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Panzer Auf
2.6 to Beta Final Changelog
30/03/2011, 12:03
Se viene el ultimo patch para el COH, pinta muy bueno la verdad!
Código:
Bug Fixes
- Units no longer continue to crawl after recovering from Suppression
- Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
- Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
- All vehicles now properly have vehicle cover
- Registered Artillery can no longer target field defenses
- M18 Hellcat can now be detected
- Goliath can now be detected
- Recon Squads can now detect camouflage while moving
- Teller Mines no longer have a chance to miss vehicles in vehicle cover
- The Hotchkiss now properly shares experience with other PE units
- ATHT's using Focus Fire now have intended accuracy vs moving British infantry
- Hetzer Veterancy requirements reduced to standard
- M10 Veterancy requirements increased to standard
- Panzer IV Stubby now prioritizes light vehicles over infantry
- StuH now prioritizes infantry over vehicles
- PE Panzerschrecks no longer do higher damage once picked up
- G-Wagon wrecks can now be salvaged for Munitions
- Luftwaffe reinforce time reduced to standard
- Paks and Nebelwerfers can now use Medkits
- AT Grenades now collide with enemy vehicles
- Hetzer and Jagdpanther CP reward increased to standard
- Panther Battlegroups are much less likely to fail to spawn the second Panther
- Medics no longer detect camouflage
- Snipers and weapon teams can now pick up Supply Drops
- Tank Traps can no longer be placed so close together that they block infantry
- 105mm Howitzers are now re-crewed with 3 squad members
- Removed the chance for the Pak38 support members to one-hit kill infantry
- Bombing Run no longer does double damage to Vet 3 StuGs
- M10 no longer has increased accuracy vs skirted PIVs
- Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
- Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
- AT Guns no longer avoid their reload time by resetting the gun after a shot
- Panthers now properly benefit from Tank Destroyer's APCR upgrade
- Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
- Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
- Kettenkrad no longer moves out of the way of other moving vehicles
- Kettenkrad can now be hit by rolled misses
- Burst bug effects reduced on Pumas, Armoured Cars, and Ostwinds
- Units camouflaging after leaving a building are no longer visible for much longer than intended
- Allied Medics are now selectable
- Speech files for PE Defensive Operations, PE Field Craft, PE Panther Battlegroup, WM Phase Upgrades, and WM Veterancy Upgrades fixed
- Engineer Demo Charges can now be targeted and destroyed
- Rangers no longer drop Bazookas more frequently than intended
- Units throwing sticky bombs will no longer occasionally become unresponsive
- Wehr Pioneer call-in ability now properly requires only a destroyed HQ and no living Pioneers
- Improved the consistency of Propaganda and Force Retreat
- Scout and Armoured Cars are no longer highly resistant to damaged engines from Mines
- Scout and Armoured Cars at high health are no longer highly susceptible to immobilization from Stickies
- Scout and Armoured Cars at medium health are no longer highly resistant to damaged engines from Stickies
- Kettenkrads can now repair Scorched Points like the Schwimmwagen
- PE light Halftrack pathfinding improved; far more likely to reverse rather than turn around
- M10s and M18s are now revealed on the mini-map by Tank Awareness
General
- Medics
- Health reduced from 120 to 60
- Snipers
- Accuracy and Damage vs garrisoned units increased from 75% to 100%
- Sniper auto-cover distance reduced
- Flamethrowers
- Damage vs units in open cover reduced from 1.0x to 0.85x
- Damage vs units in negative cover reduced from 1.0x to 0.75x
- Damage vs Soldier Armour reduced from 1.0x to 0.95x
- Damage vs buildings increased from 0.5x to 0.6x
- Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
- Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
- Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
- Grenades
- No longer scatter
- Abilities
- Weapon using Abilities can no longer be used while Pinned
- Base Buildings
- All base buildings can now reinforce
- Off-Map Artillery
- Damage against Paks and ATGs reduced from 2.0x to 1.33x
American
Engineers
- Suppression threshold increased to match other infantry
- Suppression recovery threshold increased to match other infantry
- Upgrading with a Flamethrower increases Received Suppresion by 50%
Mortar
- Barrage scatter angle reduced from 15 to 10
- Set-up time reduced from 2.4s to 1.5s
- Pack-up time reduced from 2.8s to 1.9s
.30 Cal HMG
- Pack-up time reduced from 2.5s to 2.1s
- Ready aim time reduced from 0.3s to 0.1s
Anti-Tank Gun
- Reinforcement cost reduced from 71 to 26
- Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5
- Weapon health increased from 300 to 390
Sherman Crocodile
- Range increased from 20 to 25
- Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
M18 Hellcat
- Speed increased from 6.0 to 7.2
- Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
- Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
- Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
- Target table now identical to the M10's
- Damage bonus from camouflage reduced from 2.0x to 1.5x
- Penetration bonus from camouflage reduced from 5.0x to 1.5x
M26 Pershing
- Cost reduced from 900 Manpower to 800 Manpower
Off-Map Combat Group
- M8s and Hellcats now spawn with their upgrades
- Population requirement increased from 12 to 15
Jeep
- Received Accuracy from the Pak reduced from 1.0x to 0.75x
- Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
- Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
Strafing Run
- Significant changes to make Strafe more effective against groups of units and less effective against single units
Sticky Bombs
- Deflection Damage enabled, set to 50%
- Accuracy increased to prevent thrown Stickies from missing their intended target
Rifles
- Received XP bonus from BARs and Stickies reduced from 5% to 0%
- Received XP bonus from Supply Yard 2 increased from 20% to 30%
T17
- Cooldown lowered from 2-2.5 to 0
- Reload increased from 1 to 3.5
- Health increased from 175 to 265
- Vet 1 Health bonus reduced from +175 to +50
- Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
- Fixed an issue where the T17 would fail to penetrate Snipers
Wehrmacht
Kampfkraft Center
- Now requires a built base structure or a FHQ
Pak 38
- Number of camouflage shots reduced from 3 to 1
- Cost reduced from 310 Manpower to 290 Manpower
- Reinforcement cost reduced from 57 to 23
- Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
- Accuracy vs Sherman Armour increased from 1.0x to 1.1x
- Accuracy vs Cromwell Armour increased from 0.8x to 1.0x
- Accuracy vs Pershing Armour increased from 1.08x to 1.15x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5
- Weapon health increased from 300 to 390
Panzerschreck
- Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
- Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
- Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
- Damage vs Stuart Armour reduced from 1.0x to 0.7x
88mm Flak 36
- Accuracy vs Infantry reduced from 0.5x to 0.15x
- Accuracy vs Snipers reduced from 0.25x to 0.05x
- Targeting priority vs Snipers reduced from 10 to 5
Puma
- Received Accuracy bonuses while moving from Vet removed
- Vet 2 Sight Range bonus increased from +4 to +10
Officer
- Build Time reduced from 45s to 25s
StuG
- Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
G-Wagon
- Damage lowered from 250 to 185
- Tracking speed increased from 10 to 20
- Tracking arc increased from 38 degrees to 44 degrees
- MG Gunner now requires Vet 2
- Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
- Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
Nebelwerfer
- AoE Reduced from 18 to 13.5
StuH
- CP cost lowered from 3 to 2
- Cost lowered from 600 Manpower to 500 Manpower
Tiger
- CP cost increased from 4 to 5
- Cost lowered from 900 Manpower to 800 Manpower
Assault Grenades
- Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
- Low health kill critical chance increased from 0% to 30%
Knights Cross Holders
- Now passively regenerate 21.12 Health per Minute
- Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
Firestorm
- Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
Medkits
- Cost reduced from 35 Munitions to 30 Munitions
Goliaths
- Goliaths can no longer be Buttoned
- Goliath rotation speed increased from 45 to 65
Rocket Barrage
- Long AoE increment damage increased from 0.1x to 0.2x
- AoE accuracy increased to 100%
Panzerfaust
- Damage vs Bren Carriers increased from 1.3x to 1.45x
- Accuracy increased from 100% to 200% at all ranges
- Accuracy vs infantry halved
Blitzkrieg
- Cost reduced from 150 Munitions to 125 Munitions
Manpower Blitz
- Cost reduced from 200 Munitions to 175 Munitions
MG42
- Cost reduced from 260 Manpower to 250 Manpower
- Build time reduced from 40s to 35s
- Pack-up time reduced from 2.5s to 2.1s
- Weapon health increased from 300 to 390
Halftrack
- Received Accuracy bonuses while moving from Vet removed
Motorcycle
- Received Accuracy bonuses while moving from Vet removed
Schwimmwagen
- Received Accuracy bonuses while moving from Vet removed
- Cost reduced from 240 Manpower to 225 Manpower
- Build time reduced from 45s to 40s
Volksgrenadiers
- Reinforce percentage reduced from 0.5x to 0.4x
- Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
Light MG42
- Drop chance reduced from 60% to 30%
- Long Range Accuracy increased from 0.1x to 0.13x
Commonwealth
Kangaroo
- Cost increased from 240/10 to 300/45
- Health reduced from 650 to 550
- Speed reduced from 6.5 to 5.85
- Build time increased from 35s to 45s
Staghound
- Staghound moving accuracy modifier increased from 0.5x to 0.75x
- Damage vs sdkfz 251 Halftrack and sdkfz 22x Light Armoured Car Armour reduced from 2.0x to 1.0x
- Accuracy vs Snipers increased from 0.5x to 0.75x
- .50 Cal Damage vs Infantry Armour reduced from 1.75x to 1.5x
- .50 Cal Damage vs Airborne Armour reduced from 1.0x to 0.75x
- .50 Cal Damage vs Heroic Armour reduced from 0.85x to 0.75x
- .50 Cal Damage vs Sniper Armour reduced from 1.5x to 1.0x
- .50 Cal Damage vs Soldier Armour reduced from 1.5x to 1.0x
- .50 Cal Accuracy vs Elite Armour reduced from 1.0x to 0.75x
- .50 Cal Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
Forward Observation Officers
- Delay increased from 2s to 2.75s
Stuart
- Stuart moving accuracy modifier increased from 0.5x to 0.75x
- Stuart Reload time reduced from 5-6.5s to 4-5.5s
- Stuart accuracy vs Infantry increased from 0.5x to 0.75x
- Damage vs sdkfz 251 Halftrack and sdkfz 22x Light Armoured Car Armour reduced from 2.0x to 1.0x
Sappers
- Now have the Wirecutters ability
17 Pounder
- Health increased from 400 to 450
- Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
- Accuracy vs Infantry reduced from 0.15x to 0.05x
- Accuracy vs Snipers reduced from 0.15x to 0.02x
- Targeting priority vs Snipers reduced from 10 to 5
Lieutenants
- Now receive a 0.85x Received Damage modifier at Vet 1
- Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
- Now receive a 0.75x Received Accuracy modifier at Vet 3
- Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
- Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
- Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
- Lieutenant's aura radius increased from 25 to 30
PIATs
- Penetration modifier at short and medium range reduced from 2.0x to 1.0x
- Reload modifier at long range reduced from 1.6x to 1.2x
- Projectile speed increased from 10 to 15
- Penetration vs skirted Panthers reduced from .15 to .112
- Penetration vs skirted PIV reduced from .449 to .337
- Penetration vs skirted StuG reduced from .332 to .249
- Damage vs Infantry Armour reduced from 0.5x to 0.33x
- Damage vs Heroic Armour reduced from 0.5x to 0.33x
- Damage vs Elite Armour reduced from 0.5x to 0.2x
- Damage vs Sniper Armour reduced from 1.0x to 0.2x
- Damage vs Soldier Armour reduced from 1.0x to 0.33x
Mortar Pit
- Build Time reduced from 90s to 60s
- Received Damage while under construction increased from 0.5x to 0.75x
- Damage reduced from 20 to 18
- Supercharge range reduced from 100 to 90
Recon Section
- Recon Sections can no longer build Trenches
Churchills
- Churchill and AVRE Population lowered from 14 to 8
- Churchill Crocodile Population lowered from 16 to 10
- Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
Bofors
- Build time reduced from 90 seconds to 60 seconds
Bren Carrier
- Self-Repair ability is disabled while the Carrier is garrisoned
- Garrison disabled while Self-Repair is active
Commandos
- Demo Charges are now revealed by Minesweepers rather than Camouflage Detectors
Tetrarch
- Tetrarch moving accuracy modifier increased from 0.5x to 0.75x
- Tetrarch accuracy vs Infantry increased from 0.5x to 0.75x
Panzer Elite
Panzer-Jaeger Kommand
- Build time increased from 115 to 135
Gewehr 43
- Maximum Cooldown reduced from 1.8 to 1.65, minimum Cooldown reduced from 1.25 to 1.15
- Suppressive Volley Fire now Suppresses the target
- Suppressive Volley Fire slow duration reduced from 20s to 5s
Kettenkrad
- Sight Range increased from 35 to 55
Schwimmwagen
- Sight Range increased from 35 to 55
- Mark Target cooldown increased from 10 seconds to 45 seconds
- Mark Target Munitions cost increased from 0 to 15
- Incendiary Trap detonation radius increased
- Incendiary Trap DoT damage vs Soldier Armour increased from 1.0x to 1.25x
Infantry Halftrack
- Damage vs Light Cover increased from 0.75x to 0.8x
Panzerschreck
- Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
- Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
- Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
- Damage vs Stuart Armour reduced from 1.0x to 0.7x
- Target table now matches WM Panzerschreck (Damage increase against OPs, CW HQs, and CW Mortar Pits and 25 Pounders)
Scout Car
- Detection radius increased from 9 to 18
Vampire Halftrack
- Divert Supplies now camouflages the Vampire while active
- Population reduced from 4 to 2
Munitions Halftrack
- Cost reduced from 200/15 to 200
- Population reduced from 4 to 2
Armoured Car
- Detection radius lowered from 9 to 0
- Accuracy vs garrisoned units increased from 0.4x to 0.45x
- Vet 2 and Vet 3 increase Health by 20 each
- Build time increased from 45 to 55
- Overdrive hotkey changed from O to V
Marder III
- Sight Main Gun LoS bonus increased from +5 to +10
- Tracking speed increased from 10 to 20
- Tracking arc increased from 38 degrees to 44 degrees
- Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
- Population reduced from 8 to 5
Anti-Tank Halftrack
- Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
- Treadbreaker cost increased from 40 Munitions to 50 Munitions
- Population reduced from 6 to 4
Hotchkiss
- 37mm moving accuracy modifier increased from 0.5x to 0.75x
- 37mm accuracy vs Infantry increased from 0.5x to 0.6x
- Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
- Stuka Barrage cooldown reduced by 10 seconds per Vet level
Bergetiger
- Population reduced from 10 to 8
Hummel
- Population reduced from 12 to 10
Base-Sector Flakvierlings
- Population reduced from 3 to 0
Incendiary Grenades
- Hotkey changed from Y to N
Maps
2p Langres
- Various visual improvements
- Gap opened in hedgerow along the Northern call-in point
- Stone wall overlooking the Northern base replaced with a wooden fence
- Strategic point to the northwest of the Southern base moved further northwest
- Low fuel point to the west of the Southern base moved further west
2p Flooded Plains
- Territory Sectors completely redrawn
- Amount of water throughout the map reduced
- Land area increased on the High fuel points
2p Beaux Lowlands
- The central bridge is now indestructible
2p Wrecked Train
- Various visual improvements
- Negative cover areas touched up and reduced
- Vehicle pathfinding through the center area improved
- Fixed an issue where train cars would stop providing cover
- Fixed several issues where direct line of sight was being blocked unintentionally
2p Sturzdorf
- Southern Strat point outside the large building replaced with a +10 Munitions point
- New +10 Munitions sector disconnected from HQ
- Northeastern +10 Munitions replaced with a Strat point
- Northwestern +16 Munitions switched with Northeastern +16 Munitions
- New Northeastern +16 Munitions point moved towards the center of the map
- Northwestern Strat point removed
- Western +10 Fuel sector lengthened to connect with Southern Strat point
- Western +10 Fuel point moved slightly South
- +5 Munitions outside the Northern base moved out of MG range
- +5 Fuel outside the Southern base moved out of MG range
- Southern HQ rotated to face the middle of the map
2p Ruins of Rouen
- Territory Sectors completely redrawn
- Fence in the Northwest corner extended to the maps edge
4p Duclair
- Various visual improvements
- Hedgerow to the right of the middle VP removed
4p Pointe du Hoc
- Salvageable wrecks removed
- Southern bunkers replaced with bunkers with firing slots only opening onto the beach
- Far Eastern +5 Munitions point removed
- Hedgerow and Fence extended to limit undefended access to Northern bases
- Fence opened to allow easier access out of the Western base
4p McGechean's War
- Several openings made in hedgerows around the map
- Switched Western +10 Munitions with Center +5 Munitions
- +5 Munitions outside the Southern base moved out of MG range
4p Lorraine
- Several paths opened around the Western bases
- Cover around the middle Western base exit reduced or made one-directional
- Northwestern +10 Munitions switched with Northwestern +5 Munitions
- New +5 Munitions replaced with a +5 Fuel
- Southeastern +5 Munitions replaced with a +5 Fuel
- Westcenter +10 Munitions sector redrawn to extend less to the East
4p Rails & Metal
- Several paths opened in the Southcenter and East
- Southeastern HQ rotated to face the middle of the map
2p Carpiquet
2p Egletons
2p Duclair
4p Alsace Moselle
6p Refinery
6p Steel Pact
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