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Tema: Shaman 3.2

  1. #1
    Animals Avatar de NeuroN
    Fecha de Ingreso
    20 oct, 08
    Ubicación
    casilda
    Mensajes
    1,391

    Shaman 3.2

    Shaman

    * A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
    * All Shocks now have a default range of 25 yards, up from 20 yards.
    * Base health increased by approximately 7% to correct for shamans having lower health than other classes.
    * Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
    * Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
    * Talents
    o Enhancement
    + Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
    o Restoration
    + Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
    + Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
    + Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
    + Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
    + Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
    + Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
    + Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
    + Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
    + Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

    fuente

    Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.

    te moris de infeliz queriendo purgar un shaman resto.

    con todos estos cambios y mejora de la resilence me parece q se vienen los healers indestrucctibles.

  2. #2
    interstellar.overdrive Avatar de InsoMNiaK
    Fecha de Ingreso
    09 nov, 05
    Ubicación
    mza
    Mensajes
    19

    Re: Shaman 3.2

    que bueno va a estar resto, ya tiene una capacidad para sobrevivir durisima y mas con esos cambios se va a ir al carajo... me encanta
    igual ahora con la 3.1.3 creo q tenemos el root de 5 sec con el earthbind a traves de talents (elemental)...esa es otra alegria
    solo por placer...

  3. #3

    Re: Shaman 3.2

    Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
    la cagaron, -.-

  4. #4

    Re: Shaman 3.2

    Cita Iniciado por V0rteX Ver Mensaje
    la cagaron, -.-
    A todo eso, sumale que el actual porcentaje no funca xD, espero que si lo haga en la 3.2 con MaNGOS
    Fellow.
    Effortil

  5. #5

    Re: Shaman 3.2

    lo estaba leyendo eso... ya es hora de que empiecen a equiparar un toke el juego... estoy arto de los teams 2v2, warrior paladin, rogue rogue, mage mage...

    Quiero que todos tegan chances y las clases healers tengas mas posibilidad...

  6. #6

    Re: Shaman 3.2

    * Base health increased by approximately 7% to correct for shamans having lower health than other classes.
    * Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.

    OWNING!! BLDOooOoOooOo



    PD: no entendi bien este.

    + Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.

  7. #7
    The boys in the band Avatar de Hiperion ~
    Fecha de Ingreso
    11 abr, 06
    Ubicación
    Upper East Side
    Mensajes
    84

    Re: Shaman 3.2

    Cita Iniciado por obiwanquelargo Ver Mensaje


    PD: no entendi bien este.

    + Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
    El Healing Way: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 18% for 15 sec.

    Ahora en vez de aumentar los heals subsecuentes en 18%, funciona como un talento pasivo e incrementa la efectividad del Healing Wave en 8/16/25%.

    Un gol de media cancha.
    Mofeta - Tauren Restoration Shaman
    Jukebox - Tauren Feral Druid
    Maelström

  8. #8

    Re: Shaman 3.2

    Cita Iniciado por Hiperion ~ Ver Mensaje
    El Healing Way: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 18% for 15 sec.

    Ahora en vez de aumentar los heals subsecuentes en 18%, funciona como un talento pasivo e incrementa la efectividad del Healing Wave en 8/16/25%.

    Un gol de media cancha.
    jejej gracias algo asi habia entendido, pero me parecia demasiado, entonces opte por preguntar

    Posta q se viene el shamy inbajable.

  9. #9

    Re: Shaman 3.2

    Estoy leveleando un shammy

  10. #10

    Re: Shaman 3.2

    jajaj yo tambien y sale resto como loko!

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