This is a very entertaining Battleground and has the feel of Arathi Basin, Strand of the Ancients and Alterac Valley all mushed together. It introduces an array of controllable Siege Machines at the player's command, and in the Battleground Siege Vehicles play an important role in who wins and who loses.
Main Objective: Destroy the opposing enemies Keep and eliminate their General.
Siege Production Areas: Workshop (Center), Hangar (East), Docks (West)
Resource Nodes: Refinery (Northwest), Cobalt Quarry (Southeast)
THE MACHINES OF WAR: Bug/modificacion general, son nivel 70 en la version 80 del BG, asi q no podes dañar players porque misseas/te resisten todo, ademas pegan la mitad (tienen el daño de la version 71-79 del bg)
- Demolisher
Holds 3 people, including driver.
Main Abilities: Hurl Boulder,
Ram
Obtained by capturing the Workshop.
-Siege Engine
Holds 4 people, including driver.
Main Abilites: Ram, Steam Rush
Main Turret Abilities: Fire Cannon, Steam Blast
Side Turret Abilites: Flame Turret, Napalm.
Obtained by Capturing the Workshop. After capture, you must wait 3 minutes for it to be completely repaired and ready for use. If destroyed in battle, it will respawn after 3 minutes and etc. No se puede subir
-Glaive Thrower: Las versiones de la alianza tienen el doble de vida que las de la horda, que tienen 25k en vez de 35, y las mata una brisa ligera
Holds 1 person.
Main Abilites: Glaive Throw,
Blade Salvo
Obtained by capturing the Docks.
Alliance and Horde have unique appearances of this vehicle different from one another.
-Catapult
Holds 1 person.
"The Suicide Machine"
Man Abilites: Launch, Shadow Veil
Obtained by capturing the Docks.
-Airship
Unlimited Capacity
Main Abilities: Airship Cannon (Mounted Turret Only)
Paratrooper Abilites: Parachute
Obtained by capturing the Hangar.
The Parachute ability is a passive "buff" given to every occupant of the Airship. Just jump right off the Airship and it auto-deploys. Additionally, the Airship is on an uncontrollable, pre-designated course which circles around your enemies Keep. Lastly, 2 portals near the Hangars allow players to go aboard the ship.
-Turret
Holds 1 Person
Stationary Turret
Main Abilites: Rocket Blast, Incendiary Rocket
Lined along the Towers attached to the Keep.
If destroyed, players can repair it by left clicking the broken turret.
-Huge Seaforium Bomb
Main Abilites: Place Huge Seaforium Bomb
Obtained from inside the Keeps and Workshop.
THE GENERALS
(aca son 71, no tienen skills y no pegan nada, los mata 1 solo player)
-Horde
Overlord Agmar lista de skills que deberia tener
Shows up after the Horde's Keep Wall is destroyed. Kill him to win.
-Alliance
High Commander Halford Wyrmbane lista de skills q deberia tener
Shows up after the Alliance's Keep Wall is destroyed. Kill him to win.
THE RESOURCES
Refinery
Holds valuable oil to fuel the ravaging war machines of the controller.
The faction who has control over this resource gains Oil Refinery (+15% siege damage)
Quarry
A mine filled with precious Cobalt used to smelt thick armor for the controller's armies.
The faction who has control over this resource gains Qaurry (+15% siege damage)
Controlling either one of these nodes yields a constant flow of Honor. Yup, that's right.
Yapa wow arg: No hay colision en las puertas y se puede buguear y pasar asi nomas, y es algo complicado de arreglar asi q va a quedar asi.