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Tema: Scourge Strike --> Blood Presence (fix aplicado)

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  1. #1

    Re: Scourge Strike --> Blood Presence (fix aplicado)

    Bueno, creo q no lo lee al otro.. pero lo que yo posteé, y pensé que quedaba clarísimo, era lo que acá el amigo Consider de Elitist Jerks en Dragonbligth nos explica mejor.. cito:

    The most basic first; what presence should I be in and why?
    Blood Presence is always the superior option. In the previous patch Unholy Presence was moderately competitive at certain gear points due to the GCD reduction aspect and the fact that our rotation was GCD constrained. Considering the latter is no longer the case, thus making the former now of absolutely zero value, the comparison between the two presences simply comes down to the damage verse the haste. 15% damage is an increase of approximately 12.75% dps, when you consider that it affects all of our damage except ghoul, gargoyle, and army. 15% haste, on the other hand, is only an increase of maybe 7.5% dps, as it only affects auto-attack (and auto-attack related, such as Necrosis, BCB, and Bryntroll) damage and pets.

    Not just that, but Scourge Strike double dips into the 15% damage buff of Blood Presence, increasing its value and cementing it as the clear choice.

    Double dips? I see that mentioned a lot in regards to Scourge Strike, but never an explanation of what it means.
    The short, simple answer: If a buff or talent affects the damage of Scourge Strike once, it single dips. If it affects the damage of Scourge Strike twice, thus boosting the damage by more than the stated amount, then it double dips and is of increased worth.

    The long answer: The new Scourge Strike is split into two actual hits; the first being physical damage and the second being shadow damage. The damage of the shadow portion is entirely dependent on the damage of the physical. What this means is that anything that increase the damage of the physical portion – be it a stat, a buff, a debuff, or a talent – will also increase the shadow portion by the same proportion. Outbreak, for example, increases the damage of the physical strike by 20% and by doing so, the shadow strike is increased by 20%, causing the Scourge Strike to do 20% more damage overall than it otherwise would, as the talent states.

    However, some buffs and talents will affect the physical strike (thus increasing the damage of the shadow strike) but then also affect the shadow strike directly. Blood Presence, as previously mentioned, is one such buff. It will increase the damage of the physical strike by 15% which will then increase the damage of the shadow strike by 15%. On top of that, however, it will then go and buff the damage of the shadow strike by 15% yet again, meaning while the physical portion had its damage increased by 15%, the shadow portion had its damage increased by 32.25%. Thus the amount Blood Presence increased your overall Scourge Strike damage will be greater than the stated 15%.

    Bone Shield, Desolation, Two-Handed Weapon Specialization, Blood Presence, Ferocious Inspiration, Sanctified Retribution, and Arcane Empowerment are all buffs and/or talents which are double dipped.
    Y remarco, teniendo en cuenta las fotitos que posteé y ya quedaron atrás x la pelea esta entre uds dos. "However, some buffs and talents will affect the physical strike (thus increasing the damage of the shadow strike) but then also affect the shadow strike directly. Blood Presence, as previously mentioned, is one such buff. It will increase the damage of the physical strike by 15% which will then increase the damage of the shadow strike by 15%. On top of that, however, it will then go and buff the damage of the shadow strike by 15% yet again, meaning while the physical portion had its damage increased by 15%, the shadow portion had its damage increased by 32.25%. Thus the amount Blood Presence increased your overall Scourge Strike damage will be greater than the stated 15%." ese parrafo.

    Pero quedaba mejor con las fotitos de lo que posteé más arriba.

  2. #2

    Re: Scourge Strike --> Blood Presence (fix aplicado)

    Cita Iniciado por AGodude Ver Mensaje
    Bueno, creo q no lo lee al otro.. pero lo que yo posteé, y pensé que quedaba clarísimo, era lo que acá el amigo Consider de Elitist Jerks en Dragonbligth nos explica mejor.. cito:



    Y remarco, teniendo en cuenta las fotitos que posteé y ya quedaron atrás x la pelea esta entre uds dos. "However, some buffs and talents will affect the physical strike (thus increasing the damage of the shadow strike) but then also affect the shadow strike directly. Blood Presence, as previously mentioned, is one such buff. It will increase the damage of the physical strike by 15% which will then increase the damage of the shadow strike by 15%. On top of that, however, it will then go and buff the damage of the shadow strike by 15% yet again, meaning while the physical portion had its damage increased by 15%, the shadow portion had its damage increased by 32.25%. Thus the amount Blood Presence increased your overall Scourge Strike damage will be greater than the stated 15%." ese parrafo.

    Pero quedaba mejor con las fotitos de lo que posteé más arriba.
    No se por que mencionas esas fotos, ya que son sacadas en wowarg. Hoy en dia con el fix hecho, el scourge strike esta tomando blood presence. Osea para lo unico que sirven esas fotos es para...realmente nada, ya que no nos muestran como deberia funcionar, sino que nos muestra como esta funcionando aca en wowarg. (debido al fix).

    La info que posteaste ya la refute 10.000 veces, y la siguen posteando. Haceme un favor, anda a la pagina 1 y empeza a leer de ahi.

    Realmente no sean tan tercos de venir a postear lo mismo que ya se posteo antes. Tomense el trabajo de leer el topic si quieren acotar, pero no vengan a tirarlo mismo al boleo. Lo entiendo de parte de slogan, que parece que le falla un poco, pero bue.

    Ahora te repito por decimo tercera vez:

    La guia de elitist jerks es viejisima, fue editada montones de veces, y fue hecha por players. Es 1 sola fuente de informacion que dice eso, el resto de lo que encontras en internet a favor es una copia de esa guia.

    Por otro lado tenes:

    - un post de ghost crawler que dice que no double dipea.
    - Tenes el addon Dr.Damage que dice que no double dipea.
    - Tenes lo que dijo Rblanca sobre que no double dipea
    - Tenes la simple logica de que los DKs estan tirando fruta ya que del post de ghostcrawler sacan lo de la resilience, pero desestiman lo del +damage

    Doden, no te ofendas, pero si queres opinar del tema lo menos que podes hacer es leer el topic entero ya que esto, ya fue posteado. Venir a tirar links por tirar no sirve.
    Última edición por Draguen; 15/11/2012 a las 10:16
    Draguen - lvl 80 orc shaman
    Drakima - lvl 80 orc hunter



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