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Cambios en los Hunters
Hunters
* All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Stablemasters can now accommodate two additional pets.
* Pets now have their own trees. These can be accessed via the talent panel.
* Aimed Shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
* Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
* Arcane Shot: No longer dispels magic effects.
* Aspects now no longer cost mana.
* Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter's pet.The hunter can't be tracked while using this Aspect. Only one Aspect can be active at a time.
* Aspect of the Viper - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
* Aspect of the Wild (Rank 4) now increases Nature resistance by 130, (up from 70.)
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed "Trap Mastery."
* Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
* Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
* Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
* Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
* Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
* Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
* Freezing Arrow now breaks on damage.
* Freezing Trap now breaks on damage.
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
* Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
* Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
* Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
* Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
* Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
* Kill Shot damage slightly reduced.
* Kindred Spirits will no longer stack with other movement enhancing buffs.
* Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
* Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
* Mongoose Bite: No longer requires you to dodge in order to use this ability.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
* Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
* New Talent - Aspect Mastery (Beast Mastery)
* New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
* New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
* New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
* New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
* Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
* Point of No Escape reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
* Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
* Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
* Savage Strikes (Survival): Now includes Counterattack.
* Scatter Shot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
* Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
* Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Steady Shot: Now has a 2.0 cast time, up from 1.5.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
* Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
* Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
* The arming time has been reduced to 1 second, from 2 seconds for all traps.
* T.N.T. has been moved from Tier 2 to Tier 4.
* Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
* Trap Mastery (Survival) is now an 11-point talent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
* Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
* Wingclip: No longer does damage.
A mi personalmente no me gusta, ustedes que opinan?
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Re: Cambios en los Hunters
te amo star
reducen el damage del aimed por lo acen intantaneo con 6 seg mas de cood teniendo 10 seg de cod
Jajaja siendo survival el hunter tiene un clloak of shadow pero con mas dodge y 60 % de resistir spells Jajajajaj
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Re: Cambios en los Hunters
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Re: Cambios en los Hunters
ta gueno que se yo te digo bien cuando lo juegue!
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Re: Cambios en los Hunters
una de las cosas que no me gustaron fue que me quitaron el talent para que el consecutive shot tenga 25% de stum pero del resto nojoda cule baina bacana loco!!!!!!!!
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Re: Cambios en los Hunters
Una pregunta sobre el Deterrence o Disuasión...no lo veo en la ram de talentos survival, es decirque va a ser una skill para todos a partir de lvl 60?
Cita:
Iniciado por
aleman
una de las cosas que no me gustaron fue que me quitaron el talent para que el consecutive shot tenga 25% de stum pero del resto nojoda cule baina bacana loco!!!!!!!!
y...se..la verdad yo tmb lloré...talento indiscutible para pvp.
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Re: Cambios en los Hunters
siii yo no te lo mismo aleman y es una cagada me salvo varias veces eso
y sii revotz ahora va a ser un skill para todos y lo aprendes en lvl 60 y costara 22 monedas de silver!
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Re: Cambios en los Hunters
Cita:
Iniciado por
Beli
y sii revotz ahora va a ser un skill para todos y lo aprendes en lvl 60 y costara 22 monedas de silver!
No estoy feliz....yo era survival practicamente por el deterrence...a MM se ha dicho (?)
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Re: Cambios en los Hunters
Cita:
Iniciado por
revotz
No estoy feliz....yo era survival practicamente por el deterrence...a MM se ha dicho (?)
Creo que a BM :crybaby:
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Re: Cambios en los Hunters
jaja ya te pusiste a armar tus talent cn el talent calculador todo esta re groso no vas a saber ni a que meterle los puntos jejejeje
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Re: Cambios en los Hunters
BM esta re quemado. Me parece q todos se van a hacer survival ahora, hay cosas muy copadas y parece q va a hacer mucho mas daño. Ademas, nadie dijo q hayan arreglado las pets en el emu XD
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Re: Cambios en los Hunters
yo sin invetigar me iba a hacer BM para tamear el T-Rex pero vi el calculator y jojo agarrate catalina explota MM por lo menos a mi me gusto bastante =D
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Re: Cambios en los Hunters
Leí que el expose weakness ahora solo te aumenta el daño a ti!...no sé si será en la expansión o en la actualización, pero sea como sea se viene...me pregunto cuál será la utilidad del expose entonces, si antes era para raid...ya no tiene chiste si solo uno mismo aumenta el daño...
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Re: Cambios en los Hunters
Yo voy a probar bm con el chimeria lo quiero probar jajaaja y bm si no me gusta saco chimeria me ago survi hasta scratter
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Re: Cambios en los Hunters
Mepa que voy a quedarme en MM y seguir matando enanos.
Esperemos valga la pena, sino no se, las otras 2 andaban mal acá, con la actualización no creo que se arreglen mágicamente..., ni que MM siga funcionando medianamente bien :P
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Re: Cambios en los Hunters
osea yo me ago mm para capear orcos feos
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Re: Cambios en los Hunters
chimera shot 4 a 5 k critico a un cloth :D sale mm
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Re: Cambios en los Hunters
A mi dentro de todo me gusto, estas cosas estan buenas:
Aspects now no longer cost mana
Counterattack: Damage increased by 20%
Deterrence: Cooldown reduced to 3 minutes
Mongoose Bite: No longer requires you to dodge in order to use this ability
Soy Survival :P
Y un Hunter Unico (no?) xD
Leondem
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Re: Cambios en los Hunters
si no tenes muchisima agilidad el survival no sirve
te sirve mas ser mm o bm
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Re: Cambios en los Hunters
bueno este post quedara para un futuro ya que por ahora no tendremos actualizacion XD
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Re: Cambios en los Hunters
Yo te digo, cuando aprendes el aspeco dracoalcon, tenes mas attack power y al mismo tiempo el dogge del monky. El aspect of viper lo pones 10 segs y tenes el mana de nuevo. El que tiras flechas del cielo ahora no tiene tiempo de reutilizacion y pega mucho :O nada mas eso me pego mas que nada. A las pets nuevas re locas.
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Re: Cambios en los Hunters
hoo zinda azune tienes un hunter en el ofi???? ilustranos el veneno que quema mana de los hunter se lo da al hunter???
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Re: Cambios en los Hunters
solo se lo da al hunter si usa el chimera shot sino no
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Re: Cambios en los Hunters
Jajajajajajajaja star savias q por poner ¨Me ago mm para matar orcos feos¨¨me dieron 30 puntos de infraccion hjajajaja hay dios me persiguen che me quieren baneear pero no pueden porq no tienen un porq jajajaa hay diosss lol
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Re: Cambios en los Hunters
Cierto Zinda, ponele fin a la gran discusion! Metele Viper Sting a un player en el offi y decinos si el mana se lo quema o se lo pasa al hunter.
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Re: Cambios en los Hunters
Cita:
Iniciado por
Rood
Cierto Zinda, ponele fin a la gran discusion! Metele Viper Sting a un player en el offi y decinos si el mana se lo quema o se lo pasa al hunter.
solo se lo da al hunter si usa el chimera shot sino no
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Re: Cambios en los Hunters
Cita:
Iniciado por
Shinraha
solo se lo da al hunter si usa el chimera shot sino no
Está claro, ¿por qué siguen preguntando?...-.-...si el maná se lo diese al hunter sin usar chimera cuál sería el detalle de este. -.-
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Re: Cambios en los Hunters
el chimera hace daño y dependiendo del sting que tenga el target hace una habilidad extra distinta con el serpent hace x daño instantaneamente, con el viper absorve mana instantaneamente y con el scorpion desarma, ademas de esto el shot refresca todos los sting