algun analizador de logs para quake piola, esos que vienen con el accuracy y toda la bola y no encontre, y se me ocurrio ver los logs que tenia y encontre esto...
Código:
logfile opened on Tue Nov 19 14:56:36 2002
r_vertexLight will be changed upon restarting.
r_overBrightBits will be changed upon restarting.
r_depthbits will be changed upon restarting.
r_stencilbits will be changed upon restarting.
r_colorbits will be changed upon restarting.
r_texturebits will be changed upon restarting.
r_detailtextures will be changed upon restarting.
r_picmip will be changed upon restarting.
r_ext_compressed_textures will be changed upon restarting.
com_hunkMegs will be changed upon restarting.
execing seis_base.cfg
Not found: demos/Seismovision.dm_66
Not found: demos/Seismovision.dm_67
Demo file: demos/Seismovision.dm_68
Current search path:
d:\games\quake iii arena\osp\zz-osp-server1.pk3 (2 files)
d:\games\quake iii arena\osp\zz-osp-server0.pk3 (2 files)
d:\games\quake iii arena\osp\zz-osp-pak1.pk3 (110 files)
d:\games\quake iii arena\osp\zz-osp-pak1.e7ad3cd7.pk3 (7 files)
d:\games\quake iii arena\osp\zz-osp-pak1.e7ad3cd7.e7ad3cd7.pk3 (7 files)
d:\games\quake iii arena\osp\zz-osp-pak0.pk3 (1045 files)
d:\games\quake iii arena\osp\ztn3dm2.pk3 (6 files)
d:\games\quake iii arena\osp\z-quakeshit.pk3 (3 files)
d:\games\quake iii arena\osp\z-3dgames.pk3 (3 files)
d:\games\quake iii arena\osp\lakerbot.pk3 (23 files)
d:\games\quake iii arena/osp
d:\games\quake iii arena\baseq3\ztn3tourney1.pk3 (6 files)
d:\games\quake iii arena\baseq3\twpak0.pk3 (116 files)
d:\games\quake iii arena\baseq3\q3dm17-b.pk3 (3 files)
d:\games\quake iii arena\baseq3\pak8.pk3 (9 files)
d:\games\quake iii arena\baseq3\pak7.pk3 (4 files)
d:\games\quake iii arena\baseq3\pak6.pk3 (64 files)
d:\games\quake iii arena\baseq3\pak5.pk3 (7 files)
d:\games\quake iii arena\baseq3\pak4.pk3 (272 files)
d:\games\quake iii arena\baseq3\pak3.pk3 (4 files)
d:\games\quake iii arena\baseq3\pak2.pk3 (148 files)
d:\games\quake iii arena\baseq3\pak1.pk3 (26 files)
d:\games\quake iii arena\baseq3\pak0.pk3 (3539 files)
d:\games\quake iii arena/baseq3
handle 1: qconsole.log
handle 2: demos/Seismovision.dm_68
----------------------
10812 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:120
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/ospdm5.shader'
...loading 'scripts/ospdm12door.shader'
...loading 'scripts/ospdm12.shader'
...loading 'scripts/grenadecpma.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/players.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/charon_dm9.shader'
...loading 'scripts/dboxctf2a.shader'
...loading 'scripts/jalt2osp.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/newedge.shader'
...loading 'scripts/newedge_pub.shader'
...loading 'scripts/nnk05.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/ospdm11.shader'
...loading 'scripts/ospdm8.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/purple.shader'
...loading 'scripts/ra3textureset1.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/sg_osp.shader'
...loading 'scripts/wnoise.shader'
...loading 'scripts/ztn3dm2.shader'
...loading 'scripts/ztn3tourney1.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 585280 bytes of code
ui loaded in 1948224 bytes on the hunk
55 arenas parsed
34 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1268854 bytes of code
cgame loaded in 6109728 bytes on the hunk
>>> ^3Loaded OSP Client Version: ^51.01
Current time: ^314:56:37 (19 Nov 2002)
------------------------------------------------
>>> 0 custom graphics specified
stitched 0 LoD cracks
...loaded 2756 faces, 193 meshes, 97 trisurfs, 0 flares
WARNING: reused image gfx/2d/blender_180.tga with mixed glWrapClampMode parm
WARNING: reused image gfx/2d/custom1.tga with mixed glWrapClampMode parm
trying gfx/2d/custom2.TGA...
CL_InitCGame: 8.99 seconds
5 msec to draw all images
Com_TouchMemory: 4 msec
^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2gl
[^0ds^7]^0A^1bominatio^0N^7: ^2BS
^3Match has begun!
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
[^0ds^7]^0A^1bominatio^0N^7 blew himself up.
[^0ds^7]^0A^1bominatio^0N^7 was melted by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7's plasmagun
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's rocket
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's grenade
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
[^0ds^7]^0A^1bominatio^0N^7: ^2SOS MALISIMO
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's rocket
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VIRWE
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's rocket
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7: ^2GG
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
[^0ds^7]^0A^1bominatio^0N^7 almost dodged ^4[^0kc^4]^5iRCW^0i^5ZaRD^7's rocket
[^0ds^7]^0A^1bominatio^0N^7 almost dodged ^4[^0kc^4]^5iRCW^0i^5ZaRD^7's rocket
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's grenade
[^0ds^7]^0A^1bominatio^0N^7 was electrocuted by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
[^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
[^0ds^7]^0A^1bominatio^0N^7: ^2UHHHHHHHHH
[^0ds^7]^0A^1bominatio^0N^7: ^2AGRESIVA
^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's grenade
^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2bueh
^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2tenes un oprto flaco
[^0ds^7]^0A^1bominatio^0N^7: ^2SOS FACIL
Timelimit hit.
^5[^0ds^5]^0^5Gr^0oo^5ve^7: ^2|gg
^7Accuracy info for: ^3[ds]AbominatioN^7
Weapon Accrcy Hits/Atts Kills Deaths Pickup Drops
--------------------------------------------------------
^3Gauntlet : ^7 0.0 ^5 2/0 ^2 0 ^1 0
^3MachineGun : ^7 11.4 ^5 7/61 ^2 0 ^1 0
^3Shotgun : ^7 40.9 ^5 18/44 ^2 0 ^1 0 ^3 15 ^1 0
^3G.Launcher : ^7 11.5 ^5 12/104 ^2 3 ^1 0 ^3 27 ^1 4
^3R.Launcher : ^7 33.0 ^5 36/109 ^2 7 ^1 2 ^3 14 ^1 3
^3LightningGun: ^7 24.2 ^5 78/322 ^2 0 ^1 1 ^3 18 ^1 1
^3Railgun : ^7 53.5 ^5 15/28 ^2 7 ^1 8 ^3 20 ^1 2
^3Plasmagun : ^7 9.0 ^5 14/155 ^2 0 ^1 1 ^3 10 ^1 0
^3Damage Given: ^75663 ^2Armor Taken : ^73120 ^2(^723 ^3YA^7, 15 ^1RA^2)
^3Damage Recvd: ^75829 ^2Health Taken: ^72180 ^2(^718 ^5MH^2)
^7Accuracy info for: ^3[kc]iRCWiZaRD^7
Weapon Accrcy Hits/Atts Kills Deaths Pickup Drops
--------------------------------------------------------
^3MachineGun : ^7 18.6 ^5 34/182 ^2 0 ^1 0
^3Shotgun : ^7 21.2 ^5 14/66 ^2 0 ^1 0 ^3 14 ^1 0
^3G.Launcher : ^7 5.0 ^5 4/79 ^2 0 ^1 3 ^3 27 ^1 1
^3R.Launcher : ^7 26.2 ^5 27/103 ^2 2 ^1 7 ^3 13 ^1 5
^3LightningGun: ^7 22.2 ^5 173/779 ^2 1 ^1 0 ^3 11 ^1 2
^3Railgun : ^7 42.0 ^5 21/50 ^2 8 ^1 7 ^3 20 ^1 6
^3Plasmagun : ^7 14.1 ^5 22/156 ^2 1 ^1 0 ^3 13 ^1 1
^3Damage Given: ^75829 ^2Armor Taken : ^72570 ^2(^725 ^3YA^7, 10 ^1RA^2)
^3Damage Recvd: ^75663 ^2Health Taken: ^71350 ^2(^76 ^5MH^2)
Map: ztn3tourney1
Time Remaining: ^3MATCH COMPLETE
Player Kll Dth Sui Time FPH Eff ^2DG ^1DR^3 Score
^7-----------------------------------------------------------
^3[ds]AbominatioN^3 17 12 1 15 63 57^2 5663^1 5829^3 16
^7[kc]iRCWiZaRD ^3 12 17 0 15 47 41^2 5829^1 5663^3 12
^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2pq no me chupas la pija
[^0ds^7]^0A^1bominatio^0N^7: ^2BG
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
jajajajaja me mee de la risa, pobre choclin 
pd: DALE QUE VIENEN LO TIPO VITE ! jajajaja