After many days of waiting to see a new release from us (all you saw were the posts that are available just for des only), we are releasing now 1.1.7 RC4.
As RC is present in this topic's title it means that this release is still a Release Candidate, so it is for tests purposes only (well, not really, enjoy it)... it is possible that this release will contains some bugs, but that's why we're releasing it, so you'll post them to be repaired for a stable release.
What's new?
1. Many quests an NPCs added (around 1800 quests and 2300 NPCs, see below)
2. 100% compatibility with wowemu xxxx.1.4
3. The blue ? (blue question mark) works perfect just for repeatable quests!
4. XP calculation when you kill mobs is fully compatible with the .1.4 wowemu.
5. Built-in AI, damage reduction, heartstone, damage-reduction, spell-effects, etc.
6. Repaired reward_gold and spell_reward (just spells, not skills or other features... for these you still have to learn them manually via trainers or with commands as .learnsk or others)
7. UNIQUE and HIDDEN quests... these are NPC independend. How are they working??? Here is the explanation:
you'll find in /scripts a file named qdb.global.conf; it contains some informations like loglevel, AdminLevel, etc ... you can make your own config file (qdb.user.conf) to setup there those settings. Also you can enable/disable quests throught these files.
After you set-up your admin level, then ingame as GM set-up yor level to be an Admin (.setlevel) and after that click any NPC you want .... and some new menus will appear.
- quests statuses
- Informations (like mem usage, loglevel, etc)
- management for UNIQUE quests
- management for HIDDEN quests
- available quests, etc ...
As you may finded out you may enable/disable a UNIQUE(HIDDEN) quest throught the "management for UNIQUE quests" menu...
We are delivering some default UNIQUE quests like examples for you ("Money for GM", "Kronoss items set (parts 1, 2)", etc)...
For UNIQUE quests: after enabling one of them : THESE QUESTS ARE TAKEBLE ONLY BY THE FIRST ONE WHO WILL TAKE IT. After that the quest will be automatically disabled. you'll find out by yourselves how they work...
8. Configuration files
- qdb.global.conf - this is generated automatically by QDBM at every install process. This means that it will be overwritten at any new install.
- qdb.user.conf - this is a file that you should create. It is not overwritten by QDBM so if you set in this file some options, then they will remain so for ever!
It is highlly recommended to create a qdb.user.conf file which should contain some info as following:
server/log/level none <---- (the other options are "low", "medium" or "high" without dashes ofcourse...)
server/admin/level 250 <-- (make it as you want, but remember that if it must be a number that a normal player cannot achieve by playing the game.)
server/builtin/ai yes <----- (our AI is verry stable but for some people it may seem weird, because with it any mob which has a spell line in it's creature section, then it will cast it.
) remember that this feature enable (or disable) all our built-in features (AI, xp calculation, damage reduction, spell casting, etc)
Also remember that if anyone will fight with a NPC (not MOB) then the XP will be verry small. So for ex if someone attacks a guardian then his reputation for that location will decrease and the XP will be verry small (on my server i was a warrior level 3 and used .kill command on a Stormwind Guardian(level 75) and I received only about 1000XP which is not that much for level 3 and killing a level 75 guardian!!!