I'm a pve addict
I'm a pve addict
Endlessrage - Orc War - Protection
Greedo - Orc DK - DPS (Heladero)
Ragnarokk - Orc Shaman - (Healer)
jajaj hize esa mierda esta en la firma de ragna y segun eso soy un Rogue :S
jajaja me siento mal , jaja como me va a salir rogue :S
A mi tambien me dio Priest :$ jajajaja
By the way:
Essentially, Alterac Valley has become just another PvE raid instance where a PuG can walk in and easily win. Side quests and other things that potentially make the fight more interesting are overlooked because they are simply unnecessary. A group can leave 15 people on defense, send 25 in on offense and easily win the match. There is no need to upgrade the armor of the NPC units, send cavalry attacks, or summon the raid boss. Battles have gone from the former multi-hour strategy matches, to footraces to the opposing base. It's simply a matter of which group of 40 people can reach the opposing base first and kill the leader, which, in itself, is painfully easy. As of patch 2.4, when Season 4 was released and Season 2 became available as Honor gear, every single Alterac Valley seems to be a massive zerg without any thought put in to the offense except "CAP THEIR BASE NOW!!!". Honestly, if I am playing Alterac Valley, I get about 5 of my friends to go back capture the towers. Bunkers/towers are rarely ever defended after the capture timer has started. The game requires many changes if it is to return to its former glory.
(From Horde perspective) As a Horde Paladin player, Alterac Valley frustrates me very much post 2.4. In Patch 2.4, the Horde's starting cave was moved back about another 30 seconds of running. This gives the Alliance a much closer starting point to the Horde's base, and the Horde ends up reaching Dun Baldar much later than the Alliance reaches Frostwolf Village. If you pay attention in Alterac Valley, you should notice that the Alliance will always start on the Relief Hut flag before Horde even reaches the Dun Baldar bunkers. This is due to the fact that Horde: A) has no defense whatsoever and B) The Alliance starts much closer and you can't get interrupted while capturing the flag at the Relief Hut.
jaja a la mierda AV si se cae eso ni mas yo solo entre una vez, al ver q se cayo ni mas q entrelo tumbaron 3 veses y nada q esta on el server :S
Que embole por dios querio vicear!!!!!
Me van hacer bajar un juego y me olvido del WOW
A loot ninja, aka ninja looter or simply ninja, is a player who takes loot to which he or she is not entitled. The act is referred to as ninja looting or ninjaing. The term predates World of Warcraft and originated with the notion of looting as quickly as possible. The common synonym for this behavior is greeder, though that term has ironically fairer play connotations specific to WoW.
The term seems to have a few different meanings depending on whom you ask, including:
* A player who, when in a group, rolls "Need" on everything regardless of if he or she can use it.
* A player who takes everything not nailed down in an instance without asking: chests, ores, skins, herbs, etc..
* A player who sits by or tries to disturb another player while he or she is fighting a mob so the other player dies and he gets an easy kill (and loot) afterwards.
* A player who rolls on an BoP item that everyone else has passed on or a player who loots a corpse without permission after everyone has passed on a BoP item. Generally, groups decide how to best make use of the item that no one can use, sometimes DPS classes will back out of +healing/+spell damage (as opposed to just +spell damage) even if it is an upgrade and will ask for the item if no one else needs it. Additionally, if no one needs it and no one reconsidered, it often goes to a enchanter, who disenchants it, and then the group rolls for the materials acquired from the disenchanted item. Sometimes players loot items for more sentimental reasons (like "town clothes" in RP servers) and will normally pass on it unless no one else needs it. If there are no enchanters in the group and no one changes their mind, generally the group will roll for it's NPC value.
* A player who loots a chest or harvests a resource while another player is fighting the mobs which were defending it, possibly using stealth or a dash ability to aid in this.
* A party or raid leader who changes the looting system to "Master Loot" near the end of a boss kill and steals the loot off of a corpse without letting other players roll for the items. Especially one who sets up a group just for the first or second boss, and then hearthstones without speaking or claiming he has to sleep or work, meanwhile setting up another group to loot it again, perhaps prominent of Gold Farmers.
Gold farmers also try to join instance groups in order to ninja/pirate loot items and sell them.
Loot ninjas are, understandably, not well liked by other players. Often, a ninja will get a bad reputation on a realm which eventually prevents them from being invited to participate in any high level instances. Many guilds also have rules stating that ninjas/pirates should be kicked from the guild on their first offense.
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