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Tema: BF3 amazing.

  1. Re: BF3 amazing.

    Se, fraggea que da asco, pero es muy vulnerable a los AA y a los Jets.

    Yo por lo general piloteo, pero el otro dia me quise subir y entre 2do y pude probar las thermal optics que habia desbloqueado.

    Con las thermal optics no dejas pibe caminando, ves todo. Con el guided missile bajar tanques tambien es muy facil. El TV missile no lo tengo desbloqueado, pero seria igual que el del BF2, no? que lo vas guiando por clicks?

    El tema del guided vs. el TV debe ser porque el primero es fire and forget y eso suma bastante.

    ---------- Post added at 12:52 ---------- Previous post was at 12:50 ----------

    Cita Iniciado por PUNKBUSTERPEACH Ver Mensaje
    ultimamente uso el little bird para no andar buscando compañero de la gunner...... son muy , como seria la palabra.... IDIOTAS los que se suben conmigo al heli.
    disparan a cualquier lado.... le indicas donde esta el chopper enemigo y no le disparan, le dices donde estan los soldados que disparan misiles y nada. DIOS.....
    es el peor bf que jugue... por lo menos en el bad company 2 era otra cosa. en el bf 2 nunca me subi al heli de ataque...

    muchos noobs children
    y si boludo, tu gunner/pilot siempre tiene que ser algun amigo en voice chat..

  2. Re: BF3 amazing.

    Cita Iniciado por Angel Ver Mensaje
    Se, fraggea que da asco, pero es muy vulnerable a los AA y a los Jets.

    Yo por lo general piloteo, pero el otro dia me quise subir y entre 2do y pude probar las thermal optics que habia desbloqueado.

    Con las thermal optics no dejas pibe caminando, ves todo. Con el guided missile bajar tanques tambien es muy facil. El TV missile no lo tengo desbloqueado, pero seria igual que el del BF2, no? que lo vas guiando por clicks?

    El tema del guided vs. el TV debe ser porque el primero es fire and forget y eso suma bastante.

    ---------- Post added at 12:52 ---------- Previous post was at 12:50 ----------



    y si boludo, tu gunner/pilot siempre tiene que ser algun amigo en voice chat..
    Yo prefiero zoom, autoloader y TV. La onda del Heli es permanecer lejos de la AA, y al menos predecir el movimiento de los cazas... el guided, si, es fire and forget, pero tiene un rango relativamente corto a pesar de que lo extiende cuando te lo pinta un recon, en cambio el TV missile, en Kargh es despegar y tirar, y la pones por el rango infinito que tiene.

    Una vez que ves a todos el thermal es al dope en el heli. Y si son pilot los guided rocket son otra fruta.

    Eso si en este bf esta mas lleno de noobs que nunca, 0 teamplay, y ni dos dedos de frente.

  3. Re: BF3 amazing.

    Cita Iniciado por Ghetto Powah Ver Mensaje
    Yo prefiero zoom, autoloader y TV. La onda del Heli es permanecer lejos de la AA, y al menos predecir el movimiento de los cazas... el guided, si, es fire and forget, pero tiene un rango relativamente corto a pesar de que lo extiende cuando te lo pinta un recon, en cambio el TV missile, en Kargh es despegar y tirar, y la pones por el rango infinito que tiene.

    Una vez que ves a todos el thermal es al dope en el heli. Y si son pilot los guided rocket son otra fruta.

    Eso si en este bf esta mas lleno de noobs que nunca, 0 teamplay, y ni dos dedos de frente.
    el irnv-1 lo estan usando todos ya sea dia y noche es cualquiera..... antes de llorar por la linterna tendria que llorar por el irnv-1 que ya parece cheat...

  4. Re: BF3 amazing.

    y bueno, el BF3 se masifico, es normal que pase eso con el teamplay, para eso rinde jugar con amigos..

    El IRNV es una burrada, practicamente no tenes glare en mapas diurnos y el que no lo usa esta en una clara desventaja.

    Saben uds si stackea el Stealth del Piloto y del Gunner?

  5. Re: BF3 amazing.

    Cita Iniciado por Angel Ver Mensaje
    y bueno, el BF3 se masifico, es normal que pase eso con el teamplay, para eso rinde jugar con amigos..

    El IRNV es una burrada, practicamente no tenes glare en mapas diurnos y el que no lo usa esta en una clara desventaja.

    Saben uds si stackea el Stealth del Piloto y del Gunner?
    El Stealth creo que no se stackea.

    Lo del IRNV, con el skin de specs ops, lo bajas banda, proneas y piensan que estas muerto. Despues son los que se suben a un chopper y no ven una mierda.

  6. Re: BF3 amazing.

    Igual el irnv deberia ser imposible de usar a luz de dia, da asco q en mapas abiertos a luz de sol esten usandolo.

  7. Re: BF3 amazing.

    Se, eso apesta, igual deci que no se puede combinar con x8, sino seria la fruta maxima. Alguno llego a probar la USAS-12 con frag?

  8. Re: BF3 amazing.

    Cita Iniciado por Ghetto Powah Ver Mensaje
    Se, eso apesta, igual deci que no se puede combinar con x8, sino seria la fruta maxima. Alguno llego a probar la USAS-12 con frag?
    estoy usandola pero con la municion comun..... esta buena y con frag debe ser cualquiera.

  9. Re: BF3 amazing.

    Vi videos y es bastante fruta.. pero esq en la vida real ya es bastante fruta, asiq estaria bien

    ---------- Post added at 08:41 ---------- Previous post was at 07:39 ----------

    Salio el nuevo patch:

    Cita Iniciado por Patch Nov 22
    Patch notes for Nov 22 patch
    Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

    The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

    We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


    ---- Client-Side Changes:

    -- Visuals, Stability and Performance Fixes:

    • General performance and loading time improvements
    • “Black Screen” fix for an issue occurring on some PC Configurations
    • Stereo and Rendering Support for Nvidia and AMD Graphics Cards
    • Adjusted the “stuttering” encountered on some PC configurations.
    • Fixed several Crashes when joining MP and Co-Op sessions
    • Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
    • Fixed visual corruption issues on certain Nvidia Cards
    • Improved loading times for certain textures
    • Added console command “GameTime.MaxVariableFps” to limit max FPS

    -- Balance and Gameplay Adjustments (PC)

    • Fixed a problem with high speed mouse movement
    • Added back some missing Growlers on Kharg Island Conquest Large
    • Added back EOR sound for SQDM and TDM
    • You should no longer be able to damage a friendly vehicle when sitting in an open position
    • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
    • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
    • You should no longer spawn too close to enemies in TDM and SQDM
    • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
    • Fixed a problem with revived players not suffering suppression
    • Fixed a problem with the camera when being revived in COOP
    • Added joystick deadzone setting
    • Fixed sound for when climbing ladders
    • Fixed an issue with some weapon sounds in first person
    • Fixed a swim sound loop error
    • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
    • Increased the damage of Helicopter Miniguns against jeeps.
    • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
    • Increased the damage of the 44 Magnum slightly.
    • Increased the range and minimum damage of the .357 Round from the MP412 Rex.
    • Increased the range of all .45cal and 9mm weapons.
    • Slightly increased the range of the P90 and MP7 and PDW-R.
    • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
    • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
    • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
    • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
    • Increased the damage and range of the 40mm BUCK rounds.
    • Reduced the damage .50cal weapons do against Helicopters.
    • Updated T90 canister shell tweaks to match Abrams canister shells
    UI Changes (PC)
    • Added round duration and ticket summary at EOR
    • Advanced squad polish – should be more intuitive
    • Significant changes to the Join Squad functionality (see below)
    • Fixed a problem regarding keybindings while playing
    • You should now get a better error message when being disconnected via Battlelog

    ---- Server Update Highlights

    • EOD Bot exploit fix
    • Several crash fixes
    • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
    • Improved team kill kick configuration
    • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


    -- Share your profile and stats with new Battlelog functionality

    • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
    • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
    • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


    -- Quick notes on Squad changes in the Nov 22 update

    • Removed FIND ME A SQUAD option
    • Allow players to join empty Squads alone, thus having 1/4 squad members
    • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
    • Disable Privacy flag when 1 man squad
    • Reset Privacy flag from Private to Public when squad drops to 1 player
    • All occupied Squads will now show up colored blue on the Squad Selection screen
    • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
    • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


    -- A detailed look at Squad refinements

    A detailed look at Squad refinements

    Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

    First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

    For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

    After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

  10. Re: BF3 amazing.

    Ya lo puse a bajar, aunque aparentemente hay varias quejas del nuevo Parche.

    Off: Ya esta el pre download del arkham city!!!

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