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Tema: Nuevo Parche

  1. #1

    Nuevo Parche

    Just That:

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.0 (2004-12-21)
    --------------------------------------------------------------------------------


    Happy Holidays!
    The holidays are here and the citizens of Azeroth are celebrating the
    occasion with festive decorations and winter time activities. Keep an
    eye out for some fun and exciting surprises throughout the world!


    New Dungeon - Maraudon
    In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen
    Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper
    heritage when he joined with the princess of the chaotic earth
    elementals, Theradras. Their unholy union gave birth to the misshapen
    and cursed centaur, who promptly slew their father for his part in
    their misbegotten creation. Fearful of Cenarius' wrath, the
    grief-stricken Theradras sequestered her dead lover's body in her
    secret sanctuary, the Crystal Caverns of Therramok, where she watches
    over him to this day. Travelers who come to Desolace have little
    trouble spotting Zaetar's tomb, for the blessing of nature that
    permeates his being transformed his resting place into a verdant
    paradise of flora and tranquil pools. Today, this tomb is now trodden
    by the hooves of Zaetar's children, who have claimed this great cavern
    as their sacred stronghold Maraudon.

    Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for
    business.


    Cloak & Helm Graphics
    There are now interface options that let you not display your helm
    and/or cloak on your character. These options will allow a player to wear a
    cloak or helm, but not have it show up in the game world. The check
    boxes to control this functionality are in the Options menu under
    "Interface Options."


    General
    - Players will now receive credit for killing a monster even if
    they die during battle.
    - Players will now be able to purchase and train mounts from other
    races in their faction. However, you will first need to obtain
    "exalted" reputation status with that race in order to do so.
    Mounts of the opposing faction are not available for purchase.
    - A "Looking for Group" channel has been added. Additional improvements
    in looking for group functionality will be added in future patches.
    - Daze chance has been reduced in degrees depending on the level of the
    monster versus the level of the player. Thus, a monster will have a
    better chance to Daze a player equal in level than it would Dazing a
    player five levels higher.
    - If you die in Molten Core, you will now be able to retrieve your
    corpse at the Blackrock Depths instance line.
    - Several instance bosses and sub-bosses have had their levels slightly
    lowered.
    - Giant Clams in the Vile Reef now drop Blue Pearls.
    - Spell Reflection no longer reflects abilities.
    - You can initiate a trade by dropping money onto a player.
    - You can no longer select targets while under the effects of charm.
    - Most non-elite creatures in non-instanced areas of the world have had
    their hit points slightly increased starting from level 20.
    - Messages in the chat window provide feedback when you are getting
    drunk or sober.
    - Skill gain messages will no longer appear for auto-ranking class
    skills when you gain a level.
    - Training costs for all classes are in the process of being rebalanced.
    For this patch, training costs have been adjusted for the Rogue and
    Warlock classes and we will be making similar adjustments to all
    classes in the future.


    Talents
    - Damage bonus for the Warrior's One-Handed Weapon Specialization
    (Protection tab) increased to 2% per rank.
    - Amount of threat generated by Shield Bash when Shield Discipline is
    active has been increased.
    - Mortal Strike changed to deal weapon damage + a flat amount (85, 110,
    135, 160) instead of percentage-based damage. Additional ranks
    available on Warrior trainers.
    - A bug causing the Hurricane talent to not require channeling has
    been fixed. This spell now correctly requires channeling.


    Player versus Player
    - Gurubashi Arena - The arena in Stranglethorn Vale has been changed so
    that free-for-all PvP will only take place on the floor of the arena,
    and no longer in the stands or on the entrance ramp. Please keep in
    mind that on PvP realms, members of the opposite faction can still
    attack you anywhere in the arena because Stranglethorn Vale is a
    contested area.
    - There is now a short countdown before a duel starts.


    Professions
    - Fishing for high-level zones has been restored.
    - Monetary value of fished items sold to vendors has been significantly
    reduced.
    - Chances of acquiring green weapons and armor from fishing have been
    reduced.
    - Fishing profession now requires a minimum character level, like the
    other professions do. Any character who already has a fishing
    profession past the intended level will not be affected.
    - The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
    Runecloth Bandage can be learned by visiting your faction's Artisan
    First Aid questgiver.
    - Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have
    been reduced.
    - Expert First Aid books moved to a more appropriate vendor for the
    Horde. New vendor is still within the same general area as the
    previous one.
    - Spider Sausage added to cooking trainers.
    - Negative effect on Fletcher's Gloves has been changed.
    - Alchemists' Stone effects have been changed.
    - Gnomish Death Ray ingredients have been changed.
    - Small Spider Legs drops have been increased to aid night elf cooks.
    - Embossed Leather Boots are now correctly marked as Soulbound.
    - Enchant 2H Weapon with Intellect is now correctly giving +3 to
    Intellect.
    - Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
    originally intended.
    - Decrepit Darkhounds are now skinnable.
    - Bloodstone Ore was made easier to mine.


    Items
    - The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom
    is now considered physical damage instead of Shadow damage.
    - Area effect of Piccolo of the Flaming Fire has been reduced.
    - Common shields sold at the shops have had their levels shifted to
    provide for a greater variety of choices.
    - The damage effect from Circle of Flame no longer gets increased by
    items with fire bonuses.
    - Area effect on Explosive Rockets has been reduced.
    - Damage over time effect on Demonshear should no longer be increased
    by items with Shadow bonuses.
    - Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of
    Thunderbrew Lager no longer stack.
    - Enriched Manna Biscuit now regenerates mana correctly.
    - Wolfmane Wristguards are now Uncommon instead of Common.
    - Lowered stats and armor on the Forcestone Buckler, which is rewarded
    from the Compendium of the Fallen quest. Existing Forcestone Bucklers
    have not been modified.
    - Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey
    Sings, I get Violent quest have been improved. Additional item reward
    added to this quest as well.
    - Heart of the Scale should apply the correct Fire resistance now.
    - Fixed a bug that caused Wildheart Boots to have duplicate stats.
    - Loamflake Bracers now have stats.
    - Effect on Cloak of Flames has been reduced.
    - Dog Training Gloves are now Uncommon instead of Common.
    - Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
    - Fixed texture on Rageclaw Belt to look like a belt instead of pants.
    - Armor values for some Leather and Mail armor between levels 15 - 36
    have been slightly changed to address an error with armor values.


    Quests
    - Many Stranglethorn Vale quests had their experience rewards changed
    to be more in line with the difficulty of the quests. Some
    Stranglethorn Vale quests were also increased in difficulty, due to
    increased kill requirements or balance changes to the quest target
    creatures. The Green Hills of Stranglethorn and Big Game Hunter
    quests also now reward different items upon completion.
    - Two new quests added to Desolace involving the Kodo Caravan.
    - Number of centaur required to kill to unleash Warlord Krom'zar in
    the Barrens Counterattack! quest has been reduced to 20.
    - Time limit for the Counterattack! quest has been increased to 20
    minutes.
    - Thazz'ril's Pick is now easier to spot.
    - Bloodfury quest in Stonetalon Mountains is now marked elite.
    - Catch of the Day quest in Desolace now requires 2 Bloodfish instead
    of the previous 5.
    - New quest rewards added to the Allegiance to the Old Gods quest in
    Ashenvale.
    - Wildhunter Cloak reward item from the Ashenvale Hunt quest has been
    improved.
    - Vagash in Dun Morogh now properly shows his Elite status.
    - The Encrusted Tail Fin quest item now only drops off the Saltscale
    Murlocs in Stranglethorn.
    - The Bloodfury Ripper's Remains quest item now only drops off the
    Bloodfury Ripper in Stonetalon Mountain.
    - The Blueleaf Tubers requirement of the Barrens’ Blueleaf Tuber quest
    was decreased to 6.
    - Quest text for the Elemental War quest is changed. It no longer
    implies that a choice of rewards is available.
    - The Summoning Shadra quest level has been increased from 50 to 55,
    to reflect the level of Shadra.
    - Quest related drop items from A Sample of Slime quest and a Batch of
    Ooze quest have been reduced in value.


    Druids
    - Entangling Roots: Rank 4 moved to level 38.
    - New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the
    Wild spell that buffs the entire group. Requires a reagent to cast.
    (Spell is available via loot drop only.)
    - Bear Form: Armor bonus increased from 65% to 180%.
    - Dire Bear Form: Armor bonus increased from 125% to 360%.
    - Hibernate: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.


    Hunters
    - Hunters can no longer sit while under the effects of Feign Death.
    - Disengage will cause the Hunter's target to immediately check for a
    new target.
    - Hunters will no longer show mana while they are under the effects of
    Feign Death.
    - Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
    - Beasts under the effect of Beast Lore will now display whether they
    are tameable or not.
    - Pets: Bite and Claw tooltips now list the damage that is dealt when
    the pet is content. Actual damage is unchanged.
    - Scare Beast: Beasts now have an increasing chance to break free of
    the effect, such that it is unlikely the effect will last more than
    15 seconds.


    Mages
    - Portals: Each portal spell now has an individual cooldown.
    - Polymorph: Players now have an increasing chance to break free of
    the effect, such that it is unlikely the effect will last more than
    15 seconds.


    Paladins
    - Sense Undead: No longer available via the trainer; quest reward only.


    Priests
    - Power Word: Shield: Now usable on party members only.
    - New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power
    Word: Fortitude spell that buffs the entire group. Requires a reagent
    to cast. (Spell is available via loot drop only.)
    - Mind Control: Can no longer be cast on tapped targets.


    Rogues
    - Backstab will automatically target the nearest enemy if no target is
    selected.
    - Distract is now effective against creatures that are already distracted.
    - Sap: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.
    - Training costs adjusted. Total training cost was decreased.
    - Vanish will now break root and slow effects.


    Shaman
    - Earthbind Totem: Added a 15-second cooldown.


    Warlocks
    - Warlock demons have a wide selection of names based on the demon
    type. This only affects new demons; existing demons will keep their
    names.
    - Warlocks can no longer kill players in duels.
    - Death Coil won't give health until it actually hits the target.
    - Death Coil will only give the amount of health that it actually
    drained from the target.
    - Create Soulstone: Reduced the Soul Shard cost from two shards to one
    shard.
    - Curse of Shadow: Increased duration from two minutes to five minutes.
    - Curse of the Elements: Increased duration from two minutes to five
    minutes.
    - Fear: Players now have an increasing chance to break free of the
    effect, such that it is unlikely the effect will last more than 15
    seconds.
    - Devour Magic (Felhunter): Fixed a bug where the felhunter would be
    healed every time the spell was used, in addition to the healing
    gained from successful dispelling.
    - Tainted Blood (Felhunter): The reactive effect no longer causes
    threat.
    - Training costs adjusted. Total training cost was decreased.
    - Enslave Demon: Can no longer be cast on tapped targets.



    Warriors
    - Warriors will start swinging after performing a Slam attack.
    - New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack
    that causes damage and interrupts spellcasting for a short duration.
    - Shield Bash: No longer usable in Berserker Stance.
    - Intercept: Cost reduced from 15 rage to 10 rage, damage reduced
    accordingly.
    - Bloodrage: Now generates 10 rage immediately and 10 rage across the
    duration.
    - Improved Bloodrage: Now reduces the health cost of Bloodrage by 25%
    (rank 1) and 50% (rank 2).
    - Berserker Stance: Now increases critical strike chance by 3% instead
    of granting 10% melee haste. Extra damage taken reduced from 20% to
    10%.


    Mac
    - The vertex and pixel shader based graphic options have been
    reactivated on certain combinations of drivers and GPU hardware. As
    Apple releases future improvements to drivers we will continue to
    re-test and re-activate features on a case by case basis. A more
    detailed list of which driver/hardware combinations are enabled for
    shader capabilities, along with any known bugs will be posted on
    the Tech Support forum. Further optimization work on the client is
    ongoing, and we welcome your feedback at [email protected].
    - Added reverb to sound effects when a player is in enclosed spaces.


    User Interface
    - The Minimap arrows that point to locations/players/etc. are now
    easier to see.
    - Tooltip information on players and monsters in the game has been
    expanded.
    - Alternative keyboard types (such as Dvorak) will now work correctly.
    - Macros that cast spells will show spell feedback (e.g. cooldowns,
    etc.) on the action bar.
    - Lua single line comments now work in script blocks embedded in XML
    files.
    - There is a new user interface to enable and disable add-ons for the
    current account, available at the character selection screen.
    - FontString has a new attribute, "maxLines,” which is used to limit
    the number of lines the FontString will render.
    - Any text that goes beyond the extents of a FontString will be
    truncated and replaced with "..."


    Miscellaneous
    - When a player breaks the surface of the water going up (i.e. heading
    out of the water), the camera will move to the above-water position
    regardless of whether or not the player is holding down the right
    mouse button.
    - The visual effect for unlearning talents will happen after you accept
    the dialog instead of immediately.


    Bug Fix
    - A bug with bandages has been fixed. Previously, only the lowest rank
    bandage (Linen Bandage) was working correctly in that it brought up a
    channeling bar and required you to remain still while bandaging. All
    of the other bandage types (Heavy Linen through Heavy Runecloth) were
    working incorrectly, but have been fixed to operate the same way that
    Linen Bandages do.
    - Cenarion Vindicators no longer summon Forces of Nature as quickly.
    - Severed Dreamers no longer summon Nightmares as quickly.
    - Several elite creatures that were missing their elite tags have been
    fixed.
    - Will of the Forsaken is no longer grayed out on the action bar while
    you are fleeing.
    - The Emerald Dragon Whelp will assist you when summoned.
    - Aquatic creatures will no longer eventually teleport to you if you
    harass them from land.
    - Undead players will no longer be invisible when they first log in
    after watching the intro cinematic.
    - Fixed the rotating animations of the crystals in Un'Goro Crater.
    - Reginald Windsor's yell can be heard during The Great Masquerade.
    - Kodos in the Barrens will no longer stomp incessantly while in combat.
    - The Ward of Laze is now summoned at a more appropriate level, instead
    of level one.
    - Some elite creatures in outdoor areas of the world had higher than
    normal experience modifiers, and were corrected to award the proper
    amount of experience.
    - Rare creatures in many of the higher level outdoor zones will now
    use their appropriate combat abilities.
    - Autoloot has been fixed to work with skinning.
    - Fixed durability display on vendor buyback items.
    - Some creatures in the outdoor world had much less armor than
    intended. This has been corrected.
    - A bug causing war stomp to not affect some targets within melee range
    has been fixed.
    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.2.1 (2004-12-21)
    --------------------------------------------------------------------------------
    Bug Fixes

    - Rolling for items in the French and German will now work properly.
    - Resolved an issue with looting in click to move mode that could cause crashes.
    - Performance issues occurring with certain CPUs have been resolved.


    Pesa unos 38 megas el parche.

  2. #2

    Re: Nuevo Parche

    aja.... pero me parchio y ahora no me deja entrar :S se termino la beta ?

  3. #3

    Re: Nuevo Parche

    Cita Iniciado por ManiaKO
    aja.... pero me parchio y ahora no me deja entrar :S se termino la beta ?
    No

  4. #4

    Re: Nuevo Parche

    No, ta medio muerto el svr, entra y te kickea, capaz que no entran, había un msg diciendo que estaban arreglándolo.

  5. #5

    Re: Nuevo Parche

    Cita Iniciado por [WoD@ElSinNombre]
    No, ta medio muerto el svr, entra y te kickea, capaz que no entran, había un msg diciendo que estaban arreglándolo.
    Ese mensaje es para los servers de US. A los que tienen otras versiones no les aparecera.

  6. #6

    Re: Nuevo Parche


  7. #7

    Re: Nuevo Parche

    Cita Iniciado por DarkAngel
    Quiero :O!

  8. #8
    Ex WaRCh1eF Avatar de Lendrogh
    Fecha de Ingreso
    12 ago, 04
    Ubicación
    Don Bosco, Buenos Aires, Argentina
    Mensajes
    6,059

    Re: Nuevo Parche

    Nooo dios que bueno que se esta poniendo!!! Y eso del Battleground! asasdfsdfsfsdfasfsdfasdfasf

  9. #9
    JuBiLaDo Avatar de oH-LoL
    Fecha de Ingreso
    20 dic, 04
    Ubicación
    LoMaS De ZaMoRa
    Mensajes
    1

    Re: Nuevo Parche

    Grax por el parche Gus

    OMG grosa la primer pick =O
    El PaTiTo Es GROSO, Sabelo.

  10. #10
    Hell unleashed Avatar de Dr. Scorpion
    Fecha de Ingreso
    01 dic, 04
    Ubicación
    Morón (Bs. As.)
    Mensajes
    0

    Re: Nuevo Parche

    cc, se viene lindo el PvP

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