OSEA.... Obvio que falta probarlo y por lo visto a estos pelotudos de blizzard se les pego la onda malygos de usar dragonsitos k apestan... pero no se porque me suena todo mal lo que estoy leyendo a ver si me equivoco....

1) Peleas donde usas vehiculos...(lease dragones, tankes, etc...) PATETICO.
2) Peleas ultra faciles con sus "hard" modes....( OK SEGUIMOS CON LA MANQUEDAD DE QUE CUALQUIER IDIOTA PUEDA RAIDEAR Y CLEREAR TODO EL CONTENT....)
3) 14 bosses.................... Hacia falta 14 putos bosses? osea.... no es mejor hacer onda ssc/tk ? zzzz detesto las raid como naxx con 50mil bosses.

La verdad estaba ilusionado con que lo hagan mas dificil y esas mierdas pero ya me veo que es como naxx con mezcla de sartharion (OJO HARD MODE 3 drakes....) y malygos (si vehiculos....)

BLAH Ruego que piensen un poco esta vez y lo hagan copado.

BTW EL T8 DE MAGO RULEA !

ahi les dejo la nota de mmo champion que saca del foro oficial de los blue posts...

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Ok, we're getting close to the point where we will need testing of Ulduar boss encounters on PTR, so let's talk about Ulduar testing!

We're going to be performing testing differently than in the past. We're looking for much more targeted feedback, and we don't want to just have the zone freely open and allow extended, unsupervised testing to take place. So, when the PTR servers come up with 3.1.0, by default Ulduar will be turned completely off. We'll instead enable Ulduar and specific bosses during times where the encounter team can observe testing.

Shortly after 3.1.0 PTR is up and running, I'll post a schedule that will indicate when we will open specific bosses to testing. We'll have testing opportunities for both EU and NA region PTRs in their respective prime time playing hours. There might also be a boss or two we do leave up for extended testing, and some bosses will only be tested in either the EU or NA. Some encounters won't be up on the PTR at all! There's 14 boss encounters in Ulduar, there will be lots to test. The schedule will be quite flexible, check in the Dungeons & Raids forum and on the PTR forum for updates.

The first set of boss encounters to get testing will include:

* Freya
* Thorim
* Hodir
* The Iron Council


Both 10 player and 25 player versions of the encounters will be open to testing, and we expect players to have nearly full Naxxramas gear. While Jillian McWeaksauce might make appearances on the PTR to provide testing consumables, please try to bring your own.

I hope to see raid groups of many different skill levels on the 3.1.0 PTR servers when they become available!

Additional info on first boss
The first boss has you enter 1 of 3 different vehicles (Chopper, Demolisher, and Siege Engine) to fight your way through an immense Iron army to the Flame Leviathan and defeat him. After that, there's very little use of vehicles by players. We'll have the fight up on the PTR at a later date, but this fight isn't in the first wave of boss encounters to be tested. (Source)

Actually, the effectiveness of the vehicles in the Flame Leviathan fight changes depending on the quality of the gear. So someone in full Naxxramas epics (or Ulduar epics!) will have an easier time than someone in greens.

Ulduar PTR Testing
We'll be monitoring the EU PTRs and the EU forums for feedback quite a bit, actually. For us as encounter designers, EU testing is awesome because we can watch testing in your evenings during our normal business hours. There will also be some EU only bosses for PTR testing, along with some NA only bosses.

Hard Boiled
Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion's raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid's difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter's difficulty. For example, spread throughout Ulduar's vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn't the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.


Source MMO-Champion...