Features Scheduled for WDDG Ludmilla Prebeta build.
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+ Combat - combat working mostly like on b@#zz.
+ Vendors - vendors are fully operational.
+ Trainers - these are specificly spell trainers only, professiopn trainers will be in one of the following releases.
+ Spells - most spells will work fully with all spell effects, few may still be bugged.
+ support for 1.6.1 - possibly 1.7.0 if availible before release.
+ waypoints - waypoints are working fully, although advanced waypoints will be implemented at later stage
+ Fully spawned world with all npc's and their equipped values and dialogs
+ Fully spawned world with game objects working as they should be.
+ mailboxes and mail system fully operational.
+ guilds.
+ Party.
+ Gryphons and taxi paths
+ Basic AI- meaning better than W@wemu at this stage, but not 100% as good as b@#zz yet, advanced AI is scheduled for later release. Guards do attack mobs yes. and peasants do chop wood, miners mine yes etc..
+ Basic Quests - quest system is equal too if not better than W@wemu, but advanced quest system like on b@#zz with escort quests etc is scheduled for later release.
+ Areatriggers - areatriggers working, but instances are not fully operational yet, as they require some advanced ai system that is scheduled for later release.