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CPMA 1.39 is out!
20/11/2006, 16:03
Challenge ProMode Arena (CPMA) fue actualizada a la ersión 1.39 y con ella se pueden apreciar grandes adiciones como el VQ3TDM mode. También me gusta que los respawns en promode ahora son alejados del cadaver Y del asesino.
Resumen de Cambios:
add/chg/fix: overhauled a bunch of the UI crud (WIP)
add/chg/fix: overhauled a huge amount of AI (WIP)
add: netgraph shows "SYNC" warning if cg_predict is off
add: low ammo warning sound not played when fast-forwarding demos
add: cv as an alias for callvote
add: smartbots now play VQ3 as well
add: VQ3TDM mode (50 MG ammo, Holdables and BFG disabled)
add: cg_viewAdjustments (0|1, default 0) replaces and unifies cg_run* and cg_bob* (all deleted)
add: custom loc files for q3w1, q3w4, q3wcp17, ctctf1, ctctf2
add: GTV can use cg_autoAction even if unattended/nocamera
chg: autorecord uses underscores for time and date separators dots meant truncated filenames could make the engine sulk
chg: removed time and currenttime (is on the scoreboard already)
chg: removed some obsoleted cvars ch_crosshairTeamInfo (is in the superhud as TargetStatus) cg_drawStatus, cg_drawAttacker, cg_drawIcons
chg: removed cg_followPowerup and cg_followKiller these are now cg_autoAction 32 and 64 respectively
chg: removed followpowerup command (was for GTV, is now redundant)
chg: moved the CPMA console to the superhud as "Console" removed cf_Console, ch_consoleLines, ch_consoleTime, con_disable
chg: scoreplums have been removed completely
chg: votes that are disabled aren't listed by "callvote ?"
chg: gauntlet range lowered from 48 to 44
chg: SG and RL pickups give 10 ammo
chg: BFG reload lowered to 1000ms
chg: no BFG explosion cloud (since it doesn't actually splash)
chg: removed the duplicate spawn near lower RL on CPM1A
chg: cg_marks specifies mark lifetime in ms (default 2500)
chg: removed "color2" cvar - "color" and cg_enemycolors now RHBLX where X is the secondary FX color used for rail rings/spirals
chg: cg_teamchatsOnly controls what text reaches the HUD Chat elements if set, non-team text still shows up in the console area
chg: poked at a bunch of CQ3 settings (WIP)
chg: promode initial spawns are true random
chg: promode respawns are biased away from corpse and killer
chg: cg_damageDraw 1 made less game-breaking
chg: cg_drawCrosshairNames not dependent on cg_drawCrosshair
fix: statsetc could crash the client if they fired more than 10,000 shots yes, *10000* shots in one game: I smell CA LG-fests!
fix: modes were always overriding match_mutespecs
Pueden bajarse el binario desde acá.
Última edición por SebaSOFT; 20/11/2006 a las 16:06
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Loco de la Guerra!
Re: CPMA 1.39 is out!
20/11/2006, 16:25
pronto voy a actualizar el server, recomiendo q no lo instalen hasta q no termine de actualizar.
Saludos.!
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Re: CPMA 1.39 is out!
20/11/2006, 16:28
too late
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Loco de la Guerra!
Re: CPMA 1.39 is out!
20/11/2006, 16:38
?!?!?!?!?!
El Server Ya Esta Actualizado Asi Q Actualizen!
Última edición por n1Ck; 20/11/2006 a las 17:05
Razón: Automerged Doublepost
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Re: CPMA 1.39 is out!
20/11/2006, 18:02
Gone for good!!
)
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