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Tema: ke tenes en tu control+v ?

  1. Banned Avatar de Pyrita
    Fecha de Ingreso
    19 ago, 04
    Ubicación
    Avellaneda, Bs As
    Mensajes
    1,814

    Re: ke tenes en tu control+v ?

    Cita Iniciado por Tenshi
    cofcof

    hasta aca llega?

    para eso esta outlands/para desvirtuar

  2. Ex WaRCh1eF Avatar de Lendrogh
    Fecha de Ingreso
    12 ago, 04
    Ubicación
    Don Bosco, Buenos Aires, Argentina
    Mensajes
    6,059

    Re: ke tenes en tu control+v ?

    Y bueno, como esto es Outlands todo bien

    cofcof

  3. Re: ke tenes en tu control+v ?

    Cita Iniciado por ==>Pyrita<==
    hasta aca llega?

    para eso esta outlands/para desvirtuar
    cofcof llega hasta el infinito y más allá!

    cofcof

  4. Ex WaRCh1eF Avatar de Lendrogh
    Fecha de Ingreso
    12 ago, 04
    Ubicación
    Don Bosco, Buenos Aires, Argentina
    Mensajes
    6,059

    Re: ke tenes en tu control+v ?

    Cita Iniciado por Tenshi
    cofcof llega hasta el infinito y más allá!

    cofcof
    HAHAHAHAHAJAAAJJAJAJAJAJAJ


    cofcof

  5. Re: ke tenes en tu control+v ?


  6. Banned Avatar de Pyrita
    Fecha de Ingreso
    19 ago, 04
    Ubicación
    Avellaneda, Bs As
    Mensajes
    1,814

    Re: ke tenes en tu control+v ?

    PERO QUE PASA PETER!!!

    (eso tenia copiado...frase celebre de "Supermatch"

  7. Re: ke tenes en tu control+v ?

    JAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJA JAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJA JAJAJAJAJAJAJAJAJAJAJAJAJA



    (Tenia eso en el control+v)

  8. Turboyuyu II Avatar de TurboMaster
    Fecha de Ingreso
    30 nov, 05
    Ubicación
    Barcelona
    Mensajes
    248

    Re: ke tenes en tu control+v ?

    a ver ctrl+v:

    //LIBRERIA DE GRAFICOS Y DEL RATON
    #include<graficos.h>
    #include<raton.h>
    //************************************************** ************************
    const int Der=77, Izq=75,Abj=80,Arb=72,Xo=50, y0=10,
    Ancho=22,Alto=22, Fila=19, Col=25;
    //************************************************** ************************
    int N=0;
    int Matriz[Fila][Col];
    int Matriz1[Fila][Col]={
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    3,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,
    0,1,0,0,0,0,1,0,0,1,0,1,0,1,0,1,1,1,1,0,1,1,1,0,0,
    0,1,0,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,1,1,1,0,1,1,0,
    0,1,1,0,1,0,1,0,1,0,0,1,1,1,1,0,1,1,1,0,1,0,0,1,0,
    0,1,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,0,0,0,1,0,1,0,0,
    0,1,1,0,1,0,1,0,1,1,1,1,1,0,0,1,0,1,1,0,1,1,1,1,0,
    0,1,0,0,1,0,1,0,1,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,
    0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,0,1,0,1,1,0,1,0,
    0,1,1,1,1,0,1,1,0,1,1,0,0,1,0,1,0,1,1,0,0,1,0,1,0,
    0,1,1,1,0,0,0,1,0,1,0,0,1,1,0,1,1,1,1,1,1,1,0,1,0,
    0,1,0,1,1,0,1,1,1,1,1,1,1,0,1,1,0,1,0,1,0,0,1,1,1,
    0,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,1,1,0,0,
    0,0,1,0,0,0,0,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,1,0,0,
    0,1,1,1,1,1,1,1,0,0,0,0,1,0,1,0,0,1,1,1,1,0,1,0,0,
    0,1,0,0,0,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,1,1,1,0,
    0,1,0,0,1,1,1,0,0,0,1,1,0,1,0,1,1,1,0,1,1,1,0,0,0,
    0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,0,0,1,1,1,0,1,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    };
    int Matriz2[Fila][Col]={
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
    0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,
    0,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,0,
    0,1,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,
    0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,0,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,
    1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,
    0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,
    3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    };
    int Matriz3[Fila][Col]={
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
    0,1,0,1,0,0,0,1,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,
    0,1,0,0,1,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,
    0,1,1,1,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1,0,1,0,0,1,0,
    0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,1,1,0,
    0,0,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,
    0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,0,
    0,1,0,1,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,
    0,1,0,0,0,1,0,1,0,1,0,1,0,0,1,0,1,1,1,1,1,1,1,1,0,
    1,1,1,1,1,1,0,1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,
    0,0,1,0,0,0,0,1,0,1,0,1,1,0,1,0,1,0,1,1,1,0,1,1,0,
    0,1,1,0,1,1,0,1,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,1,0,
    0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,
    0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,
    0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,1,1,0,1,0,1,1,1,1,0,
    0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0,1,0,0,1,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0
    };
    int Matriz4[Fila][Col]={
    0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,
    0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,
    0,1,0,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,0,1,0,
    0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,
    0,1,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,0,1,0,1,0,
    0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,1,0,
    0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,0,1,0,1,0,1,0,1,0,
    0,1,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,1,0,1,0,
    0,1,0,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,
    0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,
    0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,1,0,0,1,0,
    0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,0,1,0,1,0,0,1,0,
    0,1,0,0,1,1,1,1,1,1,0,1,0,1,0,1,1,0,1,1,1,1,0,1,0,
    0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,
    0,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,0,
    0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,1,0,
    0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0
    };
    int Matriz5[Fila][Col]={
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,
    0,1,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,
    0,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,1,0,0,0,1,0,0,
    0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,
    0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,0,0,1,1,0,
    0,1,0,1,0,1,0,1,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,
    0,1,0,1,0,1,0,0,1,1,0,0,1,0,1,1,1,0,1,1,1,0,1,0,0,
    0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,0,1,0,0,0,1,0,1,0,0,
    0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,1,1,0,
    0,0,1,1,0,1,0,1,0,1,1,1,1,1,0,0,1,0,1,0,0,0,0,1,0,
    0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,0,
    0,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,0,1,0,
    0,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,0,
    0,1,0,0,0,0,1,1,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,
    0,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,
    0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,
    1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0
    };
    int Matriz6[Fila][Col]={
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,
    0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,
    0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,0,
    0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,
    0,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,
    0,0,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,0,
    0,1,1,1,0,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,
    0,1,0,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,0,1,0,1,1,1,0,
    0,1,1,1,0,0,1,1,1,0,1,0,1,0,1,1,1,0,1,0,0,1,0,0,0,
    0,0,0,1,1,1,1,0,1,0,1,1,1,0,0,0,1,0,1,1,1,1,1,1,0,
    0,1,1,1,0,0,0,1,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,1,0,
    0,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,
    0,1,0,1,0,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,0,1,0,0,0,
    1,1,1,1,1,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,1,1,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,
    0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,
    3,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    };
    //************************************************** ************************
    struct Jugadas //ESTUTRUCTURA TIPO JUGADAS PARA ALMACENAR LOS INDICES
    {
    int IndiceI;
    int IndiceJ;
    };
    Jugadas Camino[500];
    int Tope=0,Max=500,c;
    void MPila(int a,int b)//FUCION PARA METER EN LA PILA LOS INDICES DE LA MATRIZ
    {
    if(Tope<Max)
    {
    Tope++;
    Camino[Tope].IndiceI=a;
    Camino[Tope].IndiceJ=b;
    }
    }
    void SPila(int &c,int &d)//FUNCION PARA SACAR LOS INDICES
    {
    if(Tope>0)
    {
    c=Camino[Tope].IndiceI;
    d=Camino[Tope].IndiceJ;
    Tope--;
    }
    }
    void OVNI(int X,int Y)//
    {
    int Radio =7;
    Y=23+(Y*Alto);
    X=60+(X*Ancho);
    setfillstyle( SOLID_FILL, BLUE); fillellipse(X,Y, Radio, Radio-1);
    setfillstyle(SOLID_FILL, YELLOW);fillellipse(X,Y+2,6,1);
    setcolor(LIGHTRED); line(X+4, Y-2, X+5, Y-6); line(X-4, Y-2, X-5, Y-6);
    fillellipse(X+6, Y-8, 3, 4);fillellipse(X-6, Y-8, 3, 4);
    fillellipse(X-6, Y-8, 2, 2);fillellipse(X+6, Y-8, 2, 2);
    }
    void Bloque(int x,int y)//BLOQUE PARA UN 0
    {
    setfillstyle(SOLID_FILL,8);bar(x,y,x+Ancho,y+Alto) ;
    setcolor(7);
    line(x,y,x+(Ancho-4),y);line(x,y,x,y+(Alto-4));
    line(x+3,y+3,x+Ancho,y+3);line(x+3,y+3,x+3,y+Alto) ;
    line(x+6,y+6,x+6,y+(Alto-6));line(x+6,y+6,x+(Ancho-6),y+6);
    line(x+(Ancho-3),y+6,x+(Ancho-3),y+(Alto-3));
    line(x+6,y+(Alto-3),x+(Ancho-3),y+(Alto-3));
    }
    void Bloque2(int x,int y)//BLOQUE PARA UN 1
    {
    setfillstyle(SOLID_FILL, BLACK);
    setcolor(DARKGRAY);
    bar(Xo+x*Ancho,y0+y*Alto,Xo+x*Ancho+Ancho,y0+y*Alt o+Alto);
    }
    void TextoColor(char *Cad)
    {int clr=1;
    while(!kbhit())
    {
    setcolor(clr);
    settextstyle(TRIPLEX_FONT,VERT_DIR,4);
    outtextxy(25,220,Cad);
    delay(50);
    clr++;
    if(clr==16)clr=1;
    }
    setfillstyle(SOLID_FILL,7);
    bar(0,0,50,450);
    setcolor(WHITE);
    settextstyle(DEFAULT_FONT,HORIZ_DIR,1);
    }
    void BuscarEntrada(int &X,int &Y)//BUSCA LA ENTRADA
    {
    for(int p=0;p<Fila;p++)
    for(int q=0;q<Col;q++)
    if(Matriz[p][q]==3)
    {
    X=p;
    Y=q;
    }
    }
    void DibujarLaberinto(int Matri[Fila][Col])
    {
    int c,f;
    for(f=0;f<Fila;f++)
    for(c=0;c<Col;c++)
    {Matriz[f][c]=Matri[f][c];
    if(Matri[f][c]==0)
    {
    Bloque(Xo+c*Ancho,y0+f*Alto);
    }
    else
    if(Matri[f][c]==1||Matri[f][c]==3)
    {
    Bloque2(c,f);
    }
    }
    }
    void RLab(int i,int j) //FUNCION RECURSIVA PARA RECORRER EL LABERINTO
    {
    if(Matriz[i][j]!=3)Matriz[i][j]=7;
    MPila(i,j);
    OVNI(j,i);
    delay(200);
    Bloque2(j,i);
    if(Matriz[i][j]==7&&(i+1>=Fila||i-1<0))
    {TextoColor("ENCONTRASTE LA SALIDA");
    }
    else
    {if(Matriz[i][j]==7&&(j+1>=Col||j-1<0))
    {TextoColor("ENCONTRASTE LA SALIDA");
    }
    else
    {if(Matriz[i+1][j]==1){RLab(i+1,j);}
    else
    {if(Matriz[i-1][j]==1){RLab(i-1,j);}
    else
    {if(Matriz[i][j+1]==1){RLab(i,j+1);}
    else
    {if(Matriz[i][j-1]==1){RLab(i,j-1);}
    else
    {c=0;
    while(c==0)
    {SPila(i,j);
    OVNI(j,i);
    delay(200);
    Bloque2(j,i);
    if(Matriz[i+1][j]==1){i++;c=1;}
    if(Matriz[i-1][j]==1){i--,c=1;}
    if(Matriz[i][j+1]==1){j++;c=1;}
    if(Matriz[i][j-1]==1){j--;c=1;}
    }
    RLab(i,j);
    }
    }
    }
    }
    }
    }
    }
    //************************************************** ************************
    void JugarLab()
    {char ca;int x,y;
    BuscarEntrada(x,y);
    OVNI(y,x);
    do{
    ca=getch();
    switch(ca)
    {
    case Der:if(Matriz[x][y+1]==1)
    {
    Bloque2(y,x);
    y++;
    OVNI(y,x);
    }
    else
    {
    if(y+1>=Col)
    {
    ca=ESC;
    TextoColor("ENCONTRASTE LA SALIDA");
    }
    else
    {
    sound(800);
    delay(200);
    nosound();
    }
    }break;
    case Izq:if(Matriz[x][y-1]==1)
    {
    Bloque2(y,x);
    y--;
    OVNI(y,x);
    }
    else
    {
    if(y-1<0)
    {
    ca=ESC;
    TextoColor("ENCONTRASTE LA SALIDA");
    }
    else
    {
    sound(800);
    delay(200);
    nosound();
    }
    }
    break;
    case Abj:if(Matriz[x+1][y]==1)
    {
    Bloque2(y,x);
    x++;
    OVNI(y,x);
    }
    else
    {
    if(x+1>=Fila)
    {
    ca=ESC;
    TextoColor("ENCONTRASTE LA SALIDA");
    }
    else
    {
    sound(800);
    delay(200);
    nosound();
    }
    }
    break;
    case Arb:if(Matriz[x-1][y]==1)
    {
    Bloque2(y,x);
    x--;
    OVNI(y,x);
    }
    else
    {
    if(x-1<0)
    {
    ca=ESC;
    TextoColor("ENCONTRASTE LA SALIDA");
    }
    else
    {
    sound(800);
    delay(200);
    nosound();
    }
    }
    break;
    }
    }while(ca!=ESC);
    }
    //************************************************** ************************
    void Presentacion()
    {int col;
    setfillstyle( SOLID_FILL, BLUE); fillellipse(100,370,100, 100-1);
    setfillstyle(SOLID_FILL, YELLOW);fillellipse(100,400,80,10);
    setcolor(LIGHTRED); line(25,200,80,300); line(120,300,200,200);
    fillellipse(170,200,30,40);
    fillellipse(50,200, 30, 40);
    col=1;
    while(!kbhit())
    {
    setfillstyle(SOLID_FILL,col);
    fillellipse(50,200,20,20);
    fillellipse(170,200, 20, 20);
    settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
    setcolor(col);
    outtextxy(180,50,"L A B E R I N T O");
    settextstyle(TRIPLEX_FONT,HORIZ_DIR,1);
    col++;
    setcolor(col);
    outtextxy(90,100,"UNIVERSIDAD NACIONAL JORGE BASADRE GROHMANN");
    col++;
    setcolor(col);
    outtextxy(300,190,"FACULDAD DE CIENCIAS");
    col++;
    setcolor(col);
    outtextxy(250,250,"ESCUALA DE INFORMATICA Y SISTEMAS");
    col++;
    setcolor(col);
    outtextxy(300,310,"EDUARDO GONZALES PUMA");
    col++;
    setcolor(col);
    outtextxy(350,370,"TACNA - PERU");
    col++;
    setcolor(col);
    outtextxy(200,420,"Presione una tecla para continuar");
    col++;if(col==16)col=1;
    delay(50);
    }
    settextstyle(DEFAULT_FONT,HORIZ_DIR,1);
    }
    void SeleccionMap(int Map)
    {
    switch(Map)
    {
    case 1ibujarLaberinto(Matriz1);break;
    case 2ibujarLaberinto(Matriz2);break;
    case 3ibujarLaberinto(Matriz3);break;
    case 4ibujarLaberinto(Matriz4);break;
    case 5ibujarLaberinto(Matriz5);break;
    case 6ibujarLaberinto(Matriz6);break;
    }
    }
    void main()
    {
    int Salir=0,m,n,Map=1,s,r;
    Iniciar();
    graton.Rmuestra(FALSO);
    Presentacion();
    getch();
    Marco();
    DibujarLaberinto(Matriz1);
    Botones(200,440,80,20,1,"Busqueda");
    Botones(300,440,80,20,1,"Jugar");
    Botones(400,440,80,20,1,"Salir");
    Botones(500,440,20,20,1,"<-");
    Botones(530,440,20,20,1,"->");
    graton.Rmuestra(VERDAD);
    Restado Posicion;
    if(Result->presente)
    {
    do{
    Posicion=graton.Rpulsado(BotonI);
    if(Posicion.contador_boton)
    {
    if(TPos(Posicion.ejey,440,460))
    {
    if(TPos(Posicion.ejex,200,280))
    {
    graton.Rmuestra(FALSO);
    Botones(200,440,80,20,2,"Busqueda");
    delay(200);
    Botones(200,440,80,20,1,"Busqueda");
    BuscarEntrada(s,r);
    RLab(s,r);
    SeleccionMap(Map);
    for(m=0;m<Fila;m++)
    for(n=0;n<Col;n++)
    if(Matriz[m][n]==7)
    Matriz[m][n]=1;
    graton.Rmuestra(VERDAD);
    }
    if(TPos(Posicion.ejex,300,380))
    {
    graton.Rmuestra(FALSO);
    Botones(300,440,80,20,2,"Jugar");
    delay(200);
    Botones(300,440,80,20,1,"Jugar");
    JugarLab();
    SeleccionMap(Map);
    graton.Rmuestra(VERDAD);
    }
    if(TPos(Posicion.ejex,400,480))
    {
    graton.Rmuestra(FALSO);
    Botones(400,440,80,20,2,"Salir");
    delay(200);
    Botones(400,440,80,20,1,"Salir");
    graton.Rmuestra(VERDAD);
    Salir=1;
    }
    if(TPos(Posicion.ejex,500,520))
    {
    graton.Rmuestra(FALSO);
    Botones(500,440,20,20,2,"<-");
    delay(200);
    Botones(500,440,20,20,1,"<-");
    graton.Rmuestra(VERDAD);
    if(Map>1)
    {
    Map--;
    SeleccionMap(Map);
    }
    }
    if(TPos(Posicion.ejex,530,550))
    {
    graton.Rmuestra(FALSO);
    Botones(530,440,20,20,2,"->");
    delay(200);
    Botones(530,440,20,20,1,"->");
    graton.Rmuestra(VERDAD);

    if(Map<6)
    {
    Map++;
    SeleccionMap(Map);
    }
    }
    }
    }
    }while(Salir==0);
    }
    Finalizar();
    }

    WTF? pero si hace horas que copie eso....




    Visiten mi web, la hemos empezado hace poco y vamos a colgar paranoias en general: Entra Aquí

  9. Mutter Avatar de Gabriela
    Fecha de Ingreso
    13 feb, 05
    Ubicación
    Bs AS, Flores
    Mensajes
    271

    Re: ke tenes en tu control+v ?

    ts.gamersx.com.ar
    ¡¡¡¡Don`t fight Suzies!!!!

  10. Re: ke tenes en tu control+v ?

    bleh no tengo nada ... pocas veces no tengo nada en el ctrl + v me agarraron desprevenido

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