Me ofrecieron una ps2 a 700 pesos, nueva, me parece mucho ahora :S
no esta tan mal (si esta chipeada y es confiable), si tenes la guita comprala, es una vez, dejar la pc bajando juegos 1 mes y la podes seguir usando por años...... yo compre la mia, usada, a un amigo a 400 mangos, hace 2 años, todavia anda 10 puntos.
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Iniciado por Eltajador
che final fantasy xiii no es un rpg ni a lo lejos
Los ffs siempre tratan de cambiar cosas, innovar, no quedarse atrapado en el paradigma de los rpgs clasicos por turnos, no por eso dejan de serlo
El dark M of M&M es un rpg, el wow es un rpg, hay muchos y muy diversos
Aparentemente el F13vs va a tener cosas de shooters...
There is scarcely any information surrounding the gameplay and battle system of Final Fantasy Versus XIII because no formal footage has been shown by Square-Enix of the gameplay online or within video game magazines. However, the game will be publicly revealed by Square Enix at the Tokyo Game Show 2010 event in September 2010.[7]
Within recent interviews in Japanese video game magazines, director Tetsuya Nomura has stated that Versus XIII's gameplay will be a realistic derivation of Kingdom Hearts's battle system with some elements of a third-person shooter aspect. Nomura has also stated that the game will depart from the light and magical aesthetic of his previous directorial games (i.e. Kingdom Hearts) and opt for a darker, bleaker world that is intended to counter previous Final Fantasy installments. According to Nomura, the world of Final Fantasy Versus XIII is based on the modern Shinjuku district.[8] In formulating a realistic world, Nomura has stated that he wants the characters to be "believable" and thus realistic. As a testament towards his desire for realism, in the PlayStation Premier trailer, in contrast to previous Final Fantasy titles, Versus XIII had a greater display of graphic violence with an instance of blood.[9]
Nomura has also stated in Dengeki PlayStation that he aims to create previously unseen "tricky" battle sequences, reminiscent of the CGI film, Final Fantasy VII Advent Children.[5] He has also stated that the development team have been implementing a traversable world map, used in the main Final Fantasy series up until its removal in Final Fantasy X.[10] Nomura later commented, in an interview conducted via Twitter, that players will be able to control an airship around the world map.[11]
The game will feature large open fields which allow players to walk through almost anything on the field apart from the mountains. Nomura has also mentioned that the fields are truly vast and that it was very far to traverse from one end to another;[12] thus, to facilitate easy navigation, the game will feature the return of vehicles such as an airship[13] as well as a car, allowing players to easily traverse the large fields.[12]
The game will also feature both symbol and random encounters, which means that players can usually see all enemies on the field, although certain monsters may appear suddenly and attack the player immediately. The game will also be almost seamless with no loading screens when entering battles and moving about on the field, though there may be certain event or cutscene tie-ins.[12]
Tengo esperanzas de q sea un muy buen juego..
Pensar que empezaron a hacerlo en el 2003, desp dicen q blizzard tarda..