OTRO UPDATE DE TEKNO:
Update on MW2 #6
Hi there
Here’s some quick Q&A:
* Q: Do I have to run the game again to connect to another IP?
A: Yes and No. The game runs with pre-set server IP from the loader (F9 triggers connection), but you can use a console command to connect elsewhere, for example:
>> tk_connect_mp 192.168.0.15 28960
* Q: So, we are getting a console?
A: Yes, even three. One, called WinConsole is a separate window, second, called DevConsole is a custom overlay console visible in-game. Third one is the original console, but it can be opened only with the .159 build of the game. You can type in commands using all three of them!
* Q: Why on the videos we don’t see any console being used?
A: Simple, I was using FRAPS for the video capturing and it doesnt capture separate windows such as WinConsole.
* Q: Server-browser?
A: Yes, final loader will have a server browser with 2 tabs: online games (internet connection required) and local games (no interned connection required).
* Q: What about our stats?
A: Loader will ask you for your ‘ID name’ which will be locally assigned to your stats/power-ups etc. Nickname can be set using a different edit box (currently changeable using the console).
* Q: Will it be possible to host a game for more than 18 players?
A: I need to test how stable this patch is. If the tests go fine I will put it into the final version.
* Q: Dedicated server mode. How is it?
A: Loader will run the game with super-minimum gfx requirements. WinConsole will be open. Later, loader will automatically execute server.cfg file. Map rotation should work. Remote administration – maybe, depends on the demand.
* Q: Why is it Steam-less? It will allow pirates to run the game!
A: Well, two reasons. First one, steam emulation is a key feature which makes it all work. It’s not just optional. Second, with your original Steam, our loader could be detected as a cheat and your account could get banned. We might code a DRM module that would make sure user has a legit copy installed, but DRMs as we all know, can be easily bypassed, resulting all this hard work being a waste of time.
Oh, and here is another short video:
<being uploaded, check again later>
~Smurfette
Para los q no entienden una berga, los puntos mas importantes son:
*Se va a poder jugar sin internet
*Va a tener server browser (lan/internet)
*Se va a poder usar un comando connect + ip
*Va a guardar los stats al estilo del cod4 (cada user sus stats)
*Es probable q se puedan crear partidas de mas de 18 jugadores
*El sistema de dedicados va a ejecutar un server con configuraciones graficas minimas (lo ideal seria q sean nulas) y va a dejar una devconsole abierta para administracion, tambien es posible q se pueda ejecutar remotamente), ejecuta una server.cfg como los dedis reales.
* Lo van a poder usar los piratas (somooo lo pirataaaa, nos gusta la aventura la nocheee de bailantaaaa)
PD: Extraño el automerge