Me gusto mucho esta parte:
"That's why the highest court in South Korea ruled that virtual goods are to be legally treated the same as real goods. And virtual goods are now a $5 billion industry worldwide.
There's nothing crazy about it. After all, people pay thousands of dollars for diamonds, even though diamonds do nothing but look pretty. "
Esto me parece clave para entender a los wowers (me incluyo):
"[...]this is the reason many enemies "drop" valuable items totally at random in WoW. This is addictive in exactly the same way a slot machine is addictive. You can't quit now because the very next one could be a winner. Or the next. Or the next."
Y esto muestra muy bien la realidad de este tipo de "juegos":
"There was always someone else more obsessed."