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Tema: AI LOB MU [a]

  1. Member Avatar de lucaivan
    Fecha de Ingreso
    09 nov, 08
    Ubicación
    La Montaña Solitaria
    Mensajes
    74

    Re: AI LOB MU [a]

    pobres pollitos

  2. Re: AI LOB MU [a]

    Cita Iniciado por lucaivan Ver Mensaje
    pobres pollitos
    no sabes lo rico q estaban

  3. Re: AI LOB MU [a]

    por regla general, no se come a nada que haya tenido cara visible. asi de simple.

    sos malo y te odio :(

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  4. Re: AI LOB MU [a]

    despues lee el foro gonza cuando puedas

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  5. Re: AI LOB MU [a]


    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  6. Re: AI LOB MU [a]

    Yo tengo verduras y legumbres para el mediodia *_____________________*

    Parte de la dieta que llebo a cabo para desinflamar la tripa Y____Y

  7. Re: AI LOB MU [a]

    Cita Iniciado por IronMan_ar Ver Mensaje
    Yo tengo verduras y legumbres para el mediodia *_____________________*

    Parte de la dieta que llebo a cabo para desinflamar la tripa Y____Y
    eso no es una dieta, eso es tortura

  8. Re: AI LOB MU [a]

    las legumbres no son buena idea para desinflamar nada...

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

  9. Titán Avatar de Eychan
    Fecha de Ingreso
    04 ago, 09
    Ubicación
    Arathi Basin
    Mensajes
    496

    Re: AI LOB MU [a]

    Choy sali a correr, abdominales, flexiones, y de vuelta a correr, hace eso un dia entero y saluden al nuevo Arnold Schwarzernegro.

    Warrior fury!


    El server levanta a las 5, saludos!

    ---------- Post added at 14:18 ---------- Previous post was at 14:16 ----------

    Me estan nerfeando a la evelynn

    PATCH NOTES:
    New Skins in the Store

    Galactic Renekton
    Outback Renekton
    Dreadknight Garen
    Commando Galio

    PVP.net v1.27.47

    Fixed a bug where selecting a Skin late in the countdown process would produce an error
    Fixed a bug where players that had been disconnected from chat could not enter the Matchmaking queue

    League of Legends v1.0.0.109

    Renekton, the Butcher of the Sands

    Renekton uses a new resource system called Fury. Renekton gains Fury by attacking or dealing damage with spells. When he has gathered enough Fury, the resource will be expended to empower his skills with bonus effects.
    Cull the Meek: Renekton swing his blade, dealing damage to nearby enemies and healing for a portion of the life dealt. Fury Bonus: Heal amount raised dramatically.
    Ruthless Predator: Renekton's next attack swings twice, dealing a portion of his weapon damage, stunning his target briefly and applying on-hits each time. Fury Bonus: Renekton's next attack swings three times, dealing a huge portion of his weapon damage, stunning his target greatly and applying on-hits each time.
    Slice and Dice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target, he can use Dice for a brief period of time for the same effect. Dice Fury Bonus: Renekton deals 50% increased damage and reduces the armor of units hit.
    Dominus (Ultimate): Renekton empowers himself with dark energy, gaining size and bonus health. He deals periodic damage to enemies around him and rapidly gains Fury.
    Reign of Anger (Passive): Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.

    Caitlyn

    Piltover Peacemaker
    Base damage changed to 20/65/110/155/200 from 40/70/100/130/160
    Attack damage ratio increased to 1.3 from 1
    Damage loss per unit increased to 10% from 6%
    Maximum damage loss increased to 50% from 30%
    Ace in the Hole
    Base damage increased to 250/475/700 from 250/400/550
    Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight
    Fixed a bug where Ace in the Hole didn't scale from the Havoc mastery
    Damage is now treated as a spell instead of an attack
    No longer triggers hit effects like Blessing of the Lizard Elder
    Now triggers spell hit effects like Rylai's Crystal Scepter
    Cannot be dodged or blocked by Pantheon's Aegis Protection

    Cho'Gath

    Feast now loses half stacks (rounded up) instead of 3 stacks on death

    Evelynn

    Base mana reduced to 180 from 212
    Mana per level increased to 42 from 38
    Base damage reduced to 48 from 53
    Damage per level increased to 3.3 from 2.9
    Base armor reduced to 12.5 from 14.75
    Hate Spike mana cost increased to 12/15/18/21/24 from 8/10/12/14/16
    Shadow Walk duration reduced to 10/20/30/40/50 from 20/30/40/50/60
    Shadow Walk cooldown reduced to 12/11/10/9/8 from 12 at all ranks upon breaking stealth
    Malice and Spite duration reduced to 10 seconds from 15

    Garen

    Judgement bonus attack damage scaling increased to 1.2 from 1.0 per second

    Heimerdinger

    H28G Evolution Turret
    Improved Turret AI so they will prioritize attacking Champions that attack Heimerdinger
    Turrets now work on an ammo system (25 second ammo cooldown)
    1 second placement cooldown
    Levelup progression changed:
    Rank 2 - places green turrets
    Rank 3 - places 2 turrets
    Rank 4 - +150 Health
    Rank 5 - places red turrets
    Fixed a bug where Upgraded!!! turrets would stop firing resistance piercing and area-effect shots
    Turrets now gain 15 health per Heimerdinger level down from 21
    Turret magic resistance increased to 80 from 60
    Tooltip now references 'turrets' rather than 'towers.'
    Upgrade!!!
    Now increases number of Hextech Micro Rockets to 5 while active
    Now increases missile speed on Ch-1 Concussion Grenade to 1000 from 750 while active
    Fixed a bug where Techmaturgical Repair Bots provided less health regeneration than stated

    Jax

    Leap Strike cooldown reduced to 13/11/9/7/5 from 17/14/11/8/5.
    Counter Strike now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready

    Katarina

    Shunpo damage changed to 80/120/160/200/240 from 90/120/150/180/210

    Kennen

    Mark of the Storm duration reduced to 8 seconds from 12
    Electrical Surge range decreased to 800 from 825

    Lux

    Fixed a bug that caused Lux to have 0 base mana regen

    Mordekaiser

    Shield decay reduced to 3% from 5%

    Nasus

    Base movement speed increased to 325 from 320
    Siphoning Strike damage bonus per kill increased to 3 from 2

    Olaf

    Undertow
    Fixed a bug where Undertow was dealing too much damage
    Attack damage scaling increased to 0.5 from 0.3
    Base damage reduced to 50/90/130/170/210 from 65/110/155/200/245

    Pantheon

    Aegis of Zeonia stun duration reduced to 0.7/0.9/1.1/1.3/1.5 from 1/1.25/1.5/1.75/2 seconds

    Rammus

    Puncturing Taunt cooldown increased to 12 from 9

    Sivir

    Ricochet bounce radius reduced to 450 from 500
    Ricochet damage loss per bounce increased to 25% from 22%

    Taric

    Fixed a bug with Radiance where it would cause performance issues while on

    Tryndamere

    Undying Rage duration reduced to 5 seconds from 6
    Battle Fury passive critical chance increased to 10-50% from 0-50%

    Twitch

    Base attack range increased to 500 from 475
    Ambush duration reduced to 10/20/30/40/50 from 20/30/40/50/60
    Ambush's attack speed bonus now reaches its maximum duration twice as fast

    Warwick

    Blood Scent now properly remembers toggle state when you respawn

    Xin Zhao

    Three Talon Strike cooldown changed to 10 from 12/11/10/9/8
    Crescent Sweep base damage reduced to 125/225/325 from 125/250/375

    Zilean

    Chronoshift duration reduced to 10 seconds from 13

    Items

    Chain Vest now shows 6 items it builds into instead of 5
    Longsword upgrade paths updated
    Wards no longer grant experience on death
    Vision Ward cost reduced to 125 from 150
    Rabadon's Deathcap cost increased to 3400 from 3300
    Black Cleaver now appears in the Attack Speed tab

    Masteries

    Ardor
    Now provides all of its benefit at level 1 rather than half at level 1 and the other half scaling up to level 18
    Fixed bugs where Ardor was not counting Ability Power and Attack Speed from many sources - essentially anything that wasn't an item
    Fixed a bug where Ardor and Zhonya's Ring/Rabadon's Deathcap were double multiplicative
    Clarified the tooltip

    General

    We have changed how critical strike and dodge chance work. You will now get fewer ‘lucky’ or ‘unlucky’ streaks where you get no critical hits/dodges in a row, or a lot of them in a row. Your average chance to get a crit is the same as before though – if you have a 50% crit rate, and you make 100 attacks, you’ll still crit about 50 times.
    Baron's Wrath of the Ancients spell no longer targets stealthed units
    Jungle monsters that previously had negative magic resistance now have magic resistance of zero
    Monster camps will now properly updated when scouted with vision

  10. Re: AI LOB MU [a]

    nerfearon a unos cuantos eh.... pero a caitlyn la burstearon bastante.


    para vos y en colores

    "When your inner instincts take control, your mind goes blank, your senses turn sharp, your body moves easy like a feather and the only thing you see is victory..."

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