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Tema: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

  1. #1
    n00belf is imbalanced Avatar de D-33
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    Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    The Warcraft III v1.19 patch is now available for download by connecting to Battle.net with the Warcraft III game client. After patching Warcraft III with the latest patch, some firewalls and security software may no longer recognize the game executable and restrict online access. Players unable to connect to Battle.net after patching Warcraft III may need to remove the game from a firewall or security software's exceptions/permissions list and add it back. Players experiencing any issues with the game during or after patching may visit our Technical Support Site at - (http://www.blizzard.com/support/).

    Warcraft III: The Frozen Throne v1.19 Patch Notes:

    MAPS

    - (2)Echo Isles
    - Added ranged creep to expansion goldmines.
    - Replaced both Fountains of Health with Mercenary camps and changed
    the creep composition so that they're not all piercing attack.
    - Replaced the mana fountain with a Market Place and changed the level
    3 perm item drops to level 3 charged items.
    - Replaced one Troll Trapper with an equal level Ogre to the all troll
    trapper green camp next to each start location.

    - (2)Tirisfal Glade
    - Added a tavern to each side of the map, reduced the level of the creep
    that guard the Mercenary buildings as well as the level of the items
    they drop, and reduced two Orange creep camps and level of the item
    drops.

    - (4)Turtle Rock
    - Opened areas of the map to help alleviate strong choke points that
    favor ranged unit combat.

    - (4)Broken Shard
    - Replaced the 4 center orange camps with 4 green camps.
    - Replaced two ranged units with two melee units to the creep camps
    guarding the Goblin Merchants.
    - Increased the Orange camp levels near each start location and added
    an additional item to each of those camps.

    - (4)Hellfire
    - Reduced the creep level on the two middle Red creep camps.
    - Reduced the creep level on the East and West Goblin Laboratory creep
    camps.

    - (4)Stonecold Mountain
    - All creep with the ability to possess units have been removed from
    this map.

    - (4)Lost Temple
    - Added a few trees to all the start locations to ensure better
    balance of lumber harvesting for all races.

    - (4)Twisted Meadows
    - Changed the level 4 charged item drops at the Goblin Merchant to
    level 4 permanent drops.

    - (6)Sunrock Cove
    - Added pathing room around Goblin Laboratory and removed the clump of
    trees in front of the Goblin Laboratory to enhance game play.
    - Lowered the goldmine creep camp from Red to Green
    - Pushed Blue's West ramp further from its start location.

    - (6)GnollWood
    - Removed all Gnoll Assassins from the Goblin Merchant creep camps,
    replaced with Gnoll Brutes.

    - (6)Typhoon
    - Fixed Red and Teal start locations to be closer to the goldmines
    like the other start locations.

    - (6)Silverpine Forest
    - Removed the Tavern from all start locations
    - Can now path across the center of the map, added a Tavern to the
    center of the map.
    - Reduced the Item and creep levels of the 4 Red camps in the center
    of the map.
    - The 6 center goldmines have been reduced in difficulty of creep
    camps.

    - (6)Dragonblight
    - The two center creep camps have been pushed away from pathable area
    to prevent accidental attacks.
    - The players alliance settings have been changed to favor 2v2.

    - (6)Moonglade New Map File
    - Two center creep camps and buildings have been removed.
    - Added two taverns to the center of the map.
    - Opened up all chokepoints
    - Added some trees to all start locations to help harvesting.

    - (6)Everfrost
    - Added a few trees to Yellow and Teal start locations to ensure
    lumber harvesting balance.
    - Added ground Anti-Air units to the East and West Red creep camps.


    - Bonus Maps Added to Battle.net
    - (2)Shrine of the Ancients
    - (2)Terenas Stand
    - (4)Phantom Grove
    - (4)Deathrose
    - (6)Everfrost
    - (6)Sunrock Cove
    - (6)Emerald Shores
    - (6)Duststorm
    - (8)Full Scale Assault
    - (8)Hurricane Isle
    - (8)Cherryville
    - (10)Skibis Castle TD
    - (12)Worm War


    BALANCE CHANGES

    Items
    - Creep-dropped item sell prices have been standardized. Items of the
    same level will now generally sell for the same amount.

    Undead
    - Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
    - Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
    - Exhume Corpses research now costs 75 gold / 50 lumber down from 125
    gold/ 100 lumber.
    - Destroyer armor reduced to 3 from 4.

    Orc
    - Spiritwalkers now have the passive Resistant Skin ability. This
    causes some spells such as Cyclone and Slow to have a much shorter
    duration when used on a Spiritwalker. Resistant skin also grants
    immunity to certain other spells such as Polymorph and Possession.
    - Ensnare duration reduced from 15 seconds to 12 seconds.
    - Batrider hit points reduced to 325 from 400.

    Night Elf
    - Tree of Life build time increased to 120 seconds from 110 seconds.

    Human
    - Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per
    masonry upgrade, down from 2.

    WORLD EDITOR CHANGES

    Trigger Editor
    - The "Image" category and actions now appear after the "Item" category.
    - The "Ubersplat" category and actions now appear after the "Unit Group"
    category.
    - Fixed script generation errors when using the "Terrain Pathing Is Off"
    function. This is now a Boolean function.
    - Fixed script generation errors when using variables of the following
    types:
    - Attack Type
    - Combat Sound
    - Damage Type
    - Effect Type
    - Pathing Type
    - Sound Type
    - Sorted lightning type presets.
    - Appended "Cliff" to cliff terrain types, to distinguish them from
    non-cliff terrain types.
    - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
    respectively.
    - Cleaned up the name, grammar text, hints and/or sorting order for the
    following trigger functions/calls:
    - (Boolean) Environment - Terrain Pathing Is Off (was Terrain
    Pathable)
    - (Unit) Event Response - Damage Source
    - (String) Game - Ability Name
    - (String) Game - Ability Effect Art Path (was Ability Effect Art)
    - (String) Game - Ability Effect Sound Name (was Ability Sound)
    - (String) Hero - Hero Proper Name
    - (String) Trigger - Trigger Name
    - (Real) Lightning - Red Color of Lightning
    - (Real) Lightning - Green Color of Lightning
    - (Real) Lightning - Blue Color of Lightning
    - (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
    Lightning)
    - Cleaned up the name, grammar text, hints and/or sorting order for the
    following trigger actions:
    - Environment - Change Terrain Type
    - Environment - Turn Terrain Pathing On/Off (was Turn Pathing
    On/Off)
    - Floating Text - Suspend/Resume
    - Floating Text - Permanent/Expires
    - Floating Text - Change Color
    - Floating Text - Change Lifespan
    - Floating Text - Change Fading Age (was Change Fadepoint)
    - Floating Text - Change Age
    - Game - Enable/Disable Selection (was Enable/Disable Select)
    - Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
    Select)
    - Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
    Select)
    - Image - Create
    - Image - Change Color
    - Image - Change Render State
    - Image - Change Render Always State
    - Image - Change Above Water State
    - Lightning - Create Lightning Effect (was Create Lightning Effect
    At Points)
    - Lightning - Move Lightning Effect (was Move Lightning Effect To
    Points)
    - Lightning - Set Lightning Effect Color
    - Unit - Add Classification
    - Unit - Remove Classification
    - Unit - Issue Drop Item Order (was Drop Item On A Point)
    - Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
    - Unit - Issue Give Item Order (was Drop Item On A Unit)
    - Unit - Damage Area
    - Unit - Damage Target
    - Unit - Decrease Level Of Ability For Unit
    - Unit - Increase Level Of Ability For Unit
    - Unit - Set Level Of Ability For Unit
    - Ubersplat - Create
    - Ubersplat - Change Render State
    - Ubersplat - Change Render Always State
    - Added an event and three new trigger functions for future tournament
    support:
    - (Trigger Event) Tournament Event
    - (Real) Tournament Time Remaining
    - (Integer) Tournament Melee Score
    - (Integer) Tournament Finish Rule

  2. #2
    Banned Avatar de Dvv4rf
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    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    ahora los sw estan sometedores. massealos en tier 3 los revivis todo el tiempo y gg (???)

  3. #3
    n00belf is imbalanced Avatar de D-33
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    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    Mass necros = gg cuerpos = gg revivir = GG (??)

  4. #4
    Banned Avatar de Dvv4rf
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    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    dale pero le tenes q matar alguno primero

  5. #5

    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    No cambiaron nada para mi..los imbas van a seguir estando..el unico cambio serio fue el de las torres de hu.

  6. #6
    EL NINJA MAGICOOOUUUU Avatar de XelNagah
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    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    y... al ensnare le bajaron 3 secs...
    Vitacora del capitan 81345: "Me sacaron la seccion porno del foro. OH GOD!!"
    Vitacora del capitan 81346: "Perdi la apuesta de cual era mas nombre de trola por 21 a 9... =("

  7. #7

    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    Me parecen cambios buenos, lo del armor a los Destros esta bien, las torres HU tambien, la de la expa elf era necesario, el ensnare tambien, asi no se quejaban mas.

    Yo creo que los cambios mas importantes estan en los mapas , que eran los que volvian los MU inmbas, mira lo que hicieron en Echo que era el mapa mas cuestionado. Ahora no se puede creepiar mas items con el pelado.. :(
    Última edición por He[E]rO; 20/09/2005 a las 04:30

  8. #8

    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    6 kb el patch es? =S

  9. #9
    soy terco y puerco Avatar de gorrita
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    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    Cita Iniciado por Dvv4rf
    ahora los sw estan sometedores. massealos en tier 3 los revivis todo el tiempo y gg (???)
    segun me entere x ahi en el foro de bnet hay un nuevo bug q no los podes revivir :/

    pd: no me gusto mucho el patch, me pareciop q deberia tener mas cosas de balance.
    pd2: jaja al pelado lo cagaron en gnoll wood y en echo , pero igual los mercs estan piolas para match ups como elfo y human (con orc)

  10. #10
    hay q matar peruanos Avatar de Shadowofff
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    Re: Patch 1.19 (oficial, no es de cualquier fulano de bnet)

    me parece q este patch fue medio al dope xq el juego estuva mas balanciado q nunca pero bue

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