This is how the instance works on Normal Difficulty:
When you enter the instance there are several Lance Racks which when clicked on give you an Argent Lance. Once you have your lance you can ride a nearby Argent Warhorse if your Alliance or an Argent Wolf if your Horde.. The mounts have the same abilites as the mounts you ride for your dailies, with the exception of Refresh Mount.
The Grand Champions
Once everyone is settled on their Warhorses, you can speak with Jaeran Sunsworn [Horde] or Arelas Brightstar [Alliance] and begin the event. After the herald has announced your group, the door behind him will open up and the Faction Champions will enter. If your Horde, 3/5 of the Grand Champions of the Alliance will be randomly chosen and will enter one by one. If your Alliance, 3/5 of the Grand Champions of the Horde will be ramdomly chosen and enter one by one.
The Grand Champions of the Horde are:
1.) Deathstalker Visceri
2.) Runok Wildmane
3.) Eressea Dawnsinger
4.) Mokra the Skullcrusher
5.) Zul'tore
The Grand Champions of the Alliance are:
1.) Marshal Jacob Alerius
2.) Jaelyne Evensong
3.) Lana Stouthammer
4.) Colosos
5.) Ambrose Boltspark
The Grand Champions will send their lesser Champions in pairs of 3 one at a time per Grand Champion. Once the lesser champions have been defeated, the 3 Grand Champions will group up and attack your party together. Once one has been defeated they'll occasionally attempt to slowly walk towards a Warhorse and remount. You can prevent this by "running" over them on your mount. In turn the victim will be Trampled stunning them for 15 seconds. Once all Grand Champions have been defeated, they'll regroup and become a normal boss fight on foot. You'll have to dismount and engage them normally. Each grand champion is a different class and each have unique abilities with their respective class.
After the Grand Champions have been permanently defeated a lootable chest will spawn, yielding 1 Heroic Quality Epic Item.
The Argent Crusade Represenatives
Now for the rest of the instance, you'll fight on foot. Next, 1/2 of the Argent Crusade Represenatives will enter, either Argent Confessor Paletress or Eadric the Pure. Adds of priests and paladins will also rush in and attack your party. Once the adds are eliminated, the real fight will begin as Paletress or Eadric engage you in person.
Eadric will occassionally cast Radiance, which basicly disorients you if you are not facing away from him. Additionally, he'll throw a Hammer of the Righteous at a stunned target. However if the target isn't stunned they can throw back the hammer.
Paletress is different, she's a very low healthed boss, but at about 25% health, she'll spawn a Nightmare. They can range from Hogger (Yay, hogger!) to Priestess Delrissa and from Edwin VanCleef to Hakkar. Regardless of who it is, each memory does the same abilities. And while that is happening, Palatress will shield and heal herself.
Once everyone is defeated, a cache will spawn giving 2 Heroic Quality Epic Items.
Return of the Black Knight
Now everyone remembers killing The Black Knight, right? We learned he was a member of the Cult of the Damned and we promptly disposed of him. Well apparently, when he was buried, Cultists of the Damned "stole" The Black Knights body and brought him back to life. As an Undead of course.
Now, as the last encounter of the instance, the new Black Knight flies down on his Skeletal Gryphon and kills either Jaeran or Arelas and ressurects them as a ghoul. He'll then engage after talking and use different Death Knight abilites and Death's Respite with his ghoul helping out. When he dies he comes back to life as a Skeleton he instantly begins casting Army of the Dead. At this point the Black Knight will periodically use Ghoul Explode inflicting massive damage if you happen to be near one. When he dies again, The Black Knight comes back to life without flesh or bone but as a Ghost. When he's a ghost he spams Death's Bite, which hits everyone in the group and a single player will be targeted with Marked For Death. When the Black Knight is put down forever without any hopes of returning, you have suceeded in the trial of the champion.
The Black Knight drops 2 Heroic Quality Epics.
24/10/2011, 19:35
Saint-Nimrod
Re: Dungeon [Icecrown] - Trial of the Champion
Bueno ayer anote DF y me encontre conque no podia hacer nada, me mande con la montu por una de las puertas y me cai abajo de lo que seria el torneo, en una especie de cueva, segui caminando y me volvi a caer, se llegaba a distinguir el torneo arriba de mi cabeza y abajo solo un agujero negro, me baje de la montu y finalmente me pateo.
-Rata taria que saques este dungeon del DF hasta que este funcional.
El agujero esta en una de las puertas... el tema es q la puerta deberia estar cerrada... no tiene sentido q uds esten ahi. Ya para el próximo restart debería estar funcional esta instancia.
24/10/2011, 21:39
Ogluk92
Re: Dungeon [Icecrown] - Trial of the Champion
Sigue igual despues de la caida, no esta el npc que empiesa el evento
24/10/2011, 21:48
Pleo
Re: Dungeon [Icecrown] - Trial of the Champion
Cita:
Iniciado por Ogluk92
Sigue igual despues de la caida, no esta el npc que empiesa el evento
This^
---------- Post added at 21:48 ---------- Previous post was at 21:45 ----------
Aclaro, probamos recien a las 21:45. A las 21:18 habia caido el server.
Asumo que con restart te referias a caida/restart.
24/10/2011, 23:10
rblanca
Re: Dungeon [Icecrown] - Trial of the Champion
Cita:
Iniciado por Pleo
This^
---------- Post added at 21:48 ---------- Previous post was at 21:45 ----------
Aclaro, probamos recien a las 21:45. A las 21:18 habia caido el server.
Asumo que con restart te referias a caida/restart.
Jajjajaja pequeño olvido de fases...va a estar para el próximo :)
24/10/2011, 23:51
Pleo
Re: Dungeon [Icecrown] - Trial of the Champion
Capas que si me tiro invi con el mago lo veo al npc xD
(tengo entendido q es un cambio de fase el invi :b )