Cpma 1.38 (download Recomendado) - Ya Esta Up El Server
Fuente: Lag.cl
Resulta que acaba de salir la versión 1.8 de CPMA (si, muy pegadita a la 1.37 que vino hace unos dias nomas).
http://www.lag.cl/Quake32/43570-cpma.jpg
Highlights:
- VQ3 players can finally enjoy Multi-View Demos as MVD for non-prosound is enabled.
- The CPM crowd gets lots of gameplay improvements.
- Download CPMA 1.38
- CPMA MapPack (para quienes no lo tengan aun)
CPMA Changelog
Notes for version 1.38 (22 Sep 06)
chg: 2v2 mode uses 10s weapon respawns
fix: TDM ammo counts were messed up
fix: maplist parsing was messed up
Notes for version 1.37 (12 Sep 06)
chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM
SG 5, SG box 5; GL 5, GL box 5; RL 5, RL box 5
LG 50, LG box 50; RG 5, RG box 5; PG 50, PG box 50; BFG 5, BFG box 5
TDM has double ammo for all pickups except LG box 50; PG box 50
spawnsystem is "far half" from killer with no weighting
fix: certain HUD elements could be missing in MVD playback
fix: non-MV demos recorded by a third client had POV as enemymodel
Notes for version 1.36 (22 Aug 06)
chg: no kill penalty in VQ3 CTF
chg: updated my sample config
chg: recolored the console background
chg: live H/A pickup stats available to all specs (was ref-only)
chg: use serverside pings at intermission
chg: enable MVD for non-prosound
has some subtle side-effects for specs, but is fine for players
fix: fully reset doors on game start
fix: colors of in-eyes player in live MV now always your colors
EDIT: YA ESTA UP EL SERVER CON ESTE UPDATE ASI Q RECOMIENDO Q LO BAJEN.