Magtheridon's Lair
Estado: Abierta
Territory: Contested. Hellfire Peninsula
Instance type: Raid (25-man)
Attunement: None
Bosses:
Magtheridon
Level: ?? - Boss
Health: 4,800,000
Wealth: 500g
Habilidades:
Quake - knockback that hits every player every second for 7 seconds. The first cast occurs 40 seconds after Magtheridon activates.
Blast Nova - 2,500 damage every 2 seconds for 10 seconds to every player in the lair. The first cast occurs 1 minute after Magtheridon activates, on a 60-second cool down. Use the Manticron Cubes to prevent him from casting it.
Cleave - Standard cleave, can hit for 8k+ on tank.
Phase 1
At the beginning of the fight, 5 Hellfire Channelers are distributed around the room next to Manticron Cubes. They will not proximity aggro and respond only to hostile actions.
They cast Shadow Bolt Volley and Dark Mending. Both are interruptible and can be slowed with Curse of Tongues and Mind-numbing Poison III.
Each channeler must be tanked and focus-fired down. It is recommended to spread them around the room so their shadow volleys do not overlap.
Whenever an Hellfire Channeler dies, the others will gain a Soul Transfer buff that increases their damage and spell casting speed. Therefore it is necessary to have very well-geared tanks on the last two mobs to die.
Each channeler can summon a Burning Abyssal.
Magtheridon will be banished for all of phase 1.
Phase 1 lasts two minutes. A well-coordinated raid should be able to kill at least 3 channelers before he becomes active.
Phase 2
After 2 minutes Magtheridon will no longer be banished and phase 2 will start.
One minute into Phase 2 he will cast Blast Nova, which is on a 60-second cool down. To interrupt the cast, all 5 Manticron cubes must be clicked simultaneously. There is only a need for one team, as the Mind Exhaustion debuff only lasts 30 seconds. It is recommended, however, to assign a backup team.
Phase 3
At 30% Magtheridon shatters the walls of his lair, causing the roof to crash down on the entire raid. This deals 5250-6750 physical damage to every member of the raid.
It is recommended to time the blast nova such that it will not coincide with the beginning of phase 3, similar to waiting for a favorable class call on Nefarian.
For the remainder of the fight, the ceiling randomly caves in on players, dealing 87,500 to 112,500 damage to players standing underneath an 8-yard radius of the cave-in. There is a cave-in animation shortly preceding it so players will be able to safely move out of the way.