Hateful Strike

A rapid and powerful melee strike on a single target/two targets for 20,000-27,000/~80,000 physical damage. Cast every second. Hateful Strike also adds threat to the three players who have the highest threat. The target of Hateful Strike is determined by three requirements:
Proximity: Targets must be within melee range of Patchwerk.
Threat: Targets must be less than first in threat, but at least second/third highest threat. This requirement does not apply if only one target is in melee range.
Current Health: The target must have the highest health of all available targets.
Each requirement is dependent on the ones before it, so a high-threat player isn't considered if she's out of range. Similarly, a high-health player isn't considered if he's low on threat.

Por lo que yo vi ayer en patch esto andaba bien. Osea el hateful strike le pega a los top 2 y 3, si tenes 1 solo off el 3ro va a ser siempre un dps melee, el que mas vida/threat tenga.