 20%. Instant. Stacks to five. Lasts 30 seconds.
    Adds


    Cult Adherent/Empowered Adherent/Reanimated Adherent

    Adherent's Determination: Nearly impervious to magical damage. 99% reduction. Reanimated Adherent only.
    Curse of Torpor: Afflicts an enemy target with a curse that increases ability cooldowns by 15 seconds. 1 sec cast.
    Deathchill Bolt: Deals 11563-13437 Shadowfrost damage to an enemy target. 2 sec cast.
    Frost Fever: A disease dealing Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 14% for 15 seconds. Instant
    Shroud of the Occult: Envelops the caster in a powerful barrier that reflects all harmful magic, prevents cast interruption, and absorbs up to 100,000 damage before breaking. Instant. Used randomly.
    Deathchill Blast: Deals 11563-13437 Shadowfrost damage to all enemies within 10 yards of the target. 2 sec cast. Only cast while empowered.
    Dark Martyrdom: The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly

    Cult Fanatic/Deformed Fanatic/Reanimated Fanatic

    Fanatic's Determination: Nearly impervious to physical damage. 99% reduction. Reanimated Fanatic only.
    Necrotic Strike: Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting a lasting malady that negates the next 20000 healing received. Instant. 20 sec duration.
    Vampiric Might: Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt. Instant. Magic. 15 sec duration. Used randomly.
    Shadow CleaveMelee range—Inflicts 19000-21000 Shadow damage to enemies in front of the attacker. Next melee. 8 yard radius.
    Dark Martyrdom: The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly.

    Vengeful Shade
    Vengeful Blast: Inflicts 23160 to 24840 Shadowfrost damage to all enemies within 20 yards of the target.


    Deathbringer Saurfang
    Blood Link: Saurfang gains Blood Power from damage he inflicts with abilities and summoned creatures. Also increases his Energy by 1 each time Blood Link triggers.
    Blood Power: Saurfang grows 1% larger and deals 1% more damage for each point of Blood Power he has.
    Blood Nova: Blood explodes outward from a random enemy target, inflicting 10,000 Physical damage to nearby enemies.
    Boiling Blood: Boils the blood of an enemy, inflicting 9,500 Physical damage every 3 seconds for 24 seconds.
    Call Blood Beast: Saurfang calls forth 5 blood beasts every 40 seconds.
    Frenzy: Saurfang goes into a frenzy, increasing his attack speed by 30%.
    Mark of the Fallen Champion: Causes Deathbringer Saurfang's melee attacks to splash to this target, inflicting 5,700 to 6,300 additional Physical damage. If the target dies while under this effect Saurfang is healed for 5% of his total health. Cannot be dispelled or removed by any means, including death.
    Rune of Blood: Saurfang leeches health when he performs melee attacks on targets marked with Rune of Blood. Leeches 5,100 to 6,900 health from an enemy target and heals Saurfang for 10 times that amount. Lasts for 20 seconds.

    Blood Beast

    Resistant Skin: The skin of this creature is highly resistant. Damage from area of effect attacks is reduced by 95% and damage from Diseases is reduced by 70%.
    Scent of Blood: Saurfang's Blood Beasts catch the scent of blood, reducing all nearby enemies movement speed by 80% and increasing their damage by 300% for 10 seconds.


    Festergut


    Gas Spore: Unleashes a Gas Spore, inflicting 2 random targets with a gaseous spore. The Spore will explode after 12 seconds, inflicting 1,950 to 2,050 damage to all nearby friends. The damage from the Gas Spore builds the targets immune system, giving them a 25% resistance to the blight for 2 minutes. Stacks up to 3 times. Instant, 18-second cooldown.
    Gaseous Blight: The Gaseous Plague inflicts 4,388 to 4,612 Shadow damage to all nearby players. Instant.
    Gaseous Blight: (After 1 inhale) The Gaseous Plague inflicts 2,925 to 3,075 Shadow damage to all nearby players. Instant.
    Gaseous Blight: (After 2 inhale ) The Gaseous Plague inflicts 1,463 to 1,537 Shadow damage to all nearby players. Instant.
    Inhale Blight: Inhales the Gaseous Blight in the room, increasing damage dealt and attack speed by 25%. 3.5-second cast, 15-second cooldown.
    Pungent Blight: Violently releases the Gaseous Blight, dealing 48,750 to 51,250 Shadow damage to all enemy players, releasing the deadly Blight back into the room. 3-second cast, 15-second cooldown.
    Vile Gas: Inflicts a Vile plague in targeted area, inflicting 4,875 to 5,125 damage every 2 seconds for 6 seconds. The plague causes the infected targets to vomit uncontrollably, inflicting 3,900 to 4,100 damage to nearby allies. Does not affect melee if there are at least 8 ranged players.
    Gastric Bloat: Inflicts 9,750 to 10,250 Nature damage to the target. Damage done by affected increased by 10% per application. Causes Gastric Explosion, immediately killing the player, if it reaches 10 stacks. Lasts 100 seconds. (Instant)
    Gastric Explosion: Immediately kills the affected player, and does 29,250 to 30,750 shadow damage to all players in a 10 yard range.

    Malleable Goo: Professor Putricide bounces a Malleable ball of Green Goo at the target, inflicting 14625 to 15375 damage and slowing attack and cast speed by 200% for 15 sec. No puede targetear a un target a rango melee de Festergut. Sigue targeteando a las personas en rango melee del boss.


    Rotface

    Ooze Flood: Inflicts 5,363 to 5,637 damage every second and reduces move speed by 25% for 5 seconds.
    Slime Spray: Raining Green Ooze. Deals 5,363 to 5,637 Nature damage to enemies in cone every second for 5 seconds.
    Mutated Infection: Inflicts 3,900 to 4,100 shadow damage every second and reduces healing received by 75% for 12 seconds. After the Infection is removed, a small ooze is created at the target's location.

    Little Ooze

    Sticky Ooze: Inflicts 2,925 to 3,075 damage every second and reduces move speed by 50%.
    Weak Radiating Ooze: Inflicts 3,413 to 3,587 damage to enemies every 2 seconds, and also causes the Little Ooze to merge with other nearby Ooze.

    Big Ooze

    Sticky Ooze: Inflicts 2,925 to 3,075 damage every second and reduces move speed by 50%.
    Radiating Ooze: Inflicts 4,388 to 4,612 damage to enemies every 2 seconds, it will also cause the Big Ooze to merge with other nearby Ooze.
    Unstable Ooze: Increases damage dealt by 20%. Stacks to 10. Applied each time an ooze merges with Big Ooze.
    Unstable Ooze Explosion: Inflicts 9,750 to 10,250 damage to enemies. This is caused by the Big Ooze merging with other oozes 5 times.

    Putricide desde el balcon

    Vile Gas: Inflicts a Vile plague in targeted area, inflicting 4,875 to 5,125 damage every 2 seconds for 6 seconds. The plague causes the infected targets to vomit uncontrollably, inflicting 3,900 to 4,100 damage to nearby allies. Does not affect melee if there are at least 8 ranged players. Instant. Sigue targeteando a las personas en rango melee del boss.


    Professor Putricide

    Mutated Slime: Throws a vial of Mutated Slime, creating a puddle of slime at the targets location. Instant
    Mutated Slime: Grows continuously, inflicting 4,388 to 4,612 damage every second until it is consumed by another Mutated creature. Instant
    Unstable Experiment: Professor Putricide begins to peform a wicked experiment on you all. 2.5 seconds cast
    Choking Gas Bomb: Professor Putricide throws Gas Bombs around him, the Gas Bomb deals 5,363 to 5,637 damage every seconds and explodes for 15,600 to 16,400 damage after 20 seconds. Instant
    Choking Gas: Inflicts 4,388 to 4,612 damage and causes you to choke, reducing your chance to hit by 75% for 10 seconds. Instant
    Create Concoction: Professor Putricide is rifling through the lab table, searching for a powerful potion. 4 seconds cast
    Malleable Goo: Professor Putricide bounces a Malleable ball of Green Goo at the target, inflicting 14625 to 15375 damage and slowing attack and cast speed by 200% for 15 sec. Instant
    Mutated Plague: Inflicts damage every 3 seconds. Instant
    During Phase 3, every 10 seconds Putricide puts one stack of this debuff on his target (=the tanks). Every 3 seconds, each Mutated Plague stack deals shadow damage to the whole raid according to the following list (10 player): 1-2 stacks ~500 dmg, 3 stacks ~1,200 dmg, 4 stacks ~2,900 dmg, 5 stacks ~7000 dmg. Each target affected by Mutated Plague deals this damage independently.

    Unbound Plague: Inflicts damage every 1 sec, the damage is increased every second the Blight remains on you! If you get too near to a friendly target, you will transfer the Plague from you to them. Instant
    Plague Sickness: Increases damage taken from Unbound Plague by 250%. Instant, lasts 1 minute
    Ooze Variable: You have the Ooze Variable! You will be targeted with things that also have the Ooze trait and are unable to harm Gaseous creatures. Instant, lasts 1 minute
    Gas Variable: You have the Gas Variable! You will be targeted with things that also have the Gas trait and are unable to harm Ooze creatures. Instant, lasts 1 minute.

    Gas Cloud

    Gaseous Bloat: 1,219 to 1281 dmg per stack, every 2 seconds, that the Gas Cloud has on the target (25-player per stack, Heroic: 1950 to 2050). The Gas Cloud initially puts 10 passive stacks on the target and then strips away 1 stack per 2 seconds, meaning the target will take the most damage upon initial target of the Gas Cloud. If the Gas Cloud hits you it will expunge all of the remaining Gaseous Bloat stacks and harm all nearby allies. 3-second cast The total amount of damage done to you when the Gaseous Bloat reaches you can be shown in a sigma function, where k=the # of stacks left on you at the time it reaches you.
    Gaseous Bloat: The Gas Cloud is fixated on the player with Gaseous Bloat. If he catches him it will cause him to cast Expunge Gas, inflicting damage to nearby players based on how bloated the player is. Instant
    Expunged Gas: The Gas Cloud's attack has expunged all of the gas from the target! Expunged Gas inflicts damage to all enemies based on the number of Gaseous Bloat stacks that were remaining on the target when they were attacked. Instant

    Volatile Ooze

    Volatile Ooze Adhesive: The Volatile Ooze Adhesive bonds the target to the Volatile Ooze, inflicting 2,438 to 2,562 damage every second and rooting the target. The Volatile Ooze moves towards the target, exploding for 39,000 to 41,000 damage, split among all nearby targets. 3-second cast
    Ooze Eruption: Inflicts 165,750 to 174,250 damage shared among nearby targets, knocking them back in all directions. Instant

    Tanto la Volatile Ooze como el Gaseous Bloat spawnean mas cerca del centro de la sala de lo que deberian, igual que en los otros modos de la raid. Complican muchisimo el boss.

    Mutated Abomination

    Eat Ooze: Eats nearby Mutated Slime decreasing the size of the pool, giving you 4 Ooze energy! Instant
    Regurgitated Ooze: The Regurgitated Ooze has a surprising effect on the target, slowing its movement speed by 50% and dealing 6,338 to 6,662 damage every 2 seconds for 20 seconds. Instant
    Mutated Slash: Inflicts 100% weapon damage instantly and reduces the target's resistance to physical damage by 4% for 20 sec. Stacks up to 5 times. Instant


    Blood Prince Council


    Prince Valanar

    Shock Vortex: Creates a vortex of swirling force near an enemy target that inflicts damage and knocks back enemies near it. 1.5 sec cast
    Kinetic Bomb: Summons a Kinetic Bomb that floats towards the floor and explodes for 12,000 physical damage to every player in the room, knocking them back 200 yards. 3 second cast.
    Empowered Shock Vortex: Creates force vortices on all enemies, inflicting 7,000 Physical damage and knocking enemies near the target away.

    Prince Taldaram

    Conjure Ball of Flames: Conjures a ball of flames that flies through the air toward the target and explodes on impact. 10,000 damage minimum.
    Conjure Empowered Ball of Flames: Conjures a ball of flames that flies through the air toward the target and explodes on impact, dealing fire damage to nearby enemies along the way. 3 second cast.
    Glittering Sparks: Glittering sparks shoot from the caster's hands in a cone, burning enemies for 16,152 Fire damage over 8 seconds and reducing their movement speed by 20%. Instant

    Prince Keleseth

    Shadow Lance: Hurls a bolt of dark magic at an enemy, inflicting 17063 to 17937 Shadow damage. 1.5 second cast.
    Shadow Resonance: Summons a Dark Nucleus. Instant
    Empowered Shadow Lance: Hurls a bolt of dark magic at an enemy, inflicting 85,313 to 89,687 unresistable Shadow damage. 1.5 second cast.

    Dark Nucleus

    Shadow Resonance: The nearest target resonates with shadow, suffering 1,000 damage and reducing Shadow damage taken from all sources by 35% for until canceled.

    General

    Shadow Prison: Binds an enemy. Movement by a bound enemy inflicts 350 initial Shadow damage, increasing by 500 for each second of movement. Remaining motionless for 10 sec will reset the stack. Instant.
    Kinetic Bomb: The Kenetic Bombs will now fall 2x-3x times faster. It's a smart idea to have either a few dedicated bomb hitters or if you raid can manage the awareness, have all range target any bombs near them. 3 second cast.


    Blood Queen Lana'thel


    Ground phase

    Blood Mirror: 100% of damage done to you is dealt to the linked source. This affects the person closest to the tank.
    Delirious Slash: Inflicts 75% of weapon damage to an enemy and causes it to bleed for 7000 to 9000 damage per application every 3 sec. for 15 sec.
    Vampiric Bite: Deals 12025 to 13975 damage to the target, granting them the Essence of the Vampyr Queen. Instant. 13875 to 16125 on Heroic. Triggers...
    Essence of the Blood Queen: You are infused with the blood of the Vampyr Queen. Damage done increased by 100%. Attacks heal caster. Instant. 60 second duration. Healed for 10% of all damage inflicted. Attacks cause no threat. As it wears off, triggers...
    Frenzied Bloodthirst: The caster must satiate their need for blood, otherwise they will lose their will to Queen Lana'thel. Instant. 10 second duration. "Vampiric Bite" replaces the caster's action bars. If not sated after 10 seconds...
    Uncontrollable Frenzy: Charmed. Increases damage done by 100%. Health increased by 5000%. Increases healing done by 1000%. Instant
    Pact of the Darkfallen: Deals Shadow damage to you and nearby non-linked allies. This effect expires when all linked targets are within 5 yards of each other. Instant. 5000 Shadow damage every 2 seconds. 3 targets are linked. Triggers...
    Pact of the Darkfallen: Deals shadow damage to nearby targets. Instant
    Shroud of Sorrow: An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 3 sec. to nearby enemies. Instant. 40 yard radius
    Presence of the Darkfallen: The presence of vampyr kin infuses Queen Lana'thel, increasing the power of her Shroud of Sorrow by 5%.
    Swarming Shadows: A swarming void consumes the target, causing a mass of shadows to appear beneath the target and dealing 2,313 to 2,687 Shadow damage every 2 seconds. This creates a cloud of shadows on the ground that deals damage to players who stand in it.
    Twilight Bloodbolt: Hurls a bolt of dark blood at the target, dealing 9,250 to 10,750 damage to the target and surrounding allies within 6 yards.

    Air phase

    Incite Terror: Magic dispellable four second fear on the entire raid to begin the air phase.
    Bloodbolt Whirl: Summons a maelstrom of whirling Bloodbolts every 2 seconds for 6 seconds.
    Bloodbolt Whirl: Hurls a bolt of dark blood at the target, dealing 9,250 to 10750 damage to the target and surrounding allies within 50,000 yards.


    Valithria Dreamwalker


    Nightmare Portal: Summons 8 Nightmare Portals to allow players access to the Dreamstate, where Dream Clouds spawn.
    Emerald Vigor: Regenerating 200 Mana every 3 sec. Increases Damage done by 10%. Increases Healing done by 10%. Instant. 10 yd radius. 35 sec duration. Stacks to 100. Cast when a Dream Cloud is killed in Valithria's dream state.
    Dreamwalker's Rage: Deals 10,000,000 Nature damage to all surrounding enemies. 3 sec cast. 50,000 yd radius. Cast after reaching full health. Will not hit players.

    Tiene un incremento de adds muy bajo a medida que pasa el tiempo, uno se puede pasar del tiempo del Enrage tranquilamente sin que importe nada. Es un Free-Loot debido a esto.

    Blazing Skeleton

    Fireball: Inflicts 4,713 to 5,287 Fire damage to an enemy.
    Lay Waste: Surrounds the caster in flames for 12 sec, pulsing 4713 to 5287 Fire damage to all enemies every 2 sec. Instant. 50,000 yd radius.

    Blistering Zombie

    Acid Burst: The caster explodes, dealing 11782 to 13218 Nature damage instantly and 900 Nature damage per second to all enemies within 15 yards. Lasts 20 sec.
    Corrosion: Whenever the caster lands a melee swing, the target takes 2500 Nature damage every 3 seconds and their armor is reduced by 10%. This effect can stack up to 5 times. Lasts 6 sec.

    Risen Archmage

    Column of Frost: Marks the location under a random player target. After 2 seconds a column of frost erupts from this location, dealing 14138 to 15862 Frost damage to all enemies within 3 yards, knocking them into the air. Instant. 3 yd radius.
    Frostbolt Volley: Inflicts 10800 to 13200 Frost damage to nearby enemies, reducing their movement speed for 4 sec. 1.5 sec cast. 200 yard radius.
    Mana Void: Summons a Mana Void at a random enemies location. This Mana Void burns 1000 mana per second to all enemies within a 6 yard radius. Lasts 30 seconds. Instant.

    Gluttonous Abomination

    Gut Spray: Deals 2500 Nature damage per second and increases Physical damage taken by 25% for 12 sec. Instant. Disease. 11782-13218 Nature damage initial blast. This is a removable disease.
    Spawn Rot Worms: Spawns 8 to 10 Rot Worms after the abomination dies.

    Rot Worm

    Rot worms spawn in 7-10 per abomination when it dies.

    [Melee]—4,000 to 5,000 damage on their current target.

    Suppressor

    Suppression: Reduces healing received by the target by 10%. Lasts until cancelled. Cast on Valithria.


    Sindragosa

    Phase One
    Cleave: Inflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.
    Frost Aura: Deals 6000 Frost damage to all nearby enemies every 3 sec. Instant.
    Frost Breath: Inflicts 55,500 to 64,500 Frost damage to enemies in a 60-yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% and movement decreased by 15% for 1.50 min. 1.5-sec cast.
    Icy Grip: Extend tendrils of frigid wind to pull all nearby enemies to the caster. After she uses this, she will follow it up with a Blistering Cold.
    Blistering Cold: Deals 60,000 Frost damage to enemies within 25 yards. 5 sec cast.
    Permeating Chill: Causes those who attack Sindragosa with physical attacks to be chilled to the bone, dealing 1000 Frost damage per 2 sec for each application.
    Tail Smash: Inflicts 11,250 to 18,750 damage on enemies within 20 yards of the tail's impact point, knocking them back. 1 sec cast
    Unchained Magic: Inflicts an arcane malediction on the target, causing any spells cast to result in a backlash of Arcane power after 5 sec. Multiple spellcasts by the afflicted target will intensify the backlash. Instant cast.
    Instability: Using magic while afflicted with Unchained Magic will build up unstable energy, dealing 2,000 Arcane damage to the caster per spell cast, 5 seconds after spellcasting ends. Instant cast. Stacks 99 times.

    Phase Two (Air Phase)

    Frost Beacon]ω δ ϖ ω ϖ 200 yd range—Marks a target for imprisonment in an Ice Tomb. Instant, 7 sec duration. Targets 6 at a time. (10 cooldown)
    Ice Tomb: Conjures spheres of icy energy to entomb enemies in blocks of ice.
    Asphyxiation: Suffocation due to lack of air. Deals 8% of total health in damage each second. Occurs if a player encased in an Ice Tomb is not released within 20 seconds
    Frost Bomb: Deals 188,500 to 211,500 Frost damage to all nearby targets. You need to hide behind Ice Tombs to avoid this damage. Sindragosa will target locations in the room while flying and cast it there. After she uses this 4 times she lands.

    Phase Three

    All Phase One abilities, plus:

    Mystic Buffet: Buffets all nearby foes with Arcane energy, increasing all magic damage taken by 20% per application. New stack applied every 6 seconds, stacks 99 times, drops off after 8 seconds if not reapplied, such as when behind an Ice Tomb.


    Lich King (No testeado)


    Phase 1

    Summon Drudge Ghouls: Summons 3 Drudge Ghoulsω δ ϖ over 3 seconds. No abilities outside of basic melee
    Summon Shambling Horror: Summons a Shambling Horror. Stunnable.
    Enrage: Increases Physical damage by 200% 1.25 sec cast (7 sec cooldown)
    Frenzy: Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min. Instant, cast on Heroic when Horrors reach 20% health.
    Shockwave: Sends a wave of force in front of the caster, causing 150% weapon damage in a 20 yard cone. 1.25 sec cast. (3 sec cooldown)
    Necrotic Plague: Infects the target with a deadly plague, causing 100,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted, or the effect expires after its 15 sec duration, this effect will gain an additional stack and jump to a nearby unit. The 15 sec timer is refreshed after each jump. If this effect is dispelled, it will lose a stack and jump to a nearby unit in a 10 yard distance, if there is no target the plague will be removed completely. Whenever this effect jumps, the Lich King's power will increase. Instant. Disease.
    Plague Siphon: Increases physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps. 30 sec duration. Stacks to 500
    Infest: Deals 9,425 to 10,575 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health. 2 sec cast.
    Summon Shadow Trap: Summons a Shadow Trap with a ~5 yard radius under a targeted player after a short delay. Any player who steps inside the Shadow Trap will cause it to explode, dealing 23563 to 26437 shadow damage to all players withing 10 yards and knocking them off of the Frozen Throne. 0.5 sec cast.

    Phase 1.5 and 2.5

    Remorseless Winter: Creates a massive winter storm, dealing 9425-10575 Frost damage per second to all surrounding enemies within 45 yards. 2.5 sec cast.
    Pain and Suffering: Deals 4713-5287 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 800 Shadow damage per second for 3 sec. 0.5 sec cast. Stacks to 5.
    Summon Ice Sphere: Summons 1 Ice Sphere with around 6000 health. Moves towards a random raid memeber When it reaches its target...
    Ice Burst: Deals 14138 to 15862 Frost damage to all enemies within 10 yards, knocking them back. Instant. Knockback typically leads to getting blown off the edge of the platform.
    Raging Spirit: Rips out a piece of the target's spirit, causing it to attack them. Instant. Summons a Raging Spirit with...
    Soul Shriek: Deals 28275-31725 Shadow damage to all enemies in a 15 yard cone in front of the caster, silencing them for 5 sec. 0.5 sec cast.
    Quake: Sends out underground shockwaves, causing the edge of the platform to crumble. 1.5 sec cast. Cast at the end of the phase.

    Phase 2

    The Lich King retains Infest.

    Soul Reaper: Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 70,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant. Used on the tank.
    Defile: Defiles the area under a random target. Any enemies within this area will be dealt shadow damage. Any damage that Defile deals will increase its size of the area. Lasts 30s. 2 sec cast. Starts at 5000/sec.
    Summon Val'kyr: Summons a Val'kyr Shadowguard. Instant. Attempts to pick up a player and drop them off the edge of Icecrown Citadel. (3 sec cooldown)
    Life Siphon: Deals 1850 to 2150 Shadow damage to an enemy target, healing the caster for 10 times the damage dealt. 2 sec cast. Heroic mode only. Cast at 50% health after dropping the player

    Phase 3

    The Lich King retains Soul Reaper and Defile.

    Harvest Souls: Attempts to harvest the soul of all nearby enemies, dealing 2000 Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured.
    Harvested Soul: Applied when a raid member dies inside Frostmourne, increases damage dealt by 500% and size by 50%. Can stack, 15 sec duration.
    Vile Spirits: Creates 10 Vile Spirits which will attack enemies after 30 seconds.
    Spirit Burst: Sacrifices the caster, dealing 28275-31725 Shadow damage to all enemies within 5 yards. Instant.

    Frostmourne

    Harvest Soul: Slowly consumes the soul of the target, dealing 2000 Shadow damage per second. Debuff on players inside Frostmourne.

    Spirit Warden

    Soul Rip: Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas. Magic debuff — can be dispelled
    Dark Hunger: Heals the caster for half of any damage dealt. Aura on the Spirit Warden
    Destroy Soul: Instantly kills the raid member inside Frostmourne if Terenas dies. Causes Arthas to gain the powerful Harvested Soul debuff. Instant cast.

    Terenas Menethil

    Light's Favor: the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas
    Restore Soul: Terenas starts casting this when the raid enters Frostmourne in Phase 3 of the Heroic encounter. The raid is ported out when it completes. 40 sec cast.

    Phase 4

    Fury of Frostmourne: Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. 2.6 sec cast. Cast at the beginning of phase 4
    Raise Dead: Raises the dead back to life to serve as undead slaves to the Lich King. Channeled. Cast after gloating over the corpses of the raid.

    Terenas Menethil

    Mass Resurrection: Resurrects all nearby fallen allies. Cast on the raid after Terenas is freed from the shattered Frostmourne.


    Algo re importante: Los bosses de fin de quarter (Deathbringer, Putricide, Blood Queen y Sindragosa) no tienen el 100% chance de tirar los tokens heroic. Con excepcion de un par de semanas, siempre tiraron dos tokens normales.
    Última edición por AredainSp; 21/11/2013 a las 12:22
    Aredain - Rogue Assassination PvE
    Antioch - Druid Balance PvE

    Si, no hago PvP, y que?
    Ulduar Realm First! Death Demise
    ToGC Realm First! Grand Crusader
    Maldito Speedy, me hizo perder el de ICC

  2. #2

    Re: [Raid 25 Man] ICC Heroic Mode

    LAs 2 cosas que pusiste que no tira marrow, las hizo.

    La curse de lady la tiran los adds, pero no anda.

    El dot ese que decis de council, tambien lo tira.
    Última edición por el-filetero; 05/08/2013 a las 09:26

  3. #3
    Death's Demise Avatar de AredainSp
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Pilar, Buenos Aires, Argentina
    Mensajes
    530

    Re: [Raid 25 Man] ICC Heroic Mode

    Buenisimo, lo de Council no lo vi, pregunte en el TS y tampoco lo vieron, asi que puse que no lo tiraba, si lo tira, mejor.

    Correjido lo de Lady Deathwhisper, y lo de Marrowgar que habia puesto las etiquetas rojas en el spell de abajo, no se porque, se ve que tenia sueño xD
    El spell que no esta usando es el Bleed del Bone Storm, el otro no se porque lo puse asi, estaba dormido parece.
    Aredain - Rogue Assassination PvE
    Antioch - Druid Balance PvE

    Si, no hago PvP, y que?
    Ulduar Realm First! Death Demise
    ToGC Realm First! Grand Crusader
    Maldito Speedy, me hizo perder el de ICC

  4. #4

    Re: [Raid 25 Man] ICC Heroic Mode

    En rotface hero no les estan tirando vile gas?

  5. #5

    Re: [Raid 25 Man] ICC Heroic Mode

    El harvest soul de LK hero es este
    Attempts to harvest the soul of all nearby enemies, dealing 2000 Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured. Heroic mode only.

  6. #6
    Death's Demise Avatar de AredainSp
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Pilar, Buenos Aires, Argentina
    Mensajes
    530

    Re: [Raid 25 Man] ICC Heroic Mode

    Cita Iniciado por AredainSp Ver Mensaje
    Algo re importante: Los bosses de fin de quarter (Deathbringer, Putricide, Blood Queen y Sindragosa) no estan dropeando los tokens heroic. Tiraron siempre dos tokens normales.
    Hoy Deathbringer si tiro un token. Cabe aclarar que deberia caer uno siempre, deberian tener 100% chances de tirar un token cada boss de final de quarter.

    Esto es lo unico que hay que reportar por hoy, el domingo la seguimos y se vemos algo lo escribimos
    Última edición por AredainSp; 10/08/2013 a las 02:08
    Aredain - Rogue Assassination PvE
    Antioch - Druid Balance PvE

    Si, no hago PvP, y que?
    Ulduar Realm First! Death Demise
    ToGC Realm First! Grand Crusader
    Maldito Speedy, me hizo perder el de ICC

  7. #7

    Re: [Raid 25 Man] ICC Heroic Mode

    Valithria dreamwalker, idem a post en 10h, el boss sale caminando, y poniendote a huevear, la frecuencia de adds es ridículamente fácil de controlar.

  8. #8

    Re: [Raid 25 Man] ICC Heroic Mode

    Profesor Putricide, en fase de transición cuando tira : Ooze Variable: You have the Ooze Variable! You will be targeted with things that also have the Ooze trait and are unable to harm Gaseous creatures. Instant, lasts 1 minute
    Gas Variable: You have the Gas Variable! You will be targeted with things that also have the Gas trait and are unable to harm Ooze creatures. Instant, lasts 1 minute.
    La babosa verde (volatile ooze) no te puede targetear si tenes gas variable, la babosa naranja (gaseous bloat) no te puede targetear si tenes ooze variable, en 1 de los pocos trys q metimos paso esto y dejamos de meter trys automaticamente xq es casi imposible y 100% al azar si no anda esto.


    /edit : explico mejor para q se entienda, cuando putri llega a 80% de hp se llega a fase 1.5 , salen las 2 babosas , la verde(volatile ooze) y la naranja(gaseous bloat), y le da a una mitad de la raid el debuff ooze variable, y a la otra mitad el gas variable (12 y 12) sin contar el de la abomination, el bug esta en q si tenes gas variable te targetea la babosa verde, y si tenes ooze variable te targetea la babosa naranja, cosa q no tendria q ser asi.
    Como tiene q funcionar : La gaseous bloat targetea a los q tienen gas variable y la volatile ooze a los q tienen ooze variable.
    Última edición por baenis; 27/08/2013 a las 00:29

  9. #9
    Death's Demise Avatar de AredainSp
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    Pilar, Buenos Aires, Argentina
    Mensajes
    530

    Re: [Raid 25 Man] ICC Heroic Mode

    Actualizo un poco el primer post:

    Sindragosa no tiene Enrage, asi que se puede hacer sin tener limite de tiempo.

    Deathbringer Saurufang el viernes volvio a tirar dos tokens, ninguno de los cuales Heroic. Deberia caer uno siempre!
    Aredain - Rogue Assassination PvE
    Antioch - Druid Balance PvE

    Si, no hago PvP, y que?
    Ulduar Realm First! Death Demise
    ToGC Realm First! Grand Crusader
    Maldito Speedy, me hizo perder el de ICC

  10. #10

    Re: [Raid 25 Man] ICC Heroic Mode

    Cita Iniciado por baenis Ver Mensaje
    Profesor Putricide, en fase de transición cuando tira : Ooze Variable: You have the Ooze Variable! You will be targeted with things that also have the Ooze trait and are unable to harm Gaseous creatures. Instant, lasts 1 minute
    Gas Variable: You have the Gas Variable! You will be targeted with things that also have the Gas trait and are unable to harm Ooze creatures. Instant, lasts 1 minute.
    La babosa verde (volatile ooze) no te puede targetear si tenes gas variable, la babosa naranja (gaseous bloat) no te puede targetear si tenes ooze variable, en 1 de los pocos trys q metimos paso esto y dejamos de meter trys automaticamente xq es casi imposible y 100% al azar si no anda esto.


    /edit : explico mejor para q se entienda, cuando putri llega a 80% de hp se llega a fase 1.5 , salen las 2 babosas , la verde(volatile ooze) y la naranja(gaseous bloat), y le da a una mitad de la raid el debuff ooze variable, y a la otra mitad el gas variable (12 y 12) sin contar el de la abomination, el bug esta en q si tenes gas variable te targetea la babosa verde, y si tenes ooze variable te targetea la babosa naranja, cosa q no tendria q ser asi.
    Como tiene q funcionar : La gaseous bloat targetea a los q tienen gas variable y la volatile ooze a los q tienen ooze variable.
    up

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