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Loco de la Guerra!
Nueva version del x-battle v0.12. Se ZARPA!
22/01/2006, 18:54
Acaba de salir, tiene de todo, hasta simple items xD
-Simple Items
-Referee Support
-Votable hard-configs for different league rules
-Map Locations
-Autoaction
-Enhanced Stat Logging
Aca va el changelist completo de esta version:
v0.12 ~ January 22th, 2006
fix: missing teamscore bug.
fix: missing warmup weapons bug. this time for sure
fix: nailgun bgcolor in weaponswitch
fix: (raven/id bug) q4base will crash by trying to vote a map without flags
in a ctf gametype.
fix: small issue with g_maxRespawnTime fixed.
add: cl_simpleItems to draw 3D models as 2D icons. (requested like hell)
add: referee mode to force several match stuff. see client-commands for full
details.
add: forced configs to allow the forcing of standard settings for leagues.
use callvote option setconfig to force a standard
config. name can be : Quake4, XBattle, ClanBase, Kuh3Liga.
add: enhanced log support.
the following server commands were added to control the log support:
g_statsLog - enables statistics log output.
g_statsLogEmptyGames - determines whether games with no player action
will be logged or not.
fs_statsPath - path to statstics log file
add: cl_statsUserName , cl_statsPassword to identify player
in server statistics.
add: chattokens for teamgames:
#h - player health colored by value
#H - player health
#A - player armor
#U - lists all powerups the player is currently wearing
#w - player weapon as shortext. like RG for RailGun etc.
#W - player weapon as icon.
#D - damaged by. the last player which attacked you.
#P - last item that was picked up.
#I - nearest item name.
#L - your location.
add: r_skipWorldFX to remove some world effects.
0 - Skip nothing
1 - skips the drawing of the glow effects around items.
2 - skips the drawing of the visual effects for item spawnpoints.
4 - skips the drawing of the visual effects for jumppads.
8 - skips the drawing of the visual effects for teleporter.
16 - skips the drawing of the visual effects for fog, sparks
and some more.
To remove an effect just add his value.
i.e : A value of 31 removes all visual effects!
a value of 6 only removes the item spawnpoints and jumppad effects.
add: user defined map-location support for the teamoverlay and teamchat.
to add a location you can use the following commands :
addloc - to add a location. It will automaticly saved to
the battle/locs folder. i.e.: mapname.cfg
listloc - displays all known locations for this map
delloc - delete an entry out of the location-file.
add: cl_editMapLocations to toggle the drawing of the area number in the
teamoverlay on/off (useful for creating locationfiles)
add: cl_weaponConfigs to allow the usage of separate settings for each
weapon.
The weapons-cfgs can be set with the cvars cl_weaponConfig0 up to
cl_weaponConfig9.
Arguments are : g_fov, sensitivity, ui_showGun, g_crosshairCustomFile,
g_crosshairSize, g_crosshairColor in rgb hex color.
add: si_autoAction to enforce several things from server-side
bitmask:
1 statsdump at the end of the match
2 take endlevel screenshot
4 records a demo
So a value of 7 will do everything.
add: cl_autoAction to enforce several things from client-side
bitmask:
1 statsdump at the end of the match
2 take endlevel screenshot
4 records a demo
So a value of 7 will do everything.
add: players / listplayers commands to list all players with id, team,
flags (ref,coach,captain) and names.
add: .pakFileList serverinfo cvar which contains all loaded pk4's files
a client needs to connect to the server.
add: match_respawnOnSD command to control respawn for sudden death.
chg: matchtimer visible in warmup and sudden death ( always counts up )
chg: teamoverlay now shows playerlocation / nearest item.
chg: hud_drawTeamOverlay positioning: 1 upper right, 2 lower right and
3 lower left.
chg: r_displayRefresh works now in MP.
chg: chat and teamchat appears in q3 style (requested).
chg: g_gibs and g_blood renamed to cl_gibs and cl_blood.
chg: recolored weaponmodel textures and glowtexture added.
chg: scorebot serverinfo names got a . prefix.
like .Score_Marine / .Score_Time etc.
to allow smart serverbrowsers to display it sorted at the top of
the list.
chg: g_voteFlags now work for callvote.
La pueden bajar de:
http://team-infinity.ath.cx/downloads/q4/xbm-v012a.zip
Y aca tienen una buena herramienta online para crearse una cfg a gusto:
http://cfg.xbattle.de/
Acuerdense q la CPL usa Q4MAX pero clanbase para los torneos tdm usa x-battle, lo pongo para q lo prueben, tiene de todo.
Saludos.
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reloaded
Re: Nueva version del x-battle v0.12. Se ZARPA!
22/01/2006, 21:13
si, es cierto x ahora esta todo muy confuso, realmente q4max anda pero no anda del todo bien, tiene muchos bugs, hay que esperar una version mas avanzada, y xbattle habria que probarlo pero la verdad no quiero romper el standar que estamos teniendo hasta ahora en argentina de q4max. (mas que nada opino que ESTE no es momento)
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Banned
Re: Nueva version del x-battle v0.12. Se ZARPA!
22/01/2006, 22:11
quizas empiece a jugar si esta tan bueno como decis.
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Senior Member
Re: Nueva version del x-battle v0.12. Se ZARPA!
22/01/2006, 22:26
Servidor Quake3 CPMA Uruguayo -> 200.40.50.45
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