Por comments del offi esta bien que el Shadowfiend no cargue mana con absorbs, el qué dijo que si deberia dar mana de qué fuente lo saco?
Por comments del offi esta bien que el Shadowfiend no cargue mana con absorbs, el qué dijo que si deberia dar mana de qué fuente lo saco?
De wowwiki :
"WotLK Patch 3.1.0 (2009-04-14): Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised. "
Arreglado lo del inner fire, gracias rata.
A ver no sé si me explique bien, el tema es si DEBERIA cargar maná cuando el target tiene un escudo de absorb y el melee attack salta como absorb, de ahi la pregunta. Comments del offi dicen que una estrategia de los priest era tirar el shield asi el Shadowfiend no recargaba pero ustedes reportaron que deberia cargar igual, alguno que tire la posta.
[Shadowfiend]: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New [Shadowfiend] ability, [Shadowcrawl], teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.
Traduccion:[Sombras]: Escala de salud aumentada. Ahora recibe un 30% del poder con hechizos del maestro. Volver maná aumentado un 5%, por encima del 4%. El Maligno de las Sombras ahora devuelve maná cuando sus ataques cuerpo a cuerpo de la tierra, en vez de cuando inflija daño. Ya no tiene una probabilidad del 75% reducida al ser golpeado por cuerpo a cuerpo, a distancia y hechizos. La velocidad de movimiento normalizado a la velocidad de movimiento del jugador. Se ha revisado. Nuevo [Sombras] capacidad, [Shadowcrawl], teletransporta al maligno de las sombras a un objetivo enemigo y aumenta su daño en un 15% durante 5 segundos.
es del parche 3.1.0 despues de ese hasta el 3.3.5a no tubo modificaciones el priest.
te tiene que dar mana cuando hitea no importa si impacta con daño o impacta con absorb
Quilmes -Balance druid (I´m back!)
Extrem - asse envenom
Chpala , Prote pvp , soy rosa y que ?
La derrota no es una opcion y no hay excusas!!!!
Fuente: Shadowfiend - WoWWiki - Your guide to the World of Warcraft
Deberia de dar mana cuando el golpe llega al rival, no importa si le hace daño al atacado.■The mana gained from Shadowfiends' attack is 5% of the caster's maximum mana.
■The Shadowfiend receives 357-393% of your shadow damage bonus over the 15 second duration depending on 10 to 11 attacks, or 35.7% per hit for 10 hits.
■The Shadowfiend grants up to 11 hits per use, although this number is usually 10. Its attack speed is 1.5 and it has a 15 second duration. It is rare but possible for it to get one final attack as it expires if it spawned adjacent to your target.
■Without shadow damage bonus, the Shadowfiends' hits deal an average of 180 damage to an equal level mob without shadow resistance. Its average damage per attack, however, can be significantly lower due to melee damage mitigation.
■The Shadowfiends' attacks are shadow damage and can be partially resisted but follow normal melee damage rules, therefore being capable of critical strikes, but also susceptible to misses, parries, dodges and glancing blows. This reduces the damage output of Shadowfiends considerably on higher level mobs (especially in raid encounters) and in PvP versus classes with high melee mitigation or shadow resistance.
■Shadowfiends deal shadow damage. Therefore, their damage can be increased by debuffs on the shadowfiends' target that increase shadow damage taken (e.g. "Curse of Elements") resulting in greater damage. Note that Shadow Weaving will not affect shadowfiend damage.
In World of Warcraft: Trading Card Game.
Tips and Tactics
■The patch 2.1 implemented a normal petbar for the priest to further help the priest control his/her shadowfiend. The bar functions as a normal petbar, with Attack/Stay/Follow and all three modes of Passive/Defensive/Aggressive. The shadowfiend will spawn next to the priest in Defensive mode with Shadowcrawl on autocast, and it will immediately attack the priest's current target. Despite Shadowcrawl being on autocast, it will almost never use the spell on its own.
■If the Shadowfiend's target dies, it may pick another target at random, or it may simply return to the priest's side, both of which will cause it to waste time and you forfeit valuable mana. Try to use the Shadowfiend on targets that will not die or otherwise become unattackable before it despawns.
■Shadowfiend takes on the buff of Bloodlust/Heroism if it is active when Bloodlust/Heroism is cast, and it will hit the mob faster and return more mana. When circumstances are conductive, using Shadowfiend shortly before Bloodlust/Heroism can yield a good deal of extra mana.
■A macro to have the Shadowfiend use Shadowcrawl on your current target immediately after being summoned can result in about an extra 560 damage over its duration in high-end raid gear. Additionally, macros bound to your other spells to have the shadowfiend re-cast Shadowcrawl can yield another 950 damage. With the talented 3 minute cooldown, these macros come out to a DPS gain of 8.4. Every little bit helps.
Patch changes Edit■ Patch 3.3.0 (2009-12-08): [Avoidance] (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
■ Patch 3.1.0 (2009-04-14): Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.
Saludos Az!
Si salta inmune deberia dar tmb?
No, con los efectos de inmunidad no debería dar mana
Edit: Me olvidaba, el dispel sigue sin funcionar del todo bien, nada mas pone en combat al priest.
Última edición por Gant; 05/11/2011 a las 09:43
El Rapture está andando en Discipline? Realmente lo estuve testeando estos días y no recargó nada en ningún momento : /
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