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While you stand and channel, Arcane Missiles launches bolts of arcane energy at your target, dealing the given damage each second. Unlike other channeled spells, each second (or "tick") is considered a separate direct damage missile which passes through the normal direct damage checks (crit, resistance). Furthermore, both the initial cast of Arcane Missiles and each Missile are considered spell hits, resulting in a maximum amount of 6 hits per cast.
deberian leer antes de contestar, no se divide en damage en los tick....
si tienen dudas miren videos del offi en lvl 70 con los talentos nuevos y dejen de joder