Dungeon [IoQ] Magister's Terrace
Creo los post así nomas solo pa q exista uno de cada instance y puedan reportar. Luego agrego toda la info.
Magister's Terrace
Estado: Abierta
Bosses:
Selin Fireheart
Vexallus
Priestess Delrissa
Kael'thas Sunstrider <Lord of the Blood Elves>
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Re: Dungeon [IoQ] Magister's Terrace
Emh.. nadie puede decir como fue el test q hicieron hace unos dias??
supongo q muy bien no está pq sino deberian de haberla abierto... pero hay arreglo en las condiciones q está? hay q re-testearla?
comenten q onda... o es secreto?? >=I
está peor q Furnace-Ramparts?
=)
Re: Dungeon [IoQ] Magister's Terrace
cuando fuimos los Sunblade Mage Guard tiraban Magic Dampening Field - Spell - World of Warcraft pero en ves de hacer lo que dice el spell, nos silenciaba, llego un punto en que estaba todo el lugar lleno de burbujas....
Sunblade Warlock casteaba un lindo inmolate
llegamos a Selin Fireheart y nos casteaba Drain Life: Randomly targeted channeled spell, deals damage and heals Selin. Should be interrupted.
que le curaba 1k de vida por segundo, sin mencionar que tenia mas de 210.000 de vida. Eso es todo lo que te puedo decir que me acuerde, hasta ahi llegamos.
Re: Dungeon [IoQ] Magister's Terrace
de chusma..
habia trash bien? pegaban bien? es una onda Shattered?
anda como las demas dungeons del juego o peor?
Re: Dungeon [IoQ] Magister's Terrace
el trash no pegaba mucho, pero habia variedad, supongo que subiendoles el daño, nos hacen verga pero seria mas blizzlike.
si es como shatered la cantidad de mobs
Re: Dungeon [IoQ] Magister's Terrace
Trash: Si pegaban bastante flojo, 900 a leather.
Pero estan llenos de spells, vi facil 5 spells/debuffs.
Y dan TODOS 12 de repu
Reputation
Killing elite mobs in Magisters' Terrace grants Shattered Sun Offensive reputation up to Exalted status in both Normal and Heroic modes.
Selin Fireheart
- Siphon Fel Crystal: Siphons mana from a nearby Fel Crystal, drawing energy from it. Will continue until either the crystal is destroyed or Selin's mana is full.
- NO FUNCA
- Fel Explosion: Area of effect damage spell, cast continually until Selin is out of mana.
- NADA
- Drain Life: Randomly targeted channeled spell, deals damage and heals Selin. Should be interrupted.
- HACE NADA
- Drain Mana (Heroic mode): Randomly targeted channeled spell on a player with mana, drain Mana to the player and give it to Selin. Should be interrupted.
- NO PROBE.
El daño mele es insignificante.
Vexallus
- Melee: Vexallus's melee attacks are entirely arcane damage and are mitigated by resistance.
- Sep
- Chain Lightning: Randomly cast on group members. Deals 1850 to 2150 nature damage and jumps to nearby players, dealing more damage with each jump.
- No se si salta, pero el daño lo hace.
- Summon Pure Energy: Cast when Vexallus reaches 85%, 70%, 55%, 40%, and 25% health. Summons Pure Energy to join the fight. These adds have extremely low hit points and will fly around the room casting Energy Bolt, which deals 2828 to 3172 arcane damage. Upon death the adds will debuff the player that killed them with Energy Feedback, which deals 300 arcane damage per second and increases damage done by 50%. Lasts 30 seconds. Note that the debuff stacks.
- No funca, y aca recide la dificultad del voidwalker este choto.
- Arcane Shock: Ranged attack, deals 2357 to 2643 arcane damage and leaves a debuff dealing 250 arcane damage every 3 seconds for 12 seconds.
- Funciona...pero no hace 2k ni en pedo de dmg.
- Overload: At 10% health, Vexallus begins casting this spell every 2-3 seconds. It deals 1000 arcane damage and increases arcane damage taken by 10%. It is an area of effect spell with unlimited range and it will stack indefinitely.
- No anda.
Priestess Delrissa
Abilities
- Dispel Magic: Dispels 2 harmful spells from her allies or 2 beneficial spells from an enemy.
- Flash Heal: Quickly heals an ally for 398 to 462.
- Shadow Word: Pain (Heroic: Shadow Word: Pain): Places a debuff on an enemy dealing 36 Shadow damage every 3 seconds, or 48 damage on heroic.
- Power Word: Shield: Places a shield on an ally, absorbing 1455 damage.
- Renew (Heroic: Renew): Places a heal over time spell on an ally, healing for 432 every 3 seconds or 600 on heroic.
La dificultad de este boss esta en lo aleatorio de la pelea, deberia eleguir a 4 flacos de ahi para que peleen con ella, cada uno con sus superhabilidades segun la clase. No existen estos flacos. La mina tiene poca hp y el renew se aplica a VOS.
Kael'thas Sunstrider <Lord of the Blood Elves>
Abilities
- Fireball (Heroic: Fireball): Hits the target with the highest aggro for 2700 to 3300 Fire damage, or 4950 to 6050 in heroic.
- Phoenix: A phoenix is spawned in a random location while moving slowly to the target with the highest global threat (or the target who is kiting it). While moving, it deals damage to all who are near it and should be kited away from the group by a ranged class. When the phoenix dies, an egg spawns that must be destroyed as quickly as possible, or the phoenix will respawn and could lead to multiple mobs in the group.
- Flame Strike: A large circular shape will appear on the floor. After 5 seconds, it deals 5000 Fire damage (or 9000 in heroic) each tick to any who stand within it.
- Gravity Lapse: Pulls all players to where Kael'thas stands and enables the players to float in mid air while avoiding damage-based bubbles. It also deals 300 damage per tick. Players who stand on the ground during this phase will be sent straight into the air.
- Pyroblast: Heroic only, hits the target with the highest aggro for 45000 to 55000 Fire damage if not interrupted.
- Shock Barrier: Heroic only, this shield absorbs 10000 damage and must be taken down as quickly as possibly, as you cannot interrupt the Pyroblast with it up.
No hace otra cosa que un fireball de 3-5k. CHOTISIMO y ensima pega NADA.
Supongo que en Hero pegaran mas y los pulls son...medianamente jodidos, si vas sin CC esperate a pelear contra 5 flacos que te llenan el orto de debuffs....
Re: Dungeon [IoQ] Magister's Terrace
Les tiro una data.
El primer boss es bastante facil, simplemente hay que romper los cristales.
Vexallus lo unico molesto son los adds que por mas que lo hagas bien a 1 siempre matan.
La priestess, es un evento PvP, no hay aggro y sin CC es wipe, con CC es MUY facil.
Kael es una gilada, mientras se mate al Fenix es lo mas facil.
Re: Dungeon [IoQ] Magister's Terrace
Esta instance al parecer esta abierta... se puede ir?
Re: Dungeon [IoQ] Magister's Terrace
Pide el atunnement de heroic en normal, o sea que para poder entrar en heroic vos tenes que hacer esta quest line pero en la segunda ya tenes que entrar a la instance y ahi esta el lio, o sea te pide la chain echa cosa que deberia pedirte eso en heroic no mas....
Re: Dungeon [IoQ] Magister's Terrace
debe estar apropósito pa q no entremos.
aunke ojala sea un error y lo arreglen y podamos entrar.
Repito, NO CREO q esta instance esté peor q Ramparts/furnace.. Y están abierta