Página 736 de 1774 PrimerPrimer ... 636726734735736737738746836 ... ÚltimoÚltimo
Resultados 7,351 al 7,360 de 17733

Tema: Wowers CSGoers: League of DotA 2 - Toda la cumbia villera del gaming en un thread

  1. Re: Wowers Lolers!

    Cita Iniciado por Bonadeo Ver Mensaje
    Tengo 9100 ip, no se que comprar
    yo ayer llegue a los 14k y compre hoja de runas y cambie las flat mr por mrxlvl

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  2. Re: Wowers Lolers!

    Cita Iniciado por NeuroN Ver Mensaje
    Ta re copado el jayce.
    Mentira, con ese peinado de balin no puede ser copado.

  3. Re: Wowers Lolers!

    Cita Iniciado por Reiayanami Ver Mensaje
    uno de los chicos de mi equipo tiene un ping altisimo (entre 500 y 600)y sin embargo rompe culos todas las partidas....posta que el ping puede joderte mucho???....vamos a ver en las ranked a ver si sigue siendo tan groso
    A mi me rompe muchísimo las bolas cuando juego ad carry, más aún en early game cuando no tenes tanta atk speed sumado al delay te perdes varios lasthit muy estúpidos.

  4. Animals Avatar de NeuroN
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    casilda
    Mensajes
    1,391

    Re: Wowers Lolers!

    Cita Iniciado por Reiayanami Ver Mensaje
    uno de los chicos de mi equipo tiene un ping altisimo (entre 500 y 600)y sin embargo rompe culos todas las partidas....posta que el ping puede joderte mucho???....vamos a ver en las ranked a ver si sigue siendo tan groso
    :O esta por 2k de rating no?

  5. Re: Wowers Lolers!

    Cita Iniciado por NeuroN Ver Mensaje
    :O esta por 2k de rating no?
    jajaj por eso aclare "vamos a ver en ranked si sigue siendo tan groso".....todabia no podemos jugar ranked por culpa mia :(.....y en ranked nos va a ir mal por culpa mia :(

  6. El GIFero del pueblo Avatar de Bonadeo
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    En la estacion de poder
    Mensajes
    587

    Re: Wowers Lolers!

    A mi solo me esta andando como el ojete? todo el lag tengo :S (ni "espectar" puedo)

  7. Senior Member
    Fecha de Ingreso
    11 nov, 08
    Ubicación
    Yumbo City
    Mensajes
    485

    Re: Wowers Lolers!


  8. El GIFero del pueblo Avatar de Bonadeo
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    En la estacion de poder
    Mensajes
    587

    Re: Wowers Lolers!

    Cita Iniciado por Monsterkill Ver Mensaje

  9. Re: Wowers Lolers!


    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  10. Re: Wowers Lolers!

    biiiiiiiiitchesssssssss


    Cita Iniciado por Morello Ver Mensaje
    Hi everyone,

    I have news on our Twitch and Eve reworks, or what you’ve come to recognize as the infamous "stealth rework."

    I know this has been a major pain for Twitch and especially Eve players for a long time – far too long. It’s also been tough to communicate with you guys on this particular subject due to some failed experiments and iterations that impacted its timeline. That’s been a bad experience for all of you, and we’re sorry for the long radio silence. We’ve learned a lot.

    Why Twitch and Eve needed change

    First, I want to provide context – this might be a repeat for some of you, but it’s really important to understand why we believe these changes are necessary:

    Long-term stealth is a contentious mechanic. It’s really fun for the person using it to gank, but it absolutely blows for the player on the receiving end. Long-term stealth encourages hugging your tower all day long, with stealth detection such as Oracles or Vision Wards being the only viable counter-play option, which is a binary and boring mechanic. Not fun.

    It’s also proven near-impossible to balance these mechanics. Long-term stealth isn’t effective against high level players, because they know how to counter it, so it’s never something we’d see in pro-level play. That runs contrary to our goals of increasing the diversity of champion picks. Today, we consistently see over 70% of champions picked in tournaments, but almost never these champions. This is better than it’s ever been in this genre but we’d like to see even more.

    But stealth is cool!

    All that said, there are some characteristics of long-term stealth we want to preserve. It’s satisfying for scouting and concealing map movement. It allows for some powerful counter-jungling opportunities. It can set the stage for some clutch late game moments.

    So in order to deliver the fun of stealth while removing the toxic elements, we explored A LOT of ideas. And we explored them in great depth. You might remember some of the ideas we floated on the forums – ‘robot chicken’ scouting drone, footprints, and others. Those were only a few of the ideas we designed, prototyped, and ultimately decided weren’t good enough to get the job done.

    Where we ended up

    So, where did we end up? Twitch and Eve are both getting complete ability remakes. Eve is getting new abilities that include a reworked version of long-term stealth, with some similar mechanics to what we attempted a while ago. Twitch is getting shorter-term, tactical stealth and significant kit changes to improve his performance as both an assassin and AD carry.

    Let’s talk about Eve in more detail first – because, let’s face it, she’s the most negatively impacted by her current state. For that, I’ll turn it over to Statikk, who’s working on finalizing Eve’s design.

    Cita Iniciado por Statikk Ver Mensaje
    Evelynn ability remake overview

    Like Morello said, Evelynn is keeping long-term stealth, making her the only champion currently in the game with such a mechanic. Evelynn’s entire concept – from design to theme to aesthetic – is built around the idea of stealth, and so it was important for us to find a way for persistent stealth to live in League of Legends via Eve.

    The system we’ve chosen to implement for her new stealth mechanic is similar to what some of you might remember Xypherous talking about a while ago.

    Eve’s new stealth

    Eve’s passive is now Shadow Walk. From Level 1, Evelynn is stealthed, meaning she can only be seen by enemy champions within a relatively short range of her, or when she passes through true sight (e.g., Vision Wards). She becomes unstealthed whenever she enters combat and reenters stealth after a brief cooldown once out of combat.

    That means Evelynn is still hard to pinpoint in terms of map position, and she retains the feel of roaming around and scouting out areas for her team. Her new ring of visibility also introduces some interesting gameplay opportunities for great Evelynn players. Through careful attention, Eve can strategically juke around enemies, carefully set up surprise engagements, and unlock all sorts of new options that will reward player skill.

    However, opponents now have a small window of opportunity to react, since she becomes visible before she’s directly on top of them (rather, she’ll be closing in on them at the time of detection).

    Eve’s new kit

    Since Eve’s now slightly more detectable at close range, we’ve been able to give her a much more robust kit:


    • We’ve enhanced Eve’s mobility: instead of just having a movement speed steroid on a long-cooldown ult, one of Eve’s new base abilities passively grants her stacking movement speed on spell hits, as well as an active sprint on a short cooldown. These effects can stack.
    • Hate Spike is getting a significantly longer range and the ability to hit more targets.
    • Eve’s getting a new ultimate -- a ranged AoE that damages and slows enemies while granting her some increased durability based on how successful she is at landing it.


    Results

    All in all, these changes make Evelynn a much more viable, flexible pick. She’s still a strong duelist and ganker thanks to her stealthy nature, enhanced mobility and high damage output. These new changes also give her some much-needed team fight presence.

    We’ll be putting Eve up on the PBE for final testing and QA in the next content patch – look forward to her full kit details and feel free to give her some hands-on testing at that time.

    Next up: Classick with the Twitch details.


    Cita Iniciado por Classick Ver Mensaje
    Twitch ability remake overview

    For a while now, we’ve felt like Twitch hasn’t lived up to our original design vision. Our goal when revisiting his kit was to restore some of his intended gameplay style and feel without drifting away from what existing Twitch players have come to love.

    We’ve always wanted Twitch’s poison gameplay to be rewarding and deadly in the right hands. Good Twitch players should be able to deliberately stack poisons and put out massive damage with Expunge. Currently, Expunge doesn’t scale well and Spray and Pray’s poison-stacking isn’t valued over its direct damage, making Twitch’s poison gameplay feel lackluster at most stages of the game.

    Twitch’s new stealth

    We wanted to buff Twitch’s poison gameplay across the board, but in order to accomplish this we needed to address how Twitch used stealth. Because of the inherent advantages that long-term stealth brings, we haven’t been able to adequately buff the rest of Twitch’s abilities. This was impacting his competitive viability. The more we looked at Twitch’s kit and where we wanted him to end up, the more we realized that making Ambush a short-term, tactical tool would enable us to realize his envisioned potential.

    Twitch’s new kit

    Because Ambush’s stealth now has a short duration, we have some breathing room to buff Twitch in other departments:


    • Expunge now scales well into late-game, which includes getting additional damage from your bonus Attack Damage. It also now scales off of both AP and AD.
    • Spray and Pray is no longer about melting entire teams via AoE – it’s now more important as a tool for strategically stacking poisons.
    • We’ve remade Debilitating Poison into a new ability called Venom Cask, which now further contributes to his venom-stacking gameplay
    • His base stats are getting buffed.
    • Twitch is also getting some quality of life improvements, which include making his attack animation snappier.


    Results

    Twitch is going to be in a much better spot at all levels of competition with his new abilities and focus. His core gameplay is getting some much-needed love, and his new Ambush feels great.

    Stay tuned for full details on Twitch’s kit – he’s going up on the PBE for final testing and QA in the next content patch, and we’ll have some news on the front page detailing his full kit at that time.
    STEALTH REWORK (details) HERE - League of Legends Community

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

Temas Similares

  1. WoWers CSGOers is REAL.
    Por Bashu en el foro Shut Up!
    Respuestas: 47
    Último Mensaje: 09/03/2016, 01:38
  2. Sabado 16 : Major League Gaming Wow
    Por akadaka en el foro Shut Up!
    Respuestas: 151
    Último Mensaje: 18/10/2010, 15:25
  3. DotA wowers.
    Por Joaquin- en el foro Shut Up!
    Respuestas: 20
    Último Mensaje: 17/08/2009, 19:35
  4. Movimiento anti-cumbia villera
    Por GrimReaper en el foro Outlands
    Respuestas: 215
    Último Mensaje: 09/03/2009, 21:19

Etiquetas para este Tema

Permisos de Publicación

  • No puedes crear nuevos temas
  • No puedes responder temas
  • No puedes subir archivos adjuntos
  • No puedes editar tus mensajes
  •  

ESCORTS Capital Federal | ESCORTS Zona Sur | ESCORTS Zona Norte | ESCORTS Zona Oeste | ESCORTS Mar del Plata | ESCORTS La Plata | ESCORTS Cordoba | ESCORTS Rosario | ESCORTS Tucuman | Escorts Almagro | Escorts Belgrano | Escorts Caballito | Escorts Centro | Escorts Flores | Escorts Microcentro | Escorts Once | Escorts Palermo | Escorts Recoleta | Escorts Tribunales | Escorts Devoto | Escorts Villa Urquiza | Escorts Caba