Bueno ya que se viene la nueva version muestro los proximos cambios que se vienen en nuestra clase :
Rogues
Skills
Rupture: The damage-over-time component of this ability can now produce critical strikes.
Talents
Subtlety
Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
Items change:
Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
Bug fixed:
Rogues
Tricks of the Trade: Now works properly on targets below level 65. Also fixed a bug where the threat transfer would not happen sometimes.
Feint: This ability can no longer proc poisons.
Master Poisoner; Now correctly reduces the duration of a sting refreshed by Chimera Shot.
Bueno esto es lo nuevo que se viene.
En pocas palabras en la rama assa y combat no hay cambios , el gran buff se viene en sub que lo vuelve una spect viable bonita y con mucho control
AHH Y NO NOS OLVIDEMOS DISARM EN BLADESTORM
El starfall no saca mas stealth