segun lo que vi en la pagina parece ser que tendremos servers truchongos.

So, that confrims a 2-tier system for PC MW3: matchmaking (probably on a new version of IWNet); and public dedicated server files free to download.



The "familiar tools" he talks about sounds like HLDS (Half Life Dedicated Server tool, a standard Valve tool to setup a dedicated server which hooks in to Steam), since I don't know any other "familiar tool" in connection with Steam and dedicated servers.



What worries me is not that they are using a 2-tier system (the noobs are welcome to their matchmaking), but that developing such a system has meant technical limitations, so that they have to drop aspects of the game we dedicated server fans think are essential to the game - like LEAN for example. This was dropped from MW2 because there are technical difficulties using lean over a Peer2Peer backbone. I just hope it doesn't mean the same for MW3.