bue posteo esto para sacarme la duda, cuando tenga unas cuantas justificaciones lo cierro y dejo de ensuciar el foro.
es un reporte de triniti sobre resilience en critical hit que me desperto la duda, esta fundamentado pero no si metio la pata en los calculos por algun lugar, no puede encontrar eso .
the current formula reduces the normal damage part twice.
from wowwiki: Talk:Resilience - WoWWiki - Your guide to the World of Warcraft
Trying to figure out the new cap here. Blizzard says they increased the resilience required by 15%, old resilience was known to be 82 per percent of damage reduction So by that alone, I'd say new number is 94.3. That being the case, (crit reduction cap being 33% and crit reduction multiplier being 2.2) the numbers would be: 33/2.2=15, 15*94.3=1414.5 resilience at the 33% cap.
how u can see: crit reduction cap being 33% and CRIT REDUCTION MULTIPLIER being 2.2
u shouldn't reduces normal damage twice, just subtract crit damage reduction from crit multiplier.
expected formula:
critDmg = (allCritMultiplier - resiliCritDmgReduction) / 100 * normalDmgReducedByResili
the math
input dmg: 3000
resili: 1300
critical chance reduction: 13.785790031813
critical damage reduction: 30.328738069989
all damage reduction: 27.571580063627
critical multiplier: 150 (base caster 50%)
normal dmg formula:
dmgReducedByResili = (100 - resiliAllDmgReduction) / 100 * dmg
dmgReducedByResili = (100 - 27.571580063627) / 100 * 3000
dmgReducedByResili = 72,428419936373 / 100 * 3000
dmgReducedByResili = 0,72428419936373 * 3000
dmgReducedByResili = 2172,85259809119
expected crit formula:
crit = (allCritMultiplier - resiliCritDmgReduction) / 100 * dmgReducedByResili
crit = (150 - 30.328738069989) / 100 * 2172.85259809119
crit = 119.671261930011 / 100 * 2172.85259809119
crit = 1.19671261930011 * 2172.85259809119
crit = 2600.2801240147571789397570309
with current TC formula the crit will be just 2270.78 (a little more than normal hit) but should be 2600.28
Graph with crit multiplier from exemple (150):
ImageShack® - Online Photo and Video Hosting
Graph with high crit multiplier (228):
ImageShack® - Online Photo and Video Hosting
Quote from: Ghostcrawler
Just to clarify, the change to resilience affects ALL player damage. This includes both normal hits and crits. We wanted to keep the proportion of damage coming from hits and crits the same and just reduce damage across the board. Crit damage is lowered twice, but will still contribute the same proportion of damage as it does today.
Normal dmg reduction from resilience is correct, the problem is only the crit reduction calculation.
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todos sabesmos que los critical hit son reducidos en 2 veces por resilience. La duda que tengo es si primero se reduce el daño por critical hit PRIMERO y luego el daño por resilience como sucede aca. O si es como plantea el pibe que primero se descuenta el daño por resilience , luego al resto del daño se lo hace critic y se hacen las debidas reducciones.?????
si alguien aclara gracias.
pd;no tengo una clase burstera.