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Patch Notes v1.0.0.125
New Skins in the Store
- Redeemed Riven
- Crimson Elite Riven
PVP.net Store
- You can now search for runes based on rune attributes, descriptions, and effects
- Search no longer looks through unnecessary data when bringing up results
- Redesigned the store navigation (now featured on the left side)
- Redesigned the Runes and Skins tab
- Added a standalone “unlock” button to store items
PVP.net v1.43
- Ticker messaging has been improved to now more accurately relay the state of the platform
- Improved the startup times for PVP.net
- Feature items and sale items now show the percentage discount for sales
- Sale and featured items are now properly labeled
League of Legends v1.0.0.125
Riven, the Exile
- Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
- 1st Use/2nd Use: Deals damage to a small area in front of her
- 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
- Ki Burst: Riven damages and stuns nearby enemies.
- Valor: Riven dashes forward and gains a shield for a short duration.
- Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
- Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
- Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
Ashe
- Fixed a bug where Frost Shot was not draining Mana properly
Brand
- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
Caitlyn
- Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
Cho'gath
- Adjusted the animation speed of his run while he has stacks of Feast
Ezreal
- Essence Flux will now break spell shields
Garen
- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgment
- Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
- Bonus attack damage ratio increased to 1.4 from 1.2
Jarvan IV
- Added a targeting ring to Cataclysm
- Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
- Fixed an issue where certain skins had inconsistent model sizes
Karma
- Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
Kassadin
- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1400 from 1150
- Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
Leona
- Recommended items updated to include Ionian Boots of Lucidity and Trinity Force
Malphite
- Fixed a bug where the armor value in the tooltip was not rounding
Mordekaiser
- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of destruction no longer adds additional shield for each unit hit
Nidalee
- Pounce cooldown reduced to 3.5 seconds from 4 seconds
- Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
Nocturne
- Unspeakable Horror leash range reduced to 525 from 550
Nunu
- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
Olaf
- Base armor increased to 20 from 17
- Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
Orianna
- Basic attack range reduced to 500 from 550
- Command: Attack
- Cast range reduced to 800 from 900
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Poppy
- Heroic Charge
- Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
- Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
Rammus
- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shaco
- Jack-in-the-Box
- Boxes are now immune to damage while stealthed if the source cannot see them
- Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
- Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
- Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
- Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
- Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
- Fixed a bug where turrets would always attack Jack in the Boxes first
- Improved Jack in the Box AI
- Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
- We plan more Box AI improvements in the future!
Shen
- General
- Base damage increased to 57.875 from 56.875
- Damage per level increased to 3.375 from 3.075
- Base armor increased to 23 from 22
- Vorpal Blade
- Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
- Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
- Damage ability power ratio increased to 0.75 from 0.65
- Heal amount no longer increases with ability power
- Feint ability power ratio increased to 0.75 from 0.6
- Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
- Stand United
- Ability power ratio increased to 1.5 from 1.0
- Energy cost reduced to 0 from 50
Singed
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
Sion
- General
- Base Mana increased to 240 from 200
- Mana per level increased to 40 from 25
- Base Attack Speed increased to .625 from .591
- Base Movement Speed increased to 320 from 315
- Now gains 1.25 Magic Resist per level
- Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner
- Crystal Slash
- Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
- Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
- Fracture
- Missile Speed increased to 1800 from 1600
Sona
- Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric
- Imbue
- Cast range increased to 750 from 625
- Shatter
- Armor aura range increased to 1000 from 600
- Taric now loses the passive armor bonus instead of the armor aura upon activation
- Cooldown reduced to 10 seconds from 16 seconds
- Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
- Dazzle
- Stun duration is now always 1.5 seconds from 1-2 seconds
- Cast range reduced to 625 from 650
- Missile speed increased to 1400 from 1050
- Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
- Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
- Radiance (Remake)
- Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
Vladimir
- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General
- Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- You can now Smart Cast items (you have to manually bind the hotkeys)
- Clones now correctly show their own stats
- Clones that are meant to deceive now have a hero minimap icon
- Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
- Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
- Consumable items will not be removed from recommended item lists after being purchased
- Removed the word “sleeps” from Cleanse’s tooltip
- Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
- Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
- Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
- Fixed a bug where Guardian Angel's particle would sometimes persist
- Fixed a bug where you could Smite Baron from behind his den
- Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
- Fixed a rare bug with teleport causing it to not function properly
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Re: Patch Notes v1.0.0.125
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Re: Patch Notes v1.0.0.125
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Re: Patch Notes v1.0.0.125
....
me asesinaron al morde los hijos de mil puta, no les alcanza con que no tenga CC/gap closer/escape y sea relativamente melee. son unos idiotas.
el morde hace raaato que no es OP.
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Re: Patch Notes v1.0.0.125
Soy el unico que ve una manzana en vez de un shen ?
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Re: Patch Notes v1.0.0.125
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
padz
- moonflair spellblade, cloak and dagger, and eleisa's miracle now give 35 tenacity, up from 25
- you can now use multiple health or mana potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- you can now smart cast items (you have to manually bind the hotkeys)
- clones now correctly show their own stats
- clones that are meant to deceive now have a hero minimap icon
- creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
- lux, malphite, maokai, kog'maw, gragas and xin zhao's tooltips properly display numbers in their passives as they update.
- consumable items will not be removed from recommended item lists after being purchased
- removed the word “sleeps” from cleanse’s tooltip
- traps (teemo, caitlyn, nidalee) will now show the area they trigger in when cast
- fixed a bug that caused “can’t move while casting” to be displayed multiple times for one instance
- fixed a bug where akali and wu-kong could get stuck in their dash animations
- fixed a bug where guardian angel's particle would sometimes persist
- fixed a bug where you could smite baron from behind his den
- fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
- fixed a rare bug with teleport causing it to not function properly
oh ziii.
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Re: Patch Notes v1.0.0.125
alguien me explica lo del shaco?
osea puede tirar ulti estando invi?
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Re: Patch Notes v1.0.0.125
no lei nada que dijera eso. capaz se me paso.
por que lo decis?
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Re: Patch Notes v1.0.0.125
cual es el Bonus attack damage ratio del garen?
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
Kinda
....
me asesinaron al morde los hijos de mil puta, no les alcanza con que no tenga CC/gap closer/escape y sea relativamente melee. son unos idiotas.
el morde hace raaato que no es OP.
Pasa que la gente se queja y bueh...
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Re: Patch Notes v1.0.0.125
que bueno que le kb al garen, pobre morde.
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
Padz
Mordekaiser
- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of destruction no longer adds additional shield for each unit hit
El que HUEHUEHEUHEUEHE al ultimo, HUEHEUHEUEHEUE mejor
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Re: Patch Notes v1.0.0.125
de ultima al morde lo podian dejar como estaba, ahora que a garen lo nerfearan un poquittttttttooo no hace nada
es mas si lo nerfearan mas la verdad no me enojaria
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Re: Patch Notes v1.0.0.125
Me volvieron un poco las ganas de usar a Sona.
Un poco.
Shen ni en pedo la gloria que era antes no? No me acuerdo las especificaciones técnicas anteriores.
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Re: Patch Notes v1.0.0.125
No siempre hacia LA diferencia, pero habia combates donde cargarse mil veces el shield con minions se iba un poquito de tema.
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
ElPibeRan
Me volvieron un poco las ganas de usar a Sona.
Un poco.
es la posta jugar con sona te cagas de la risa cuando van todo re emocionados a pegarle a uno y vos (Crescendo A chuparla) quedan todos re furiosos!!
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
Z_z
No siempre hacia LA diferencia, pero habia combates donde cargarse mil veces el shield con minions se iba un poquito de tema.
era tener medio cerebro y llevarlo a donde no hubieran minions nomas, no dejarlo elegir donde pelear.... antes que no habian tantos champions con dash y esas pelotudeces capaz si era imba, ahora que todos tienen algun cc y gap closer por mas pedorro que sean se nota mucho que el morde no tiene NADA.
tenes que elegir muy bien las peleas, y encima prender el ghost para estar seguro de poder iniciarlas, porque te kitean muy facil ya.
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Re: Patch Notes v1.0.0.125
Es una verga el morde, con la ulti te pasa de un 5v5 a un 6v4
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Re: Patch Notes v1.0.0.125
El problema es que con que llegues a lvl 2 ya sos "inharraseable" y si sos AP tenes para romperle las pelotas al otro por un buen rato. Recuerdo una vez que a un Morde lo matamos 3 veces...el pibe siguio leveando como si nada y en un momento empezo a dar vuelta la lane puramente spameando la E y jugando en su torre.
Igual no es el mejor nerf que pudieron tirar. Sostengo que el Iron Man no deberia tomar las stats defensivas; el Cho Gath dara miedo con su HP extra, pero el Morde tiene un pasivo que le suma HP constantemente y nadie lo ve desde ese punto. Otra cuestion es que la ulti "duplica" lo que hace el champion...el otro dia una ilu de Singed me pegaba 200 por hit = /
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
Nube
El problema es que con que llegues a lvl 2 ya sos "inharraseable" y si sos AP tenes para romperle las pelotas al otro por un buen rato. Recuerdo una vez que a un Morde lo matamos 3 veces...el pibe siguio leveando como si nada y en un momento empezo a dar vuelta la lane puramente spameando la E y jugando en su torre.
Igual no es el mejor nerf que pudieron tirar. Sostengo que el Iron Man no deberia tomar las stats defensivas; el Cho Gath dara miedo con su HP extra, pero el Morde tiene un pasivo que le suma HP constantemente y nadie lo ve desde ese punto. Otra cuestion es que la ulti "duplica" lo que hace el champion...el otro dia una ilu de Singed me pegaba 200 por hit = /
para mi lo imba del morde es la ulti, no el ironman
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Re: Patch Notes v1.0.0.125
pero si es por ulti, es mucho mejor la del yodrick q si la tiras a un buen dps de tu team podes ganar una teamfight tranquilamente, eso ni contar q mientras no este muerto, el clon hace un daño bastante sarpadito y además q si moris podes controlar al clon como si fuera el mismo pj, con spells y todo.
ultimamente no se me hizo problema el morde, va... siempre lo agarra con irelia y lo hacia bosta, era esperar a q él mate a todos mis minions y mandarme, no tenia ese shield jodido y con 2 o 3 golpes caia.
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Re: Patch Notes v1.0.0.125
si cargas el shield tambien pusheas la lane necesariamente. ya casi no harrasseo con el morde xq siempre te cae el jungler, y no tenes forma de escaparte fuera del ghost practicamente. si es un jungler que asusta poco, te alcanza el hp, el de la lane esta medio baqueteado y te dejan elegir donde pelear (mira cuantos condicionales eh) te podes plantar en los creeps y hacer doble kill.
si, estoy llorando de la tristeza.
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Re: Patch Notes v1.0.0.125
El tema Isma es que vos no lo jugas AP (creo), de AP en early es muchisimo mas hincha pelotas y suma como 60 de dmg a cada skill.
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Re: Patch Notes v1.0.0.125
el Taric quedo frutita no?
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Re: Patch Notes v1.0.0.125
La posta del morde es mid, donde es mucho mas dificil q lo gankeen y controla la lanea facil, se lleva el 100% de los creps y si mete un par de kills se vuelve imparable.
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Re: Patch Notes v1.0.0.125
La ulti del morde es FACILISIMA de esquivar. O tiras Quicksiver sash o simplemente corres cuando te tiran el ulti.
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Re: Patch Notes v1.0.0.125
Pero con q saque a uno de la pelea con la ulty ya es win.
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
NeuroN
Pero con q saque a uno de la pelea con la ulty ya es win.
esato
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Re: Patch Notes v1.0.0.125
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
johnny
que bueno que le kb al garen, pobre morde.
Donde le kb al Garen?
Yo la Q la dejo en 1, y el giro pega 10 menos, tragico, le voy a seguir rompiendo el orto a todos los que se hagan los vivos ante Demacia.
Quiero un buff a Jarvan loco, no pega una pija.
p.d. Para mi Morde la va a seguir rompiendo.
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
UberBro
La ulti del morde es FACILISIMA de esquivar. O tiras Quicksiver sash o simplemente corres cuando te tiran el ulti.
Igual un Morde con un poco de cabeza, te tira el ulti para liquidarte y te saca la ilu igual :P
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Re: Patch Notes v1.0.0.125
Cita:
Iniciado por
Nube
Igual un Morde con un poco de cabeza, te tira el ulti para liquidarte y te saca la ilu igual :P
Ni tanto, el pete de isma se la tira a un teemo full hp y los demas tenemos que hacer el trabajo, isma pete. (?
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Re: Patch Notes v1.0.0.125
sese
la cantidad de matchs que los habre carryado malditos ingratos. ahora les toca a ustedes.
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Re: Patch Notes v1.0.0.125
Les dieron el iconito por la season?
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Re: Patch Notes v1.0.0.125
This: Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
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Re: Patch Notes v1.0.0.125
Muy bueno el Shen nuevo, lo ame.
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Re: Patch Notes v1.0.0.125
le bajaron la iq a mis compañeros de equipo en el patch, esta imposible jugar, 6 partidas seguidas con 3!! que salen 0/9/x o por ahi..
Encima usando a riven con skin
No se si se fijaron pero cambiaron el shop.
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Re: Patch Notes v1.0.0.125
Y que "ondis" la nueva champ? :3
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Re: Patch Notes v1.0.0.125
tengo skin nueva 8D
jajaja seguro se la dieron a todos
http://image.gxzone.com/images/8/e/8ed72354067.png
---------- Post added at 19:55:55 ---------- Previous post was at 19:54:05 ----------
Cita:
Iniciado por
ElPibeRan
Y que "ondis" la nueva champ? :3
Me gusto bastante, es muy util en teamfight con el stun y el pequeño dash q te mete al meter el 3er hit. la ult tambien me gusto y combinada con otra ult zonal hace desastre, hay q moverla bastante o te violan pero con el shield safas de muchos ganks