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Tema: Estaba buscando.....

  1. #1

    Estaba buscando.....

    algun analizador de logs para quake piola, esos que vienen con el accuracy y toda la bola y no encontre, y se me ocurrio ver los logs que tenia y encontre esto...

    Código:
    logfile opened on Tue Nov 19 14:56:36 2002
    
    r_vertexLight will be changed upon restarting.
    r_overBrightBits will be changed upon restarting.
    r_depthbits will be changed upon restarting.
    r_stencilbits will be changed upon restarting.
    r_colorbits will be changed upon restarting.
    r_texturebits will be changed upon restarting.
    r_detailtextures will be changed upon restarting.
    r_picmip will be changed upon restarting.
    r_ext_compressed_textures will be changed upon restarting.
    com_hunkMegs will be changed upon restarting.
    execing seis_base.cfg
    Not found: demos/Seismovision.dm_66
    Not found: demos/Seismovision.dm_67
    Demo file: demos/Seismovision.dm_68
    Current search path:
    d:\games\quake iii arena\osp\zz-osp-server1.pk3 (2 files)
    d:\games\quake iii arena\osp\zz-osp-server0.pk3 (2 files)
    d:\games\quake iii arena\osp\zz-osp-pak1.pk3 (110 files)
    d:\games\quake iii arena\osp\zz-osp-pak1.e7ad3cd7.pk3 (7 files)
    d:\games\quake iii arena\osp\zz-osp-pak1.e7ad3cd7.e7ad3cd7.pk3 (7 files)
    d:\games\quake iii arena\osp\zz-osp-pak0.pk3 (1045 files)
    d:\games\quake iii arena\osp\ztn3dm2.pk3 (6 files)
    d:\games\quake iii arena\osp\z-quakeshit.pk3 (3 files)
    d:\games\quake iii arena\osp\z-3dgames.pk3 (3 files)
    d:\games\quake iii arena\osp\lakerbot.pk3 (23 files)
    d:\games\quake iii arena/osp
    d:\games\quake iii arena\baseq3\ztn3tourney1.pk3 (6 files)
    d:\games\quake iii arena\baseq3\twpak0.pk3 (116 files)
    d:\games\quake iii arena\baseq3\q3dm17-b.pk3 (3 files)
    d:\games\quake iii arena\baseq3\pak8.pk3 (9 files)
    d:\games\quake iii arena\baseq3\pak7.pk3 (4 files)
    d:\games\quake iii arena\baseq3\pak6.pk3 (64 files)
    d:\games\quake iii arena\baseq3\pak5.pk3 (7 files)
    d:\games\quake iii arena\baseq3\pak4.pk3 (272 files)
    d:\games\quake iii arena\baseq3\pak3.pk3 (4 files)
    d:\games\quake iii arena\baseq3\pak2.pk3 (148 files)
    d:\games\quake iii arena\baseq3\pak1.pk3 (26 files)
    d:\games\quake iii arena\baseq3\pak0.pk3 (3539 files)
    d:\games\quake iii arena/baseq3
    
    handle 1: qconsole.log
    handle 2: demos/Seismovision.dm_68
    ----------------------
    10812 files in pk3 files
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----
    
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP/SSE2
    GL_VERSION: 1.4.0
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2
    
    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:120
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ...loading 'scripts/ospdm5.shader'
    ...loading 'scripts/ospdm12door.shader'
    ...loading 'scripts/ospdm12.shader'
    ...loading 'scripts/grenadecpma.shader'
    ...loading 'scripts/plasmanew.shader'
    ...loading 'scripts/lightningnew.shader'
    ...loading 'scripts/crosshairs.shader'
    ...loading 'scripts/nmpgfx.shader'
    ...loading 'scripts/decal.shader'
    ...loading 'scripts/greenarmor.shader'
    ...loading 'scripts/players.shader'
    ...loading 'scripts/bal3scrap.shader'
    ...loading 'scripts/charon_dm9.shader'
    ...loading 'scripts/dboxctf2a.shader'
    ...loading 'scripts/jalt2osp.shader'
    ...loading 'scripts/mrcq3t4.shader'
    ...loading 'scripts/mrcq3t6.shader'
    ...loading 'scripts/newedge.shader'
    ...loading 'scripts/newedge_pub.shader'
    ...loading 'scripts/nnk05.shader'
    ...loading 'scripts/nunukciel04.shader'
    ...loading 'scripts/ospdm11.shader'
    ...loading 'scripts/ospdm8.shader'
    ...loading 'scripts/polo3dm4.shader'
    ...loading 'scripts/purple.shader'
    ...loading 'scripts/ra3textureset1.shader'
    ...loading 'scripts/sgtghost.shader'
    ...loading 'scripts/sg_osp.shader'
    ...loading 'scripts/wnoise.shader'
    ...loading 'scripts/ztn3dm2.shader'
    ...loading 'scripts/ztn3tourney1.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/explode1.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 585280 bytes of code
    ui loaded in 1948224 bytes on the hunk
    55 arenas parsed
    34 bots parsed
    Loading vm file vm/cgame.qvm.
    VM file cgame compiled to 1268854 bytes of code
    cgame loaded in 6109728 bytes on the hunk
    
    >>> ^3Loaded OSP Client Version: ^51.01
    
    
    Current time: ^314:56:37 (19 Nov 2002)
    
    ------------------------------------------------
    
    >>> 0 custom graphics specified
    
    stitched 0 LoD cracks
    ...loaded 2756 faces, 193 meshes, 97 trisurfs, 0 flares
    WARNING: reused image gfx/2d/blender_180.tga with mixed glWrapClampMode parm
    WARNING: reused image gfx/2d/custom1.tga with mixed glWrapClampMode parm
    trying gfx/2d/custom2.TGA...
    CL_InitCGame:  8.99 seconds
    5 msec to draw all images
    Com_TouchMemory: 4 msec
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2gl
    [^0ds^7]^0A^1bominatio^0N^7: ^2BS
    ^3Match has begun!
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    [^0ds^7]^0A^1bominatio^0N^7 blew himself up.
    [^0ds^7]^0A^1bominatio^0N^7 was melted by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7's plasmagun
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's rocket
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's grenade
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    [^0ds^7]^0A^1bominatio^0N^7: ^2SOS MALISIMO
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's rocket
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VIRWE
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 was railed by [^0ds^7]^0A^1bominatio^0N^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's rocket
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7: ^2GG
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 almost dodged [^0ds^7]^0A^1bominatio^0N^7's rocket
    [^0ds^7]^0A^1bominatio^0N^7 almost dodged ^4[^0kc^4]^5iRCW^0i^5ZaRD^7's rocket
    [^0ds^7]^0A^1bominatio^0N^7 almost dodged ^4[^0kc^4]^5iRCW^0i^5ZaRD^7's rocket
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's grenade
    [^0ds^7]^0A^1bominatio^0N^7 was electrocuted by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7: ^2DALE QUE VIENEN LO TIPO VITE
    [^0ds^7]^0A^1bominatio^0N^7 was railed by ^4[^0kc^4]^5iRCW^0i^5ZaRD^7
    [^0ds^7]^0A^1bominatio^0N^7: ^2UHHHHHHHHH
    [^0ds^7]^0A^1bominatio^0N^7: ^2AGRESIVA
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7 ate [^0ds^7]^0A^1bominatio^0N^7's grenade
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2bueh
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2tenes un oprto flaco
    [^0ds^7]^0A^1bominatio^0N^7: ^2SOS FACIL
    Timelimit hit.
    ^5[^0ds^5]^0^5Gr^0oo^5ve^7: ^2|gg
    
    ^7Accuracy info for: ^3[ds]AbominatioN^7
    
    Weapon        Accrcy Hits/Atts Kills Deaths Pickup Drops
    --------------------------------------------------------
    ^3Gauntlet    : ^7   0.0 ^5   2/0    ^2    0 ^1     0
    ^3MachineGun  : ^7  11.4 ^5   7/61   ^2    0 ^1     0
    ^3Shotgun     : ^7  40.9 ^5  18/44   ^2    0 ^1     0 ^3    15 ^1    0
    ^3G.Launcher  : ^7  11.5 ^5  12/104  ^2    3 ^1     0 ^3    27 ^1    4
    ^3R.Launcher  : ^7  33.0 ^5  36/109  ^2    7 ^1     2 ^3    14 ^1    3
    ^3LightningGun: ^7  24.2 ^5  78/322  ^2    0 ^1     1 ^3    18 ^1    1
    ^3Railgun     : ^7  53.5 ^5  15/28   ^2    7 ^1     8 ^3    20 ^1    2
    ^3Plasmagun   : ^7   9.0 ^5  14/155  ^2    0 ^1     1 ^3    10 ^1    0
    
    ^3Damage Given: ^75663   ^2Armor Taken : ^73120 ^2(^723 ^3YA^7, 15 ^1RA^2)
    ^3Damage Recvd: ^75829   ^2Health Taken: ^72180 ^2(^718 ^5MH^2)
    
    ^7Accuracy info for: ^3[kc]iRCWiZaRD^7
    
    Weapon        Accrcy Hits/Atts Kills Deaths Pickup Drops
    --------------------------------------------------------
    ^3MachineGun  : ^7  18.6 ^5  34/182  ^2    0 ^1     0
    ^3Shotgun     : ^7  21.2 ^5  14/66   ^2    0 ^1     0 ^3    14 ^1    0
    ^3G.Launcher  : ^7   5.0 ^5   4/79   ^2    0 ^1     3 ^3    27 ^1    1
    ^3R.Launcher  : ^7  26.2 ^5  27/103  ^2    2 ^1     7 ^3    13 ^1    5
    ^3LightningGun: ^7  22.2 ^5 173/779  ^2    1 ^1     0 ^3    11 ^1    2
    ^3Railgun     : ^7  42.0 ^5  21/50   ^2    8 ^1     7 ^3    20 ^1    6
    ^3Plasmagun   : ^7  14.1 ^5  22/156  ^2    1 ^1     0 ^3    13 ^1    1
    
    ^3Damage Given: ^75829   ^2Armor Taken : ^72570 ^2(^725 ^3YA^7, 10 ^1RA^2)
    ^3Damage Recvd: ^75663   ^2Health Taken: ^71350 ^2(^76 ^5MH^2)
    
    Map: ztn3tourney1
    Time Remaining: ^3MATCH COMPLETE
    
    Player          Kll Dth Sui Time FPH Eff    ^2DG    ^1DR^3  Score
    ^7-----------------------------------------------------------
    ^3[ds]AbominatioN^3  17  12   1   15  63  57^2  5663^1  5829^3     16
    ^7[kc]iRCWiZaRD  ^3  12  17   0   15  47  41^2  5829^1  5663^3     12
    
    
    
    ^4[^0kc^4]^5iRCW^0i^5ZaRD^7: ^2pq no me chupas la pija
    [^0ds^7]^0A^1bominatio^0N^7: ^2BG
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    jajajajaja me mee de la risa, pobre choclin

    pd: DALE QUE VIENEN LO TIPO VITE ! jajajaja

  2. #2

    Re: Estaba buscando.....

    JAjaja NOOOOO

    jaja ya estamos pensando en las vacas hahaha

  3. #3

    Re: Estaba buscando.....

    yo tenia 1 pero para linux.

  4. #4

    Re: Estaba buscando.....

    es del 2002 eso tranks


  5. #5

    Re: Estaba buscando.....

    con ese nick tan pelotudo no puede haber otro que no haya sido yo....

    q triste

  6. #6
    Die!!! Fuckingg!! Doggis! Avatar de Re1Ko™ @kc
    Fecha de Ingreso
    11 ago, 04
    Ubicación
    Hurlingham Bs. As.
    Mensajes
    1,403

    Re: Estaba buscando.....

    juajujaujaua

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